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authorJohn Willis2006-10-08 21:24:56 +0000
committerJohn Willis2006-10-08 21:24:56 +0000
commit52ddda5a85bc45606b7a98973ab537c149469b82 (patch)
tree553f0a1d6b95745b783b2d45f95125da9e1c39d9 /backends
parent6474c8cabf245e8e48a9ac721688a8e6c14cfac4 (diff)
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Updates to the GP2X backend specific README-GP2X (and HTML ver)
svn-id: r24239
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/gp2x/build/README-GP2X206
-rw-r--r--backends/platform/gp2x/build/README-GP2X.html354
2 files changed, 423 insertions, 137 deletions
diff --git a/backends/platform/gp2x/build/README-GP2X b/backends/platform/gp2x/build/README-GP2X
index acc3d0d140..cb1d043500 100644
--- a/backends/platform/gp2x/build/README-GP2X
+++ b/backends/platform/gp2x/build/README-GP2X
@@ -1,56 +1,123 @@
-$URL$
-$Id$
+ScummVM - GP2X SPECIFIC README - 0.10.0 SVN
+------------------------------------------------------------------------
+
+Contents:
+
+ * About the backend/port <#About_the_backendport>
+ * Game compatability <#Game_compatibility>
+ * Included engines <#Included_engines>
+ * Supported audio options <#Supported_audio_options>
+ * Supported cut-scene options <#Supported_cut-scene_options>
+ * Recent changes <#Recent_changes>
+ * How to save <#How_to_save>
+ * Controller mappings <#Controller_mappings>
+ * Know issues <#Know_issues>
+ * Major TODO's <#Major_TODOs>
+ * Additional resources/links <#Additional_resourceslinks>
+ * Credits <#Credits>
+
+
+------------------------------------------------------------------------
+About the backend/port
+
+This is the readme for the offficial GP2X ScummVM backend (also known as
+the GP2X port).
+
+This is an SVN test release of ScummVM for the GP2X, it would be
+appreciated if this SVN test distribution was not mirrored and that
+people be directed to http://www.distant-earth.com/scummvm instead for
+updated SVN builds.
+
+Full supported official releases of the GP2X ScummVM backend are made in
+line with main official releases and are avalalble from the ScummVM
+downloads page <http://www.scummvm.org/downloads.php>.
+
+This build is in an active state of development and as such no
+?expected? behavior can be guaranteed ;).
+
+SVN builds are quickly tested with firmware 2.0.0 for reference.
+
+Please refer to the GP2X ScummVM forum
+<http://forums.scummvm.org/viewforum.php?f=14> and WiKi
+<http://wiki.scummvm.org/index.php/GP2X> for the latest information on
+the port.
+
+------------------------------------------------------------------------
+Game compatibility
+
+For information on the compatability of a specific game please refer to
+the GP2X compatability section of the ScummVM WiKi
+<http://wiki.scummvm.org/index.php/GP2X#Compatibility_List>.
+
+Please note the version and date of the ScummVM build you are running
+when reviewing the above list.
+
+------------------------------------------------------------------------
+Included engines
+
+Just because an engine is included does not mean any/all of its games
+are supported. Please check game compatability for more infomation.
+
+ * Scumm - (All games supported by ScummVM should work to some
+ extent, using the hardware scalar if needed)
+ * AGOS (AKA Simon) - (Simon the Sorcerer one and two).
+ * Sky - (Beneath a Steel Sky)
+ * Sword - (Broken Sword 1) - This engine uses the hardware scalar to
+ downsize the graphics to fix on the GP2X. It is NOT very nice to
+ look at.
+ * Sword2 - (Broken Sword 2) - This engine uses the hardware scalar
+ to downsize the graphics to fix on the GP2X. It is NOT very nice
+ to look at.
+ * Gob - (Goblins one)
+ * Queen - (Flight of the Amazon Queen)
+ * Kyra - (The Legend of Kyrandia)
-DO NOT USE THIS FOR ANYTHING OTHER THEN TO TEST A USB MOUSE.
-IT'S BUGGY AND ANYTHING OTHER THEN THE 320*2xx LucasArts GAMES
-WILL MOST LIGHTLY CRASH YOUR GP2X.
-
-THE README IS BELOW JUST FOR REFERANCE.
-
-ScummVM for the GP2X - UNSTABLE MOUSE TEST - 0.10.0 SVN
--------------------------------------------------------
-
-This is a test release of ScummVM for the GP2X, it would be appreciated if this alpha test distribution was not mirrored and that people be directed to http://www.distant-earth.com/scummvm instead, until the port is a little more mature, to ensure people download the most recent builds.
