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authorEugene Sandulenko2018-03-08 22:05:09 +0100
committerEugene Sandulenko2018-03-08 22:06:32 +0100
commit2dcbfe805686c3a35a229b70249e1af3321da642 (patch)
treeb57dd136baac5817be4a03899b977cc1b7311b85 /engines/bladerunner/script
parent49b22d5b02cc484efe63789dc5755fa1b003c9a0 (diff)
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BLADERUNNER: Added HysteriaPatron1 actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/hysteria_patron1.cpp145
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h3
3 files changed, 149 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/hysteria_patron1.cpp b/engines/bladerunner/script/ai/hysteria_patron1.cpp
new file mode 100644
index 0000000000..44278ac5e9
--- /dev/null
+++ b/engines/bladerunner/script/ai/hysteria_patron1.cpp
@@ -0,0 +1,145 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptHysteriaPatron1::AIScriptHysteriaPatron1(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptHysteriaPatron1::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ Actor_Put_In_Set(kActorHysteriaPatron1, kSetNR03);
+ Actor_Set_At_XYZ(kActorHysteriaPatron1, 50.0f, -6.5900002f, -1030.0f, 524);
+}
+
+bool AIScriptHysteriaPatron1::Update() {
+ return false;
+}
+
+void AIScriptHysteriaPatron1::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptHysteriaPatron1::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptHysteriaPatron1::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptHysteriaPatron1::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptHysteriaPatron1::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptHysteriaPatron1::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHysteriaPatron1::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHysteriaPatron1::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptHysteriaPatron1::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptHysteriaPatron1::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptHysteriaPatron1::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptHysteriaPatron1::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptHysteriaPatron1::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+const int animationList[27] = {
+ 877, 878, 877, 883, 880, 881, 882, 884, 878, 877,
+ 883, 881, 880, 884, 877, 877, 878, 883, 882, 884,
+ 878, 877, 883, 882, 880, 881, 884
+};
+
+bool AIScriptHysteriaPatron1::UpdateAnimation(int *animation, int *frame) {
+ *animation = animationList[_animationState];
+
+ if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+
+ if (++_animationState >= 27)
+ _animationState = 0;
+
+ *animation = animationList[_animationState];
+ }
+
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptHysteriaPatron1::ChangeAnimationMode(int mode) {
+ return true;
+}
+
+void AIScriptHysteriaPatron1::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptHysteriaPatron1::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptHysteriaPatron1::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptHysteriaPatron1::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 59efd90725..1be9e9cabe 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -46,6 +46,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);
_AIScripts[kActorKlein] = new AIScriptKlein(_vm);
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);
+ _AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm);
_AIScripts[kActorGaff] = new AIScriptGaff(_vm);
_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm);
_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 67e9b7dca7..ad00b68c66 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -156,6 +156,9 @@ END_SCRIPT
DECLARE_SCRIPT(SergeantWalls)
END_SCRIPT
+DECLARE_SCRIPT(HysteriaPatron1)
+END_SCRIPT
+
DECLARE_SCRIPT(Gaff)
END_SCRIPT