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author | Paul Gilbert | 2014-11-27 22:52:13 -0500 |
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committer | Paul Gilbert | 2014-12-12 22:49:35 -0500 |
commit | b1ea7879f3f6726e4b63aac5f985876fcd1ea9b2 (patch) | |
tree | 9227cf48dc0aa1fee50d43386222721f0d064e9c /engines/access/amazon | |
parent | c6042e2e2593f92ff0dc936fe34e6b933c284589 (diff) | |
download | scummvm-rg350-b1ea7879f3f6726e4b63aac5f985876fcd1ea9b2.tar.gz scummvm-rg350-b1ea7879f3f6726e4b63aac5f985876fcd1ea9b2.tar.bz2 scummvm-rg350-b1ea7879f3f6726e4b63aac5f985876fcd1ea9b2.zip |
ACCESS: Fix saving/loading using ScummVM GMM in the river scene
Diffstat (limited to 'engines/access/amazon')
-rw-r--r-- | engines/access/amazon/amazon_scripts.cpp | 67 |
1 files changed, 38 insertions, 29 deletions
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index aa904716c2..ea7df7bcbd 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -1562,7 +1562,12 @@ void AmazonScripts::moveCanoe() { EventsManager &events = *_vm->_events; Common::Point pt = events.calcRawMouse(); + // Do an event polling + _vm->_canSaveLoad = true; events.pollEvents(); + _vm->_canSaveLoad = false; + if (_vm->_room->_function == FN_CLEAR1) + return; if (_game->_canoeDir) { // Canoe movement in progress @@ -1584,10 +1589,7 @@ void AmazonScripts::moveCanoe() { // Show the ScummVM menu _vm->_room->handleCommand(9); - if (_vm->_room->_function == FN_CLEAR1) { - _endFlag = true; - _returnCode = 0; - } else { + if (_vm->_room->_function != FN_CLEAR1) { _game->_saveRiver = 0; _vm->_room->buildScreen(); _vm->copyBF2Vid(); @@ -1768,36 +1770,43 @@ void AmazonScripts::RIVER() { pan(); moveCanoe(); - if (_vm->_room->_function == FN_CLEAR1) { - _CHICKENOUTFLG = false; - return; - } - - updateObstacles(); - riverSetPhysX(); - bool checkCollide = checkRiverCollide(); - if (_game->_hitSafe != 0) - _game->_hitSafe -= 2; - - if (checkCollide) { - cmdDead(RIVERDEATH[0]); - return; - } + if (_vm->_room->_function != FN_CLEAR1) { + updateObstacles(); + riverSetPhysX(); + bool checkCollide = checkRiverCollide(); + if (_game->_hitSafe != 0) + _game->_hitSafe -= 2; - if (_game->_deathFlag) { - _game->_deathCount--; - if (_game->_deathCount == 0) { - cmdDead(RIVERDEATH[_game->_deathType]); + if (checkCollide) { + cmdDead(RIVERDEATH[0]); return; } - } - // Scroll the river - scrollRiver1(); + if (_game->_deathFlag) { + _game->_deathCount--; + if (_game->_deathCount == 0) { + cmdDead(RIVERDEATH[_game->_deathType]); + return; + } + } + + // Scroll the river + scrollRiver1(); - // Allow time for new scrolled river position to be shown - while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) { - _vm->_events->pollEventsAndWait(); + // Allow time for new scrolled river position to be shown + _vm->_canSaveLoad = true; + while (!_vm->shouldQuit() && _vm->_room->_function == FN_NONE && + _vm->_events->_vbCount > 0) { + _vm->_events->pollEventsAndWait(); + } + _vm->_canSaveLoad = false; + } + + if (_vm->_room->_function == FN_CLEAR1) { + _endFlag = true; + _returnCode = 0; + _CHICKENOUTFLG = false; + break; } } } |