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authorNitrus2018-11-20 18:59:17 +0100
committerDavid Turner2018-11-21 07:54:49 +0000
commit92ab8328b19a3a75deedc9a088d609dd77b72b97 (patch)
tree6f154027d9bdab023db403d341004ef44059cd57 /engines/avalanche/graphics.cpp
parenta4f85955fe748b9e6e33dbb684c8efbc2cf4899b (diff)
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3DS: Clear render target on each frame
...in order to clear framebuffer artifacts in case the screen is not stretched.
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