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authorEugene Sandulenko2007-11-03 21:06:58 +0000
committerEugene Sandulenko2007-11-03 21:06:58 +0000
commitc640d1c604f219a5be5412d6c5ea8a85f44ec4b4 (patch)
tree5d6efb4954efb93e4d6e2f71a37486a666ee20ce /engines/agos
parentc06905149286c3fbd803d3ca7522bbe66a6ad129 (diff)
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Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
Diffstat (limited to 'engines/agos')
-rw-r--r--engines/agos/agos.cpp6
-rw-r--r--engines/agos/agos.h1
-rw-r--r--engines/agos/detection.cpp13
3 files changed, 4 insertions, 16 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp
index 09249a2535..ccb53bec77 100644
--- a/engines/agos/agos.cpp
+++ b/engines/agos/agos.cpp
@@ -525,12 +525,6 @@ AGOSEngine::AGOSEngine(OSystem *syst)
}
int AGOSEngine::init() {
- // Detect game
- if (!initGame()) {
- GUIErrorMessage("No valid games were found in the specified directory.");
- return -1;
- }
-
if (getGameId() == GID_DIMP) {
_screenWidth = 496;
_screenHeight = 400;
diff --git a/engines/agos/agos.h b/engines/agos/agos.h
index bf64a3bf84..2d7f871ed7 100644
--- a/engines/agos/agos.h
+++ b/engines/agos/agos.h
@@ -179,7 +179,6 @@ public:
const AGOSGameDescription *_gameDescription;
- bool initGame(void);
virtual void setupGame();
int getGameId() const;
diff --git a/engines/agos/detection.cpp b/engines/agos/detection.cpp
index 268b62cab2..c309ccfecd 100644
--- a/engines/agos/detection.cpp
+++ b/engines/agos/detection.cpp
@@ -129,24 +129,19 @@ bool engineCreateAgos(OSystem *syst, Engine **engine, Common::EncapsulatedADGame
res = false;
error("AGOS engine: unknown gameType");
}
+ if (res) {
+ ((AGOS::AGOSEngine *)*engine)->_gameDescription = gd;
+ }
return res;
}
-ADVANCED_DETECTOR_DEFINE_PLUGIN_WITH_COMPLEX_CREATION(AGOS, engineCreateAgos, detectionParams);
+ADVANCED_DETECTOR_DEFINE_PLUGIN(AGOS, engineCreateAgos, detectionParams);
REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");
namespace AGOS {
-bool AGOSEngine::initGame() {
- Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
- _gameDescription = (const AGOSGameDescription *)(encapsulatedDesc.realDesc);
-
- return (_gameDescription != 0);
-}
-
-
int AGOSEngine::getGameId() const {
return _gameDescription->gameId;
}