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authorJohannes Schickel2016-03-23 22:30:22 +0100
committerJohannes Schickel2016-03-23 22:30:25 +0100
commit2ebffd2da5e9669a804a1dd8761ccd0d27533733 (patch)
treebcb1d927ef92d035e465e4a1b2bf02f47440c98d /doc/no-nb
parentf299e96273cb73df34ec229aa0639db140b99286 (diff)
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OPENGL: Fix black screen for some GL implementations with shaders.
For compatibility location 0 is used to decide whether fixed function style vertex information is used in old GL contexts. In some cases drivers might assign the color information to be passed through attribute 0. This caused the array attribute status for location 0 to be disabled and resulted in wrong vertex data to be used.
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