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author | Denis Kasak | 2009-06-28 13:10:53 +0000 |
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committer | Denis Kasak | 2009-06-28 13:10:53 +0000 |
commit | d28bbe51bffe67866b3e1d53188be847c7f533e4 (patch) | |
tree | 8467c180e18fa784f8f5809536555bcbfd4748b1 /common | |
parent | 1e70f25fcfed439149a5fc1a87a4ce0461656127 (diff) | |
download | scummvm-rg350-d28bbe51bffe67866b3e1d53188be847c7f533e4.tar.gz scummvm-rg350-d28bbe51bffe67866b3e1d53188be847c7f533e4.tar.bz2 scummvm-rg350-d28bbe51bffe67866b3e1d53188be847c7f533e4.zip |
Added struct GameObject (such structs are stored in OBJEKTY.DFW and used for in-game objects' info). Added Game::loadObject() for loading such objects into memory. Made Game's constructor load the object for the main hero.
svn-id: r41925
Diffstat (limited to 'common')
0 files changed, 0 insertions, 0 deletions