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author | Paul Gilbert | 2014-08-22 22:58:44 -0400 |
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committer | Paul Gilbert | 2014-08-22 22:58:44 -0400 |
commit | 44436def8328accecf756d34103f5322d0fe0f6f (patch) | |
tree | 84c5e887a7962f9a11e84f3ab3def90119f914ef /engines/access | |
parent | b4d2484633e80ac2a1caccfedb51980cd7926c11 (diff) | |
download | scummvm-rg350-44436def8328accecf756d34103f5322d0fe0f6f.tar.gz scummvm-rg350-44436def8328accecf756d34103f5322d0fe0f6f.tar.bz2 scummvm-rg350-44436def8328accecf756d34103f5322d0fe0f6f.zip |
ACCESS: Stop player moving when scene changes
Diffstat (limited to 'engines/access')
-rw-r--r-- | engines/access/amazon/amazon_room.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp index 79c70c0b33..bc0f605d8e 100644 --- a/engines/access/amazon/amazon_room.cpp +++ b/engines/access/amazon/amazon_room.cpp @@ -114,7 +114,11 @@ void AmazonRoom::reloadRoom1() { _vm->copyBF2Vid(); } + // Stop player moving + _vm->_player->_playerMove = false; _vm->_player->_frame = 0; + + // Clear any dirty rects from the old scene _vm->_oldRects.clear(); _vm->_newRects.clear(); } |