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author | John Willis | 2006-10-08 21:24:56 +0000 |
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committer | John Willis | 2006-10-08 21:24:56 +0000 |
commit | 52ddda5a85bc45606b7a98973ab537c149469b82 (patch) | |
tree | 553f0a1d6b95745b783b2d45f95125da9e1c39d9 /backends | |
parent | 6474c8cabf245e8e48a9ac721688a8e6c14cfac4 (diff) | |
download | scummvm-rg350-52ddda5a85bc45606b7a98973ab537c149469b82.tar.gz scummvm-rg350-52ddda5a85bc45606b7a98973ab537c149469b82.tar.bz2 scummvm-rg350-52ddda5a85bc45606b7a98973ab537c149469b82.zip |
Updates to the GP2X backend specific README-GP2X (and HTML ver)
svn-id: r24239
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/gp2x/build/README-GP2X | 206 | ||||
-rw-r--r-- | backends/platform/gp2x/build/README-GP2X.html | 354 |
2 files changed, 423 insertions, 137 deletions
diff --git a/backends/platform/gp2x/build/README-GP2X b/backends/platform/gp2x/build/README-GP2X index acc3d0d140..cb1d043500 100644 --- a/backends/platform/gp2x/build/README-GP2X +++ b/backends/platform/gp2x/build/README-GP2X @@ -1,56 +1,123 @@ -$URL$ -$Id$ +ScummVM - GP2X SPECIFIC README - 0.10.0 SVN +------------------------------------------------------------------------ + +Contents: + + * About the backend/port <#About_the_backendport> + * Game compatability <#Game_compatibility> + * Included engines <#Included_engines> + * Supported audio options <#Supported_audio_options> + * Supported cut-scene options <#Supported_cut-scene_options> + * Recent changes <#Recent_changes> + * How to save <#How_to_save> + * Controller mappings <#Controller_mappings> + * Know issues <#Know_issues> + * Major TODO's <#Major_TODOs> + * Additional resources/links <#Additional_resourceslinks> + * Credits <#Credits> + + +------------------------------------------------------------------------ +About the backend/port + +This is the readme for the offficial GP2X ScummVM backend (also known as +the GP2X port). + +This is an SVN test release of ScummVM for the GP2X, it would be +appreciated if this SVN test distribution was not mirrored and that +people be directed to http://www.distant-earth.com/scummvm instead for +updated SVN builds. + +Full supported official releases of the GP2X ScummVM backend are made in +line with main official releases and are avalalble from the ScummVM +downloads page <http://www.scummvm.org/downloads.php>. + +This build is in an active state of development and as such no +?expected? behavior can be guaranteed ;). + +SVN builds are quickly tested with firmware 2.0.0 for reference. + +Please refer to the GP2X ScummVM forum +<http://forums.scummvm.org/viewforum.php?f=14> and WiKi +<http://wiki.scummvm.org/index.php/GP2X> for the latest information on +the port. + +------------------------------------------------------------------------ +Game compatibility + +For information on the compatability of a specific game please refer to +the GP2X compatability section of the ScummVM WiKi +<http://wiki.scummvm.org/index.php/GP2X#Compatibility_List>. + +Please note the version and date of the ScummVM build you are running +when reviewing the above list. + +------------------------------------------------------------------------ +Included engines + +Just because an engine is included does not mean any/all of its games +are supported. Please check game compatability for more infomation. + + * Scumm - (All games supported by ScummVM should work to some + extent, using the hardware scalar if needed) + * AGOS (AKA Simon) - (Simon the Sorcerer one and two). + * Sky - (Beneath a Steel Sky) + * Sword - (Broken Sword 1) - This engine uses the hardware scalar to + downsize the graphics to fix on the GP2X. It is NOT very nice to + look at. + * Sword2 - (Broken Sword 2) - This engine uses the hardware scalar + to downsize the graphics to fix on the GP2X. It is NOT very nice + to look at. + * Gob - (Goblins one) + * Queen - (Flight of the Amazon Queen) + * Kyra - (The Legend of Kyrandia) -DO NOT USE THIS FOR ANYTHING OTHER THEN TO TEST A USB MOUSE. -IT'S BUGGY AND ANYTHING OTHER THEN THE 320*2xx LucasArts GAMES -WILL MOST LIGHTLY CRASH YOUR GP2X. - -THE README IS BELOW JUST FOR REFERANCE. - -ScummVM for the GP2X - UNSTABLE MOUSE TEST - 0.10.0 SVN -------------------------------------------------------- - -This is a test release of ScummVM for the GP2X, it would be appreciated if this alpha test distribution was not mirrored and that people be directed to http://www.distant-earth.com/scummvm instead, until the port is a little more mature, to ensure people download the most recent builds. - -This build is still in a very heavy state of development and as such no ‘expected’ behaviour can be guaranteed ;). -I tested with firmware 1.2.1 for reference. +All