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authorMax Horn2006-04-15 17:39:14 +0000
committerMax Horn2006-04-15 17:39:14 +0000
commitad45318328e23b76e346414c62ef4c22d8ebe059 (patch)
tree9956847a38797471f73fd26ec3203dbbae6efd78 /backends/wince
parentdc5f513bcf7b6177a4d8f7e10fb4ed4dd55d7588 (diff)
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Removed GameDetector::_gameid in favor of using a config manager entry
svn-id: r21915
Diffstat (limited to 'backends/wince')
-rw-r--r--backends/wince/CEActionsPocket.cpp21
-rw-r--r--backends/wince/CEActionsSmartphone.cpp24
-rw-r--r--backends/wince/wince-sdl.cpp10
3 files changed, 28 insertions, 27 deletions
diff --git a/backends/wince/CEActionsPocket.cpp b/backends/wince/CEActionsPocket.cpp
index 4050cd136b..3c2b3e3e4d 100644
--- a/backends/wince/CEActionsPocket.cpp
+++ b/backends/wince/CEActionsPocket.cpp
@@ -98,21 +98,22 @@ void CEActionsPocket::initInstanceMain(OSystem *mainSystem) {
}
void CEActionsPocket::initInstanceGame() {
- bool is_simon = (strncmp(_gameid.c_str(), "simon", 5) == 0);
- bool is_sword1 = (_gameid == "sword1");
- bool is_sword2 = (strcmp(_gameid.c_str(), "sword2") == 0);
- bool is_queen = (_gameid == "queen");
- bool is_sky = (_gameid == "sky");
- bool is_comi = (strncmp(_gameid.c_str(), "comi", 4) == 0);
- bool is_gob = (strncmp(_gameid.c_str(), "gob", 3) == 0);
- bool is_ite = ((strncmp(_gameid.c_str(), "ite", 3) == 0) ||
- (strncmp(_gameid.c_str(), "ihnm", 4) == 0));
+ String gameid(ConfMan.get("gameid"));
+ bool is_simon = (strncmp(gameid.c_str(), "simon", 5) == 0);
+ bool is_sword1 = (gameid == "sword1");
+ bool is_sword2 = (strcmp(gameid.c_str(), "sword2") == 0);
+ bool is_queen = (gameid == "queen");
+ bool is_sky = (gameid == "sky");
+ bool is_comi = (strncmp(gameid.c_str(), "comi", 4) == 0);
+ bool is_gob = (strncmp(gameid.c_str(), "gob", 3) == 0);
+ bool is_ite = ((strncmp(gameid.c_str(), "ite", 3) == 0) ||
+ (strncmp(gameid.c_str(), "ihnm", 4) == 0));
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
- _gameid == "samnmax")
+ gameid == "samnmax")
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
diff --git a/backends/wince/CEActionsSmartphone.cpp b/backends/wince/CEActionsSmartphone.cpp
index 6f1ee62701..5817fac744 100644
--- a/backends/wince/CEActionsSmartphone.cpp
+++ b/backends/wince/CEActionsSmartphone.cpp
@@ -60,8 +60,8 @@ const int ACTIONS_SMARTPHONE_DEFAULT[] = { 0x111, 0x112, 0x114, 0x113, 0x11a, 0x
const int ACTIONS_SMARTPHONE_DEFAULT[] = { '4', '6', '8', '2', 0x11a, 0x11b, '0', VK_ESCAPE, '9', 0, VK_RETURN };
#endif
-void CEActionsSmartphone::init(const Common::String &gameid) {
- _instance = new CEActionsSmartphone(gameid);
+void CEActionsSmartphone::init() {
+ _instance = new CEActionsSmartphone();
}
@@ -81,9 +81,8 @@ int CEActionsSmartphone::version() {
return SMARTPHONE_ACTION_VERSION;
}
-CEActionsSmartphone::CEActionsSmartphone(const Common::String &gameid) :
-GUI::Actions(gameid)
-{
+CEActionsSmartphone::CEActionsSmartphone()
+: GUI::Actions() {
int i;
for (i=0; i<SMARTPHONE_ACTION_LAST; i++) {
@@ -112,17 +111,18 @@ void CEActionsSmartphone::initInstanceMain(OSystem *mainSystem) {
}
void CEActionsSmartphone::initInstanceGame() {
- bool is_simon = (strncmp(_gameid.c_str(), "simon", 5) == 0);
- bool is_sky = (_gameid == "sky");
- bool is_queen = (_gameid == "queen");
- bool is_gob = (strncmp(_gameid.c_str(), "gob", 3) == 0);
- bool is_ite = ((strncmp(_gameid.c_str(), "ite", 3) == 0) ||
- (strncmp(_gameid.c_str(), "ihnm", 4) == 0));
+ String gameid(ConfMan.get("gameid"));
+ bool is_simon = (strncmp(gameid.c_str(), "simon", 5) == 0);
+ bool is_sky = (gameid == "sky");
+ bool is_queen = (gameid == "queen");
+ bool is_gob = (strncmp(gameid.c_str(), "gob", 3) == 0);
+ bool is_ite = ((strncmp(gameid.c_str(), "ite", 3) == 0) ||
+ (strncmp(gameid.c_str(), "ihnm", 4) == 0));
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
- if (is_sky || _gameid == "samnmax" || is_gob)
+ if (is_sky || gameid == "samnmax" || is_gob)
_right_click_needed = true;
// Initialize keys for different actions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index 885e2ce242..1f877e77ba 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -522,7 +522,7 @@ bool OSystem_WINCE3::checkOggHighSampleRate() {
void OSystem_WINCE3::get_sample_rate() {
// Force at least medium quality FM synthesis for FOTAQ
- Common::String gameid(GUI::Actions::Instance()->_gameid);
+ Common::String gameid(ConfMan.get("gameid"));
if (gameid == "queen") {
if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) ||
(ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) {
@@ -653,9 +653,9 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
void OSystem_WINCE3::check_mappings() {
CEActionsPocket *instance;
- Common::String gameid(GUI::Actions::Instance()->_gameid);
+ Common::String gameid(ConfMan.get("gameid"));
- if (!gameid.size() || GUI_Actions::Instance()->initialized())
+ if (gameid.empty() || GUI_Actions::Instance()->initialized())
return;
GUI_Actions::Instance()->initInstanceGame();
@@ -707,10 +707,10 @@ void OSystem_WINCE3::check_mappings() {
}
void OSystem_WINCE3::update_game_settings() {
- Common::String gameid(GUI::Actions::Instance()->_gameid);
+ Common::String gameid(ConfMan.get("gameid"));
// Finish panel initialization
- if (!_panelInitialized && gameid.size()) {
+ if (!_panelInitialized && !gameid.empty()) {
Panel *panel;
_panelInitialized = true;
// Add the main panel