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| author | Johannes Schickel | 2010-10-27 22:37:51 +0000 |
|---|---|---|
| committer | Johannes Schickel | 2010-10-27 22:37:51 +0000 |
| commit | 2ad28b8cd53c363f12d920c746795e0d371dc9f9 (patch) | |
| tree | f849131b939c148f7843a60dd8d68b36ffb5a772 /common/types.h | |
| parent | 8a08ca1f39a0dc5ad6003d8213fe8aec4acb7327 (diff) | |
| download | scummvm-rg350-2ad28b8cd53c363f12d920c746795e0d371dc9f9.tar.gz scummvm-rg350-2ad28b8cd53c363f12d920c746795e0d371dc9f9.tar.bz2 scummvm-rg350-2ad28b8cd53c363f12d920c746795e0d371dc9f9.zip | |
ENGINE: Generalize SCUMM play time counting and move it into Engine.
This implements Max's idea on -devel
("Re: [Scummvm-devel] ATTN Engine authors: Advanced engine features") from
27.10.2010 on 11:12PM CEST.
Unlike the SCUMM implementation it stores the play time as ms instead of s.
The SCUMM engine was adapted to use this instead to reduce code duplication.
svn-id: r53892
Diffstat (limited to 'common/types.h')
0 files changed, 0 insertions, 0 deletions