other game engines are disabled in this release. -INCLUDED ENGINES: +------------------------------------------------------------------------ +Supported audio options -Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed) +Raw audio. +MP3 audio. +OGG Vorbis audio. -// Simon - (Simon the Sorcerer one and two) -// Sky - (Beneath a Steel Sky) -// Sword - (Broken Sword 1) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. -// Sword2 - (Broken Sword 2) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. -// Gob - (Goblins one) -// Queen - Flight of the Amazon Queen -// Kyra - (The Legend of Kyrandia) - This engine is still under heavy development in ScummVM, however the game is playable. -// Lure - (Lure of the Temptress) - This engine is still under heavy development in ScummVM, the game is not yet really playable. +FLAC audio is currently unsupported. +For best results use uncompressed audio in games. -All other game engines are disabled in this release. +------------------------------------------------------------------------ +Supported cut-scene options -SUPPORTED AUDIO OPTIONS: +No cut scene compression options are currently supported. -Raw audio. -MP3 audio. -OGG Vorbis audio (this may be problematic, I just made some big changes to my Tremor code). +DXA video support will be added as soon as it is stable. -RECENT CHANGES: +------------------------------------------------------------------------ +Recent changes Refined audio hacks to reduce audio delay a little more. Enabled hardware scalar code. -Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly). -Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable). -Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab. -Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame. +Now built using SDL 1.2.9 for the parts of the port that use SDL (some +parts now hit the hardware directly). +Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as +the executable). +Aspect Ratio Correction can now be disabled ?per game?. When adding a +game you can find this option on the GFX tab. +Note: This will cause the game to run with a black border at the bottom +as it will be rendered to a 320*200 frame. + +------------------------------------------------------------------------ +How to save -HOW TO SAVE: +NOTE: Everything is saved to the SD card, saves are stored in the saves +folder under your main ScummVM executable unless you set another save +location. -NOTE: Everything is saved to the SD card, saves are stored in the game folder, and the config file for ScummVM (.scummvmrc) is stored in the same place as the GPE. +The configiration file for ScummVM (.scummvmrc) is stored in the same +place as the ScummVM executable. -Ok, this is for Scumm engine games but the principle is the same for all. +The save process below is for Scumm engine games but the principle is +the same for all. In Game. @@ -60,22 +127,23 @@ In Game. 4. Right trigger puts ? in the name box for some text. 5. Press B to save -Basically the emulated keys you have are what I mapped the buttons to, -I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-) +Basically the emulated keys you can use are equivelent to the values +buttons are mapped to, -CONTROLLER MAPPING: +I have a virtual keyboard like the GP32 one (left/right on the stick to +pick chars) to add in at some point ;-) -NOTE: The controller mappings have recently changed somewhat so please review the new setup. -This is subject to change; it still does not ‘feel’ quite right. +------------------------------------------------------------------------ +Controller mappings -Mouse Emulation: +Mouse emulation: Stick: Move Pointer -Stick Click: ‘light’ Left Click +Stick Click: ?light? Left Click B: Left click X: Right click -Keyboard Emulation: +Keyboard emulation: Start: Return Select: Escape @@ -87,28 +155,46 @@ Fancy button combos: NOTE: To use button combos press and hold the Left Trigger then... +Y: Toggle "zoom" mode - Try it in larger games like Broken Sword. Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games) Right Trigger: 0 (For skipping the copy protection in Monkey Island 2) -Select: Exit ScummVM completely -(More to add, ideas please) +Select: Exit ScummVM completely (and gracefully) -KNOWN ISSUES: +------------------------------------------------------------------------ +Know issues -Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause. -It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow. +Possible random crash (well SegFault). I have had this happen twice and +have not tracked down the cause. +It happens very infrequently, both times it was in the DOTT CD intro. +Saving often is never a bad idea anyhow. -Volume level changes can be a little inconsistent at