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author | Strangerke | 2014-12-04 14:17:30 +0100 |
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committer | Paul Gilbert | 2014-12-12 23:00:46 -0500 |
commit | 84ba0df9b2ce15d6c1d32a6c61794a1accb3fc99 (patch) | |
tree | c2a59c0c550123fdf659ecc1a7d9a746ee2482bd /engines/access/amazon/amazon_room.cpp | |
parent | 3c97961fd2c300a4b4541517a4884498f5d52366 (diff) | |
download | scummvm-rg350-84ba0df9b2ce15d6c1d32a6c61794a1accb3fc99.tar.gz scummvm-rg350-84ba0df9b2ce15d6c1d32a6c61794a1accb3fc99.tar.bz2 scummvm-rg350-84ba0df9b2ce15d6c1d32a6c61794a1accb3fc99.zip |
ACCESS: Janitorial
Diffstat (limited to 'engines/access/amazon/amazon_room.cpp')
-rw-r--r-- | engines/access/amazon/amazon_room.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp index 24aedf5722..d6ab2bd758 100644 --- a/engines/access/amazon/amazon_room.cpp +++ b/engines/access/amazon/amazon_room.cpp @@ -54,7 +54,7 @@ void AmazonRoom::reloadRoom() { _vm->_currentMan = _roomFlag; _vm->_currentManOld = _roomFlag; _vm->_manScaleOff = 0; - + switch (_vm->_currentMan) { case 0: _vm->_player->loadSprites("MAN.LZ"); @@ -78,7 +78,7 @@ void AmazonRoom::reloadRoom() { } void AmazonRoom::reloadRoom1() { - if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31 + if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31 || _vm->_player->_roomNumber == 42 || _vm->_player->_roomNumber == 44) { Resource *spriteData = _vm->_files->loadFile("MAYA.LZ"); _game->_inactive._altSpritesPtr = new SpriteResource(_vm, spriteData); @@ -183,7 +183,7 @@ void AmazonRoom::mainAreaClick() { default: break; } - } + } // WORKAROUND: In Amazon room 9, you can't leave the screen to the south due // to not being able to click a Y position that's high enough @@ -208,7 +208,7 @@ void AmazonRoom::walkCursor() { // the Exit icon wgeb the cursor is already a walk cursor EventsManager &events = *_vm->_events; - if (_vm->_events->_middleButton || (_vm->_player->_roomNumber == 29 && + if (_vm->_events->_middleButton || (_vm->_player->_roomNumber == 29 && events._normalMouse != CURSOR_CROSSHAIRS)) { events._normalMouse = CURSOR_CROSSHAIRS; events.setCursor(CURSOR_CROSSHAIRS); |