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author | Torbjörn Andersson | 2010-06-15 18:17:51 +0000 |
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committer | Torbjörn Andersson | 2010-06-15 18:17:51 +0000 |
commit | 93df097f39dda7b1b0d68a94d0f06b01b9b834b4 (patch) | |
tree | 7acd556193b5abd48d45ba566117f8ab46b9a2ee /engines/agi | |
parent | a42ea73a768f52105ef3ac36041db0c5c14ec113 (diff) | |
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Added the same quit/restart test to print() as we have in so many other places.
This makes it easier to quit the game during the text box in the King's Quest 3
into, and probably other places as well.
svn-id: r49881
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/text.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp index 36a289c47b..778da0a527 100644 --- a/engines/agi/text.cpp +++ b/engines/agi/text.cpp @@ -489,7 +489,7 @@ int AgiEngine::print(const char *p, int lin, int col, int len) { _game.keypress = 0; break; } - } while (_game.msgBoxTicks > 0); + } while (_game.msgBoxTicks > 0 && !(shouldQuit() || _restartGame)); setvar(vWindowReset, 0); |