times. +------------------------------------------------------------------------ +Major TODO's -MAJOR TODOS: - -Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works. -Look into inconsistencies with Simon engine and map Y key to a button combination to allow clean quitting (Simon 1/2). -Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done. +Fix save support when using the Sky engine (Beneath a Steel Sky) - You +CAN'T save at the moment but auto save works. +Look into inconsistencies with AGOS engine and map Y key to a button +combination to allow clean quitting (Simon 1/2). +Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings +etc.) - Partly done. Fix TV out, maybe make it an option in the pre-ScummVM config menu. Any help appreciated :). -SOURCE: +------------------------------------------------------------------------ +Additional resources/links + + * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X> + * ScummVM forums GP2X forum + <http://forums.scummvm.org/viewforum.php?f=14> + * My own ScummVM page <http://www.distant-earth.com/scummvm> (for + SVN/test builds) + * Main ScummVM site <http://www.scummvm.org> (for official supported + release builds) + +------------------------------------------------------------------------ +Credits -Port source is available on request. Note this is development code (and VERY messy). +Core ScummVM code (c) The ScummVM Team +Portions of the GP2X backend (c) John Willis +Detailed (c) information can be found within the source code -John Willis
\ No newline at end of file diff --git a/backends/platform/gp2x/build/README-GP2X.html b/backends/platform/gp2x/build/README-GP2X.html index acc3d0d140..5289d3d36c 100644 --- a/backends/platform/gp2x/build/README-GP2X.html +++ b/backends/platform/gp2x/build/README-GP2X.html @@ -1,114 +1,314 @@ -$URL$ -$Id$ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html> +<head> + <title>ScummVM - GP2X SPECIFIC README</title> +</head> -DO NOT USE THIS FOR ANYTHING OTHER THEN TO TEST A USB MOUSE. -IT'S BUGGY AND ANYTHING OTHER THEN THE 320*2xx LucasArts GAMES -WILL MOST LIGHTLY CRASH YOUR GP2X. -THE README IS BELOW JUST FOR REFERANCE. +<body> -ScummVM for the GP2X - UNSTABLE MOUSE TEST - 0.10.0 SVN -------------------------------------------------------- +<span style="font-weight: bold;">ScummVM - GP2X SPECIFIC README - 0.10.0 SVN<br> -This is a test release of ScummVM for the GP2X, it would be appreciated if this alpha test distribution was not mirrored and that people be directed to http://www.distant-earth.com/scummvm instead, until the port is a little more mature, to ensure people download the most recent builds. +</span> +<hr style="width: 100%; height: 2px;"><br> -This build is still in a very heavy state of development and as such no ‘expected’ behaviour can be guaranteed ;). -I tested with firmware 1.2.1 for reference. +<span style="font-weight: bold;">Contents:</span><br> -INCLUDED ENGINES: +<ul> -Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed) + <li><a href="#About_the_backendport">About the backend/port</a></li> -// Simon - (Simon the Sorcerer one and two) -// Sky - (Beneath a Steel Sky) -// Sword - (Broken Sword 1) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. -// Sword2 - (Broken Sword 2) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. -// Gob - (Goblins one) -// Queen - Flight of the Amazon Queen -// Kyra - (The Legend of Kyrandia) - This engine is still under heavy development in ScummVM, however the game is playable. -// Lure - (Lure of the Temptress) - This engine is still under heavy development in ScummVM, the game is not yet really playable. + <li><a href="#Game_compatibility">Game compatability</a></li> + <li><a href="#Included_engines">Included engines</a></li> -All other game engines are disabled in this release. + <li><a href="#Supported_audio_options">Supported audio options</a></li> -SUPPORTED AUDIO OPTIONS: + <li><a href="#Supported_cut-scene_options">Supported cut-scene options</a></li> -Raw audio. -MP3 audio. -OGG Vorbis audio (this may be problematic, I just made some big changes to my Tremor code). + <li><a href="#Recent_changes">Recent changes</a></li> -RECENT CHANGES: + <li><a href="#How_to_save">How to save</a></li> -Refined audio hacks to reduce audio delay a little more. -Enabled hardware scalar code. -Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly). -Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable). -Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab. -Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame. + <li><a href="#Controller_mappings">Controller mappings</a></li> -HOW TO SAVE: + <li><a href="#Know_issues">Know issues</a></li> -NOTE: Everything is saved to the SD card, saves are stored in the game folder, and the config file for