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authorJohannes Schickel2016-03-16 15:24:59 +0100
committerJohannes Schickel2016-03-16 15:31:16 +0100
commit70ca4218dfdc1a21682b98fd1ef540f965785c0b (patch)
tree60864dfb67d597e6040dcabed571fd2037225b07 /common/list_intern.h
parent54756498bcef574707a008d4a864060633e15859 (diff)
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SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player.
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