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authorDavid Fioramonti2017-08-20 19:43:40 -0700
committerDavid Fioramonti2017-08-20 20:25:31 -0700
commit2a96a6fc7288a33a3726191338308af3581c9883 (patch)
treea43fac1a90a17bcf5973da6b3c557e376c57260d /engines/agi/sound_pcjr.cpp
parentffbfdac87ed43535091f5273eea3dd9e8ec6d979 (diff)
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TITANIC: Prevent 2 star locking for large distances
I have added a conditional to the code so that if the player tries to lock onto the 2nd star and they are very far away, >1e8, then the game will not allow the star to be locked. This is a temporary workaround since if a distance of farther then this is attempted then the view will be throw way off and the stars will not be shown locking onto correctly. I've also made the locking functions return booleans so I can determine the success of the lockings. This is a partial fix for #9961.
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