-
-This build is still in a very heavy state of development and as such no ‘expected’ behaviour can be guaranteed ;).
-I tested with firmware 1.2.1 for reference.
+All other game engines are disabled in this release.
-INCLUDED ENGINES:
+------------------------------------------------------------------------
+Supported audio options
-Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed)
+Raw audio.
+MP3 audio.
+OGG Vorbis audio.
-// Simon - (Simon the Sorcerer one and two)
-// Sky - (Beneath a Steel Sky)
-// Sword - (Broken Sword 1) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at.
-// Sword2 - (Broken Sword 2) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at.
-// Gob - (Goblins one)
-// Queen - Flight of the Amazon Queen
-// Kyra - (The Legend of Kyrandia) - This engine is still under heavy development in ScummVM, however the game is playable.
-// Lure - (Lure of the Temptress) - This engine is still under heavy development in ScummVM, the game is not yet really playable.
+FLAC audio is currently unsupported.
+For best results use uncompressed audio in games.
-All other game engines are disabled in this release.
+------------------------------------------------------------------------
+Supported cut-scene options
-SUPPORTED AUDIO OPTIONS:
+No cut scene compression options are currently supported.
-Raw audio.
-MP3 audio.
-OGG Vorbis audio (this may be problematic, I just made some big changes to my Tremor code).
+DXA video support will be added as soon as it is stable.
-RECENT CHANGES:
+------------------------------------------------------------------------
+Recent changes
Refined audio hacks to reduce audio delay a little more.
Enabled hardware scalar code.
-Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly).
-Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable).
-Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab.
-Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame.
+Now built using SDL 1.2.9 for the parts of the port that use SDL (some
+parts now hit the hardware directly).
+Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as
+the executable).
+Aspect Ratio Correction can now be disabled ?per game?. When adding a
+game you can find this option on the GFX tab.
+Note: This will cause the game to run with a black border at the bottom
+as it will be rendered to a 320*200 frame.
+
+------------------------------------------------------------------------
+How to save
-HOW TO SAVE:
+NOTE: Everything is saved to the SD card, saves are stored in the saves
+folder under your main ScummVM executable unless you set another save
+location.
-NOTE: Everything is saved to the SD card, saves are stored in the game folder, and the config file for ScummVM (.scummvmrc) is stored in the same place as the GPE.
+The configiration file for ScummVM (.scummvmrc) is stored in the same
+place as the ScummVM executable.
-Ok, this is for Scumm engine games but the principle is the same for all.
+The save process below is for Scumm engine games but the principle is
+the same for all.
In Game.
@@ -60,22 +127,23 @@ In Game.
4. Right trigger puts ? in the name box for some text.
5. Press B to save
-Basically the emulated keys you have are what I mapped the buttons to,
-I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-)
+Basically the emulated keys you can use are equivelent to the values
+buttons are mapped to,
-CONTROLLER MAPPING:
+I have a virtual keyboard like the GP32 one (left/right on the stick to
+pick chars) to add in at some point ;-)
-NOTE: The controller mappings have recently changed somewhat so please review the new setup.
-This is subject to change; it still does not ‘feel’ quite right.
+------------------------------------------------------------------------
+Controller mappings
-Mouse Emulation:
+Mouse emulation:
Stick: Move Pointer
-Stick Click: ‘light’ Left Click
+Stick Click: ?light? Left Click
B: Left click
X: Right click
-Keyboard Emulation:
+Keyboard emulation:
Start: Return
Select: Escape
@@ -87,28 +155,46 @@ Fancy button combos:
NOTE: To use button combos press and hold the Left Trigger then...
+Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.
Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)
Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
-Select: Exit ScummVM completely
-(More to add, ideas please)
+Select: Exit ScummVM completely (and gracefully)
-KNOWN ISSUES:
+------------------------------------------------------------------------
+Know issues
-Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause.
-It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow.
+Possible random crash (well SegFault). I have had this happen twice and
+have not tracked down the cause.
+It happens very infrequently, both times it was in the DOTT CD intro.
+Saving often is never a bad idea anyhow.
-Volume level changes can be a little inconsistent at times.
+------------------------------------------------------------------------
+Major TODO's
-MAJOR TODOS:
-
-Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works.
-Look into inconsistencies with Simon engine and map Y key to a button combination to allow clean quitting (Simon 1/2).
-Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done.
+Fix save support when using the Sky engine (Beneath a Steel Sky) - You
+CAN'T save at the moment but auto save works.