ScummVM (.scummvmrc) is stored in the same place as the GPE. + <li><a href="#Major_TODOs">Major TODO's</a></li> -Ok, this is for Scumm engine games but the principle is the same for all. + <li><a href="#Additional_resourceslinks">Additional resources/links</a></li> -In Game. + <li><a href="#Credits">Credits</a></li> -1. Right Trigger -2. Select SAVE with B -3. Select a position with B -4. Right trigger puts ? in the name box for some text. -5. Press B to save +</ul> +<br> +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="About_the_backendport"></a><span style="font-weight: bold;">About the backend/port</span><br> -Basically the emulated keys you have are what I mapped the buttons to, -I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-) +<br> -CONTROLLER MAPPING: +This is the readme for the offficial GP2X ScummVM backend (also known as the GP2X port).<br> -NOTE: The controller mappings have recently changed somewhat so please review the new setup. -This is subject to change; it still does not ‘feel’ quite right. +<br> -Mouse Emulation: +This is an SVN test release of ScummVM for the GP2X, it would be appreciated +if this SVN test distribution was not mirrored and that people be +directed to <a href="http://www.distant-earth.com/scummvm">http://www.distant-earth.com/scummvm</a> instead for updated SVN builds.<br> -Stick: Move Pointer -Stick Click: ‘light’ Left Click -B: Left click -X: Right click +<br> -Keyboard Emulation: +Full supported official releases of the GP2X ScummVM backend are made +in line with main official releases and are avalalble from the <a href="http://www.scummvm.org/downloads.php">ScummVM downloads page</a>.<br> -Start: Return -Select: Escape -Y: Space Bar (Pause) -Right Trigger: Game Menu (Save, Load, Quit etc.) -Volume Buttons: Increase and Decrease volume (5% per press) +<br> -Fancy button combos: +This build is in an active state of development and as such no ‘expected’ behavior can be guaranteed ;).<br> -NOTE: To use button combos press and hold the Left Trigger then... +<br> -Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games) -Right Trigger: 0 (For skipping the copy protection in Monkey Island 2) -Select: Exit ScummVM completely -(More to add, ideas please) +SVN builds are quickly tested with firmware 2.0.0 for reference.<br> -KNOWN ISSUES: +<br> -Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause. -It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow. +Please refer to the <a href="http://forums.scummvm.org/viewforum.php?f=14">GP2X ScummVM forum</a> and <a href="http://wiki.scummvm.org/index.php/GP2X">WiKi</a> for the latest information on the port.<br> +<br> -Volume level changes can be a little inconsistent at times. +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Game_compatibility"></a><span style="font-weight: bold;">Game compatibility</span><br> -MAJOR TODOS: +<br> -Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works. -Look into inconsistencies with Simon engine and map Y key to a button combination to allow clean quitting (Simon 1/2). -Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done. -Fix TV out, maybe make it an option in the pre-ScummVM config menu. -Any help appreciated :). +For information on the compatability of a specific game please refer to the <a href="http://wiki.scummvm.org/index.php/GP2X#Compatibility_List">GP2X compatability section of the ScummVM WiKi</a>.<br> -SOURCE: +<br> -Port source is available on request. Note this is development code (and VERY messy). +Please note the version and date of the ScummVM build you are running when reviewing the above list.<br> -John Willis
\ No newline at end of file +<br> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Included_engines"></a><span style="font-weight: bold;">Included engines</span><br> + +<br> +Just because an engine is included does not mean any/all of its games +are supported. Please check game compatability for more infomation.<br> +<ul> + <li> +Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed)</li> + <li>AGOS (AKA Simon) - (Simon the Sorcerer one and two).</li> + <li>Sky - (Beneath a Steel Sky)</li> + <li> +Sword - (Broken Sword 1) - This engine uses the hardware scalar to +downsize the graphics to fix on the GP2X. It is NOT very nice to look +at.</li> + <li> +Sword2 - (Broken Sword 2) - This engine uses the hardware +scalar to downsize the graphics to fix on the GP2X. It is NOT very nice +to look at.</li> + <li> +Gob - (Goblins one)</li> + <li> +Queen - (Flight of the Amazon Queen)</li> + <li> +Kyra - (The Legend of Kyrandia)</li> +</ul> + + +All other game engines are disabled in this release.<br> + +<br style="font-weight: bold;"> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_audio_options"></a><span style="font-weight: bold;">Supported audio options</span><br> + +<br> + +Raw audio.