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author | Eugene Sandulenko | 2016-02-21 22:49:54 +0100 |
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committer | Eugene Sandulenko | 2016-02-21 22:53:26 +0100 |
commit | 59aede6228695af605f447c20f2caaf137559043 (patch) | |
tree | dcda1408c180f21883c7d3c6f0cb000b719d3000 /dists/wii | |
parent | 93af01a58acf6dcb3bb7e6efcb62662192258e4e (diff) | |
download | scummvm-rg350-59aede6228695af605f447c20f2caaf137559043.tar.gz scummvm-rg350-59aede6228695af605f447c20f2caaf137559043.tar.bz2 scummvm-rg350-59aede6228695af605f447c20f2caaf137559043.zip |
SWORD25: Fix bug #6981: High CPU usage on one core
The game loop is implemented in Lua, and there are no delays.
Now we wait 10ms on each event pulling, as we always do.
Diffstat (limited to 'dists/wii')
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