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authorThanasis Antoniou2019-04-30 02:00:02 +0300
committerThanasis Antoniou2019-04-30 15:19:55 +0300
commit31c79b60649bc0a8559bcdb28af54ab64335b2ac (patch)
tree712ed7d16e70388235f09c379e18c47dd92f61ed /engines/bladerunner/script/ai
parent342c6fab993cbdc58f83f9fadc2723a9284f6d02 (diff)
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BLADERUNNER: Comments on dialogue options
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/gordo.cpp4
-rw-r--r--engines/bladerunner/script/ai/izo.cpp28
-rw-r--r--engines/bladerunner/script/ai/zuben.cpp8
3 files changed, 20 insertions, 20 deletions
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
index a6b478a4b0..87c9bdeb10 100644
--- a/engines/bladerunner/script/ai/gordo.cpp
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -1673,8 +1673,8 @@ void AIScriptGordo::talkToMcCoyAtNR02() {
void AIScriptGordo::dialogue2() {
Music_Stop(5);
Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(820, -1, 5, 7);
- DM_Add_To_List_Never_Repeat_Once_Selected(830, 7, 5, -1);
+ DM_Add_To_List_Never_Repeat_Once_Selected(820, -1, 5, 7); // ARREST
+ DM_Add_To_List_Never_Repeat_Once_Selected(830, 7, 5, -1); // LET GO
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
diff --git a/engines/bladerunner/script/ai/izo.cpp b/engines/bladerunner/script/ai/izo.cpp
index d0fa07bfe0..13615d62e5 100644
--- a/engines/bladerunner/script/ai/izo.cpp
+++ b/engines/bladerunner/script/ai/izo.cpp
@@ -1017,32 +1017,32 @@ void AIScriptIzo::FledCombat() {
void AIScriptIzo::dialogueWithIzo() {
Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(0, 7, 4, -1); // MOTIVES
+ DM_Add_To_List_Never_Repeat_Once_Selected(0, 7, 4, -1); // MOTIVES // A bug? This is a wrong option
if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewA)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(10, 8, -1, -1); // LUCY
+ DM_Add_To_List_Never_Repeat_Once_Selected(10, 8, -1, -1); // LUCY // A bug? This is a wrong option
}
- DM_Add_To_List_Never_Repeat_Once_Selected(20, 3, 7, 4); // REFERENCE
- DM_Add_To_List_Never_Repeat_Once_Selected(30, -1, 3, 7);
+ DM_Add_To_List_Never_Repeat_Once_Selected(20, 3, 7, 4); // REFERENCE // A bug? This is a wrong option
+ DM_Add_To_List_Never_Repeat_Once_Selected(30, -1, 3, 7); // DONE // A bug? why not Dialogue_Menu_Add_DONE_To_List?
Dialogue_Menu_Appear(320, 240);
int input = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (input) {
- case 0: // MOTIVES
- Actor_Says(kActorMcCoy, 5470, 15);
- Actor_Says(kActorMcCoy, 710, 13);
+ case 0: // MOTIVES -> Should be "LET GO"?
+ Actor_Says(kActorMcCoy, 5470, 15); // Get lost, Izo. Take off.
+ Actor_Says(kActorIzo, 710, 13); //
Actor_Set_Goal_Number(kActorIzo, kGoalIzoEscape);
Player_Gains_Control();
break;
- case 10: // LUCY
+ case 10: // LUCY -> Should be split to "WEAPONS" AND "CRYSTAL" (if Replicant)?
if (Game_Flag_Query(kFlagIzoIsReplicant)) {
- Actor_Says(kActorMcCoy, 5475, 18);
+ Actor_Says(kActorMcCoy, 5475, 18); // Listen, there's another Blade Runner after you and she won't stop to talk.
Actor_Says(kActorIzo, 720, 12);
- Actor_Says(kActorMcCoy, 5485, 13);
+ Actor_Says(kActorMcCoy, 5485, 13); // Where did you get the hardware, Izo?
Actor_Says(kActorIzo, 740, 14);
Actor_Says(kActorMcCoy, 5495, 12);
Actor_Says(kActorIzo, 750, 15);
@@ -1050,10 +1050,10 @@ void AIScriptIzo::dialogueWithIzo() {
Actor_Says(kActorMcCoy, 5500, 12);
Actor_Says(kActorIzo, 770, 15);
Actor_Says(kActorIzo, 780, 15);
- Actor_Says(kActorMcCoy, 5505, 12);
+ Actor_Says(kActorMcCoy, 5505, 12); // I need to talk to Clovis.
Actor_Says(kActorIzo, 790, 15);
} else {
- Actor_Says(kActorMcCoy, 5510, 15);
+ Actor_Says(kActorMcCoy, 5510, 15); // Where did you get the hardware, Izo?
Actor_Says(kActorIzo, 820, 13);
Actor_Says(kActorMcCoy, 5520, 13);
Actor_Says(kActorIzo, 830, 13);
@@ -1063,8 +1063,8 @@ void AIScriptIzo::dialogueWithIzo() {
Player_Gains_Control();
break;
- case 20: // REFERENCE
- Actor_Says(kActorMcCoy, 5480, 18);
+ case 20: // REFERENCE -> Should be VOIGT-KAMPFF
+ Actor_Says(kActorMcCoy, 5480, 18); // Look, just come along with me. You’re gonna have to take a little personality test.
Actor_Set_Goal_Number(kActorIzo, kGoalIzoEscape);
Player_Gains_Control();
break;
diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp
index 9d7d76fe9d..8ead224a65 100644
--- a/engines/bladerunner/script/ai/zuben.cpp
+++ b/engines/bladerunner/script/ai/zuben.cpp
@@ -1234,12 +1234,12 @@ void AIScriptZuben::FledCombat() {
void AIScriptZuben::dialogue() {
Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(1490, 5, 5, -1);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1490, 5, 5, -1); // CLOVIS
if (Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1500, 5, 5, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1500, 5, 5, 5); // LUCY
}
- DM_Add_To_List_Never_Repeat_Once_Selected(1510, -1, 5, 5);
- Dialogue_Menu_Add_DONE_To_List(1520);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1510, -1, 5, 5); // RUNCITER
+ Dialogue_Menu_Add_DONE_To_List(1520); // DONE
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();