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author | Eugene Sandulenko | 2005-02-03 14:43:30 +0000 |
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committer | Eugene Sandulenko | 2005-02-03 14:43:30 +0000 |
commit | 99c022d6a388987a3a7fd413d1778333cd4b7430 (patch) | |
tree | 850c3f1f7d4c40220dbde15c07476d5bd65808bf /base/gameDetector.h | |
parent | 9a44a6b33363d218e9be74f260ff178841a124fe (diff) | |
download | scummvm-rg350-99c022d6a388987a3a7fd413d1778333cd4b7430.tar.gz scummvm-rg350-99c022d6a388987a3a7fd413d1778333cd4b7430.tar.bz2 scummvm-rg350-99c022d6a388987a3a7fd413d1778333cd4b7430.zip |
Add suppoert for coloured Mac cursors. Though they're disabled at the moment.
The reason is that they use their own palette which could not match current
global one.
Now I have to turn back to that old OSystem patch and render cursor on a
separate surface and extend OSystem with yet another optional call
setCursorPalette.
svn-id: r16734
Diffstat (limited to 'base/gameDetector.h')
0 files changed, 0 insertions, 0 deletions