+Look into inconsistencies with AGOS engine and map Y key to a button
+combination to allow clean quitting (Simon 1/2).
+Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings
+etc.) - Partly done.
Fix TV out, maybe make it an option in the pre-ScummVM config menu.
Any help appreciated :).
-SOURCE:
+------------------------------------------------------------------------
+Additional resources/links
+
+ * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
+ * ScummVM forums GP2X forum
+ <http://forums.scummvm.org/viewforum.php?f=14>
+ * My own ScummVM page <http://www.distant-earth.com/scummvm> (for
+ SVN/test builds)
+ * Main ScummVM site <http://www.scummvm.org> (for official supported
+ release builds)
+
+------------------------------------------------------------------------
+Credits
-Port source is available on request. Note this is development code (and VERY messy).
+Core ScummVM code (c) The ScummVM Team
+Portions of the GP2X backend (c) John Willis
+Detailed (c) information can be found within the source code
-John Willis \ No newline at end of file
diff --git a/backends/platform/gp2x/build/README-GP2X.html b/backends/platform/gp2x/build/README-GP2X.html
index acc3d0d140..5289d3d36c 100644
--- a/backends/platform/gp2x/build/README-GP2X.html
+++ b/backends/platform/gp2x/build/README-GP2X.html
@@ -1,114 +1,314 @@
-$URL$
-$Id$
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+<head>
+ <title>ScummVM - GP2X SPECIFIC README</title>
+</head>
-DO NOT USE THIS FOR ANYTHING OTHER THEN TO TEST A USB MOUSE.
-IT'S BUGGY AND ANYTHING OTHER THEN THE 320*2xx LucasArts GAMES
-WILL MOST LIGHTLY CRASH YOUR GP2X.
-THE README IS BELOW JUST FOR REFERANCE.
+<body>
-ScummVM for the GP2X - UNSTABLE MOUSE TEST - 0.10.0 SVN
--------------------------------------------------------
+<span style="font-weight: bold;">ScummVM - GP2X&nbsp;SPECIFIC README - 0.10.0 SVN<br>
-This is a test release of ScummVM for the GP2X, it would be appreciated if this alpha test distribution was not mirrored and that people be directed to http://www.distant-earth.com/scummvm instead, until the port is a little more mature, to ensure people download the most recent builds.
+</span>
+<hr style="width: 100%; height: 2px;"><br>
-This build is still in a very heavy state of development and as such no ‘expected’ behaviour can be guaranteed ;).
-I tested with firmware 1.2.1 for reference.
+<span style="font-weight: bold;">Contents:</span><br>
-INCLUDED ENGINES:
+<ul>
-Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed)
+ <li><a href="#About_the_backendport">About the backend/port</a></li>
-// Simon - (Simon the Sorcerer one and two)
-// Sky - (Beneath a Steel Sky)
-// Sword - (Broken Sword 1) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at.
-// Sword2 - (Broken Sword 2) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at.
-// Gob - (Goblins one)
-// Queen - Flight of the Amazon Queen
-// Kyra - (The Legend of Kyrandia) - This engine is still under heavy development in ScummVM, however the game is playable.
-// Lure - (Lure of the Temptress) - This engine is still under heavy development in ScummVM, the game is not yet really playable.
+ <li><a href="#Game_compatibility">Game compatability</a></li>
+ <li><a href="#Included_engines">Included engines</a></li>
-All other game engines are disabled in this release.
+ <li><a href="#Supported_audio_options">Supported audio options</a></li>
-SUPPORTED AUDIO OPTIONS:
+ <li><a href="#Supported_cut-scene_options">Supported cut-scene options</a></li>
-Raw audio.
-MP3 audio.
-OGG Vorbis audio (this may be problematic, I just made some big changes to my Tremor code).
+ <li><a href="#Recent_changes">Recent changes</a></li>
-RECENT CHANGES:
+ <li><a href="#How_to_save">How to save</a></li>
-Refined audio hacks to reduce audio delay a little more.
-Enabled hardware scalar code.
-Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly).
-Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable).
-Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab.
-Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame.
+ <li><a href="#Controller_mappings">Controller mappings</a></li>
-HOW TO SAVE:
+ <li><a href="#Know_issues">Know issues</a></li>
-NOTE: Everything is saved to the SD card, saves are stored in the game folder, and the config file for ScummVM (.scummvmrc) is stored in the same place as the GPE.
+ <li><a href="#Major_TODOs">Major TODO's</a></li>
-Ok, this is for Scumm engine games but the principle is the same for all.
