aboutsummaryrefslogtreecommitdiff
path: root/devtools
diff options
context:
space:
mode:
authormd52011-05-13 18:49:14 +0300
committermd52011-05-13 18:49:14 +0300
commit3ec466853aabad51423c2bf15a83ba7a89c5b73a (patch)
treeaa27aeb53d8a50f75a69f1b1043c0a0706b708e5 /devtools
parentbd2bfe85c97189e72199e5d0554ec4bd192a80b2 (diff)
downloadscummvm-rg350-3ec466853aabad51423c2bf15a83ba7a89c5b73a.tar.gz
scummvm-rg350-3ec466853aabad51423c2bf15a83ba7a89c5b73a.tar.bz2
scummvm-rg350-3ec466853aabad51423c2bf15a83ba7a89c5b73a.zip
SWORD25: Replaced the PNG thumbnail encoding code, used in saved games
- Savegame thumbnails are now created using a flat image format, instead of PNG. This allows us to remove the PNG encoding code used in the engine. Note that the saved games we create cannot be used with the original engine anyway, so this change does not break savegame compatibility with the original game (it's already broken). - Compatibility is preserved with older saved games that were made with ScummVM. - Moved the embedded thumbnail reading code out of the PNG loader class, to stop it from needlessly checking every PNG file. - With this change, libpng is no longer required for the sword25 engine
Diffstat (limited to 'devtools')
0 files changed, 0 insertions, 0 deletions