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authorMarcus Comstedt2011-05-04 23:54:57 +0200
committerMarcus Comstedt2011-05-05 00:04:10 +0200
commit379b3104a43111113fb33114945999933944475a (patch)
treeaab50c0543afef95b243dcb0c2a3af7271febef1 /base
parentdb22f32a446ea31693c3c13f336fae776742e082 (diff)
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DRASCULA: Handle pitch in code using lockScreen()
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast.
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