+ <li><a href="#Additional_resourceslinks">Additional resources/links</a></li>
-In Game.
+ <li><a href="#Credits">Credits</a></li>
-1. Right Trigger
-2. Select SAVE with B
-3. Select a position with B
-4. Right trigger puts ? in the name box for some text.
-5. Press B to save
+</ul>
+<br>
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="About_the_backendport"></a><span style="font-weight: bold;">About the backend/port</span><br>
-Basically the emulated keys you have are what I mapped the buttons to,
-I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-)
+<br>
-CONTROLLER MAPPING:
+This is the readme for the offficial GP2X ScummVM backend (also known as the GP2X port).<br>
-NOTE: The controller mappings have recently changed somewhat so please review the new setup.
-This is subject to change; it still does not ‘feel’ quite right.
+<br>
-Mouse Emulation:
+This is an SVN test release of ScummVM for the GP2X, it would be appreciated
+if this SVN test distribution was not mirrored and that people be
+directed to <a href="http://www.distant-earth.com/scummvm">http://www.distant-earth.com/scummvm</a> instead for updated SVN builds.<br>
-Stick: Move Pointer
-Stick Click: ‘light’ Left Click
-B: Left click
-X: Right click
+<br>
-Keyboard Emulation:
+Full supported official releases of the GP2X ScummVM backend are made
+in line with main official releases and are avalalble from the <a href="http://www.scummvm.org/downloads.php">ScummVM downloads page</a>.<br>
-Start: Return
-Select: Escape
-Y: Space Bar (Pause)
-Right Trigger: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume (5% per press)
+<br>
-Fancy button combos:
+This build is in an active state of development and as such no &lsquo;expected&rsquo; behavior can be guaranteed ;).<br>
-NOTE: To use button combos press and hold the Left Trigger then...
+<br>
-Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)
-Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
-Select: Exit ScummVM completely
-(More to add, ideas please)
+SVN builds are quickly tested with firmware 2.0.0 for reference.<br>
-KNOWN ISSUES:
+<br>
-Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause.
-It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow.
+Please refer to the <a href="http://forums.scummvm.org/viewforum.php?f=14">GP2X ScummVM forum</a> and <a href="http://wiki.scummvm.org/index.php/GP2X">WiKi</a> for the latest information on the port.<br>
+<br>
-Volume level changes can be a little inconsistent at times.
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Game_compatibility"></a><span style="font-weight: bold;">Game compatibility</span><br>
-MAJOR TODOS:
+<br>
-Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works.
-Look into inconsistencies with Simon engine and map Y key to a button combination to allow clean quitting (Simon 1/2).
-Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done.
-Fix TV out, maybe make it an option in the pre-ScummVM config menu.
-Any help appreciated :).
+For information on the compatability of a specific game please refer to the <a href="http://wiki.scummvm.org/index.php/GP2X#Compatibility_List">GP2X compatability section of the ScummVM WiKi</a>.<br>
-SOURCE:
+<br>
-Port source is available on request. Note this is development code (and VERY messy).
+Please note the version and date of the ScummVM build you are running when reviewing the above list.<br>
-John Willis \ No newline at end of file
+<br>
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Included_engines"></a><span style="font-weight: bold;">Included engines</span><br>
+
+<br>
+Just because an engine is included does not mean any/all of its games
+are supported. Please check game compatability for more infomation.<br>
+<ul>
+ <li>
+Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed)</li>
+ <li>AGOS (AKA Simon) - (Simon the Sorcerer one and two).</li>
+ <li>Sky - (Beneath a Steel Sky)</li>
+ <li>
+Sword - (Broken Sword 1) - This engine uses the hardware scalar to
+downsize the graphics to fix on the GP2X. It is NOT very nice to look
+at.</li>
+ <li>
+Sword2 - (Broken Sword 2) - This engine uses the hardware
+scalar to downsize the graphics to fix on the GP2X. It is NOT very nice
+to look at.</li>
+ <li>
+Gob - (Goblins one)</li>
+ <li>
+Queen - (Flight of the Amazon Queen)</li>
+ <li>
+Kyra - (The Legend of Kyrandia)</li>
+</ul>
+
+
+All other game engines are disabled in this release.<br>
+
+<br style="font-weight: bold;">
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_audio_options"></a><span style="font-weight: bold;">Supported audio options</span><br>
+
+<br>
+
+Raw audio.<br>
+
+MP3 audio.<br>
+
+OGG Vorbis audio.<br>
+
+<br>
+
+FLAC audio is currently unsupported.<br>