<br> + +MP3 audio.<br> + +OGG Vorbis audio.<br> + +<br> + +FLAC audio is currently unsupported.<br> + +<br> + +For best results use uncompressed audio in games.<br> + +<br> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_cut-scene_options"></a><span style="font-weight: bold;">Supported cut-scene options</span><br> + +<br> + +No cut scene compression options are currently supported. <br> + +<br> + +DXA video support will be added as soon as it is stable.<br> + +<br> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Recent_changes"></a><span style="font-weight: bold;">Recent changes<br> + +<br> + +</span>Refined audio hacks to reduce audio delay a little more.<br> + +Enabled hardware scalar code.<br> + +Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly).<br> + +Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable).<br> + +Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab. <br> + +Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame.<br> + +<br> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="How_to_save"></a><span style="font-weight: bold;">How to save</span><br> + +<br> + +<span style="font-weight: bold;">NOTE:</span> Everything is saved to the SD card, saves are stored in the <span style="font-weight: bold;">saves</span> folder under your main ScummVM executable unless you set another save location.<br> + +<br> + +The configiration file for ScummVM (.scummvmrc) is stored in the +same place as the ScummVM executable.<br> + +<br> + +The save process below is for Scumm engine games but the principle is the same for all.<br> + +<br> + +In Game.<br> + +<br> + +1. Right Trigger<br> + +2. Select SAVE with B<br> + +3. Select a position with B<br> + +4. Right trigger puts ? in the name box for some text.<br> + +5. Press B to save<br> + +<br> + +Basically the emulated keys you can use are equivelent to the values buttons are mapped to, <br> + +<br> + +I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-)<br> + +<br> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Controller_mappings"></a><span style="font-weight: bold;">Controller mappings</span><br> + +<br> + +<span style="font-weight: bold;">Mouse emulation:</span><br> + +<br> + +Stick: Move Pointer<br> + +Stick Click: ‘light’ Left Click<br> + +B: Left click<br> + +X: Right click<br> + +<br> + +<span style="font-weight: bold;">Keyboard emulation:</span><br> + +<br> + +Start: Return<br> + +Select: Escape<br> + +Y: Space Bar (Pause)<br> + +Right Trigger: Game Menu (Save, Load, Quit etc.)<br> + +Volume Buttons: Increase and Decrease volume (5% per press)<br> + +<br> + +<span style="font-weight: bold;">Fancy button combos:</span><br> + +<br> + +NOTE: To use button combos press and hold the Left Trigger then...<br> + +<br> + +Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.<br> + +Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)<br> + +Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)<br> + +Select: Exit ScummVM completely (and gracefully)<br> + +<br> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Know_issues"></a><span style="font-weight: bold;">Know issues</span><br> + +<br> + +Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause. <br> + +It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow.<br> + +<br> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Major_TODOs"></a><span style="font-weight: bold;">Major TODO's</span><br> + +<br> + +Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works.<br> + +Look into inconsistencies with AGOS engine and map Y key to a button combination to allow clean quitting (Simon 1/2).<br> + +Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done.<br> + +Fix TV out, maybe make it an option in the pre-ScummVM config menu.<br> + +Any help appreciated :).<br> + +<br style="font-weight: bold;"> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Additional_resourceslinks"></a><span style="font-weight: bold;">Additional resources/links</span><br> + +<ul> + + <li><a href="http://wiki.scummvm.org/index.php/GP2X">ScummVM WiKi GP2X page</a></li> + + <li><a href="http://forums.scummvm.org/viewforum.php?f=14">ScummVM forums GP2X forum</a></li> + + <li><a href="http://www.distant-earth.com/scummvm">My own ScummVM page</a> (for SVN/test builds)</li> + + <li><a href="http://www.scummvm.org">Main ScummVM site</a> (for official supported release builds)</li> + +</ul> + +<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Credits"></a><span style="font-weight: bold;">Credits</span><br> + +<br> + +Core ScummVM code (c) The ScummVM Team<br> + +Portions of the GP2X backend (c) John Willis<br> + +Detailed (c) information can be found within the source code<br> + +<br> + +</body> +</html> |