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authorPaul Gilbert2014-12-18 21:45:55 -0500
committerPaul Gilbert2014-12-18 21:45:55 -0500
commit95aa9a13a6ca634af664a3ac4753faf8b8271fd9 (patch)
tree615660155e68cb536928160aa67225a5a97ea50d /engines/access/amazon/amazon_room.cpp
parent864cab5e477dc5792339e05c1687b78b92318d89 (diff)
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ACCESS: Refactor most of ASurface statics to instance variables
Diffstat (limited to 'engines/access/amazon/amazon_room.cpp')
-rw-r--r--engines/access/amazon/amazon_room.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp
index 8174969a3d..29742f66bd 100644
--- a/engines/access/amazon/amazon_room.cpp
+++ b/engines/access/amazon/amazon_room.cpp
@@ -134,8 +134,8 @@ void AmazonRoom::setupRoom() {
// WORKAROUND: The original engine doesn't handle vertical scrolling rooms
Screen &screen = *_vm->_screen;
if (screen._vWindowHeight == (_playFieldHeight - 1)) {
- screen._scrollRow = 1;
- screen._scrollY = 0;
+ _vm->_scrollRow = 1;
+ _vm->_scrollY = 0;
}
}
@@ -187,7 +187,7 @@ void AmazonRoom::mainAreaClick() {
// WORKAROUND: In Amazon room 9, you can't leave the screen to the south due
// to not being able to click a Y position that's high enough
- if (screen._scrollRow == 0 && pt.y > 178)
+ if (_vm->_scrollRow == 0 && pt.y > 178)
pt.y = 200;
player._moveTo = pt;