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author | athrxx | 2020-01-03 00:04:39 +0100 |
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committer | athrxx | 2020-01-03 01:05:16 +0100 |
commit | 346dd3ec637dd21d5c52dac56d65f229f3087454 (patch) | |
tree | fb29676909ca008e6b8ae08e1c61487ea4fcfb15 /engines/agi/sound.h | |
parent | d9f6a0cf4d6a5765b73814738ca7662e1adea2cd (diff) | |
download | scummvm-rg350-346dd3ec637dd21d5c52dac56d65f229f3087454.tar.gz scummvm-rg350-346dd3ec637dd21d5c52dac56d65f229f3087454.tar.bz2 scummvm-rg350-346dd3ec637dd21d5c52dac56d65f229f3087454.zip |
KYRA: (HOF) - fix speech/sfx priority (bug #11301)
It doesn't come as a big surprise that the original handles this more or less in the same manner as LOL.
The Kyra games usually don't play many sfx at once. That's probably the reason why this never came up before.
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