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author | Colin Snover | 2017-09-24 01:49:27 -0500 |
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committer | Colin Snover | 2017-09-24 22:56:58 -0500 |
commit | 817887216da95d8065eb187bd887cb08f7618736 (patch) | |
tree | 8ba81730e859fb6efc2939bb40bfc971fa6fd0db /engines/advancedDetector.cpp | |
parent | 21337e4cf63fa1c4248bbb2b6173f121a126fed8 (diff) | |
download | scummvm-rg350-817887216da95d8065eb187bd887cb08f7618736.tar.gz scummvm-rg350-817887216da95d8065eb187bd887cb08f7618736.tar.bz2 scummvm-rg350-817887216da95d8065eb187bd887cb08f7618736.zip |
SCI32: Fix RAMA auto-save game
Despite what game script disassembly lead me to believe, the game
seems to create only one auto-save, which ends up being saved as
911.sg (not autorama.sg). This save file is created just before
entering the underground Avian Lair in New York, and seems to be
designed as some emergency backup since entering the Avian Lair is
a one-way trip.
Diffstat (limited to 'engines/advancedDetector.cpp')
0 files changed, 0 insertions, 0 deletions