aboutsummaryrefslogtreecommitdiff
path: root/common/installshield_cab.h
diff options
context:
space:
mode:
authorAdrian Frühwirth2018-03-20 22:22:09 +0100
committerAdrian Frühwirth2018-03-20 22:22:11 +0100
commitb4c1efe2f22f7daefc748b49ffca4839c457e391 (patch)
treea587e39b0e1412a20e34fe409dc8564f73894296 /common/installshield_cab.h
parent728f4d4ba539310e49fb74385b8bdb18d4fcff26 (diff)
downloadscummvm-rg350-b4c1efe2f22f7daefc748b49ffca4839c457e391.tar.gz
scummvm-rg350-b4c1efe2f22f7daefc748b49ffca4839c457e391.tar.bz2
scummvm-rg350-b4c1efe2f22f7daefc748b49ffca4839c457e391.zip
TUCKER: Remove superfluous workaround for Trac#4156
Despite what the comment says this does not seem to be in the original game and I cannot replicate this in either the original or a current ScummVM build. It is highly likely that this was one of several sprite offset bugs which were present in our implementation earlier but which have since been fixed.
Diffstat (limited to 'common/installshield_cab.h')
0 files changed, 0 insertions, 0 deletions