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author | Marcus Comstedt | 2011-05-04 23:54:57 +0200 |
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committer | Marcus Comstedt | 2011-05-05 00:04:10 +0200 |
commit | 379b3104a43111113fb33114945999933944475a (patch) | |
tree | aab50c0543afef95b243dcb0c2a3af7271febef1 /base | |
parent | db22f32a446ea31693c3c13f336fae776742e082 (diff) | |
download | scummvm-rg350-379b3104a43111113fb33114945999933944475a.tar.gz scummvm-rg350-379b3104a43111113fb33114945999933944475a.tar.bz2 scummvm-rg350-379b3104a43111113fb33114945999933944475a.zip |
DRASCULA: Handle pitch in code using lockScreen()
The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account. Fixes FMV problems on Dreamcast.
Diffstat (limited to 'base')
0 files changed, 0 insertions, 0 deletions