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author | eriktorbjorn | 2011-05-16 07:07:17 +0200 |
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committer | eriktorbjorn | 2011-05-16 07:07:17 +0200 |
commit | 760e8d4e6e215a760145608ed051341b65929004 (patch) | |
tree | 6dad26577ab048d49fb040494207b08e835b2a21 /base/plugins.cpp | |
parent | 5a3aa7a994b772c8f084350f6f80d38a3ae4ddaa (diff) | |
download | scummvm-rg350-760e8d4e6e215a760145608ed051341b65929004.tar.gz scummvm-rg350-760e8d4e6e215a760145608ed051341b65929004.tar.bz2 scummvm-rg350-760e8d4e6e215a760145608ed051341b65929004.zip |
TSAGE: Fix bad palette in the Fleeing planet cutscene
It was using out-of-bounds data to manipulate the palette, and a
missing break caused it to change palette again immediately. Still,
even after this change I had the impression that the temporary
palette was visible for a bit longer in DOSBox. Could be my
imagination, though.
Diffstat (limited to 'base/plugins.cpp')
0 files changed, 0 insertions, 0 deletions