+
+<br>
+
+For best results use uncompressed audio in games.<br>
+
+<br>
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_cut-scene_options"></a><span style="font-weight: bold;">Supported cut-scene options</span><br>
+
+<br>
+
+No cut scene compression options are currently supported. <br>
+
+<br>
+
+DXA video support will be added as soon as it is stable.<br>
+
+<br>
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Recent_changes"></a><span style="font-weight: bold;">Recent changes<br>
+
+<br>
+
+</span>Refined audio hacks to reduce audio delay a little more.<br>
+
+Enabled hardware scalar code.<br>
+
+Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly).<br>
+
+Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable).<br>
+
+Aspect Ratio Correction can now be disabled &lsquo;per game&rsquo;. When adding a game you can find this option on the GFX tab. <br>
+
+Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame.<br>
+
+<br>
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="How_to_save"></a><span style="font-weight: bold;">How to save</span><br>
+
+<br>
+
+<span style="font-weight: bold;">NOTE:</span> Everything is saved to the SD card, saves are stored in the <span style="font-weight: bold;">saves</span> folder under your main ScummVM executable unless you set another save location.<br>
+
+<br>
+
+The configiration file for ScummVM (.scummvmrc) is stored in the
+same place as the ScummVM executable.<br>
+
+<br>
+
+The save process below is&nbsp;for Scumm engine games but the principle is the same for all.<br>
+
+<br>
+
+In Game.<br>
+
+<br>
+
+1. Right Trigger<br>
+
+2. Select SAVE with B<br>
+
+3. Select a position with B<br>
+
+4. Right trigger puts ? in the name box for some text.<br>
+
+5. Press B to save<br>
+
+<br>
+
+Basically the emulated keys you can use are equivelent to the values buttons are mapped to, <br>
+
+<br>
+
+I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-)<br>
+
+<br>
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Controller_mappings"></a><span style="font-weight: bold;">Controller mappings</span><br>
+
+<br>
+
+<span style="font-weight: bold;">Mouse emulation:</span><br>
+
+<br>
+
+Stick: Move Pointer<br>
+
+Stick Click: &lsquo;light&rsquo; Left Click<br>
+
+B: Left click<br>
+
+X: Right click<br>
+
+<br>
+
+<span style="font-weight: bold;">Keyboard emulation:</span><br>
+
+<br>
+
+Start: Return<br>
+
+Select: Escape<br>
+
+Y: Space Bar (Pause)<br>
+
+Right Trigger: Game Menu (Save, Load, Quit etc.)<br>
+
+Volume Buttons: Increase and Decrease volume (5% per press)<br>
+
+<br>
+
+<span style="font-weight: bold;">Fancy button combos:</span><br>
+
+<br>
+
+NOTE: To use button combos press and hold the Left Trigger then...<br>
+
+<br>
+
+Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.<br>
+
+Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)<br>
+
+Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)<br>
+
+Select: Exit ScummVM completely (and gracefully)<br>
+
+<br>
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Know_issues"></a><span style="font-weight: bold;">Know issues</span><br>
+
+<br>
+
+Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause. <br>
+
+It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow.<br>
+
+<br>
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Major_TODOs"></a><span style="font-weight: bold;">Major TODO's</span><br>
+
+<br>
+
+Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works.<br>
+
+Look into inconsistencies with AGOS engine and map Y key to a button combination to allow clean quitting (Simon 1/2).<br>
+
+Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done.<br>
+
+Fix TV out, maybe make it an option in the pre-ScummVM config menu.<br>
+
+Any help appreciated :).<br>
+
+<br style="font-weight: bold;">
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Additional_resourceslinks"></a><span style="font-weight: bold;">Additional resources/links</span><br>
+
+<ul>
+
+ <li><a href="http://wiki.scummvm.org/index.php/GP2X">ScummVM WiKi GP2X page</a></li>
+
+ <li><a href="http://forums.scummvm.org/viewforum.php?f=14">ScummVM forums GP2X forum</a></li>
+
+ <li><a href="http://www.distant-earth.com/scummvm">My own ScummVM page</a> (for SVN/test builds)</li>
+
+ <li><a href="http://www.scummvm.org">Main ScummVM site</a> (for official supported release builds)</li>
+
+</ul>
+
+<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Credits"></a><span style="font-weight: bold;">Credits</span><br>
+
+<br>
+
+Core ScummVM code (c) The ScummVM Team<br>
+
+Portions of the GP2X backend (c) John Willis<br>
+
+Detailed (c) information can be found within the source code<br>
+
+<br>
+
+</body>
+</html>