diff options
author | Peter Kohaut | 2019-01-26 18:25:39 +0100 |
---|---|---|
committer | Peter Kohaut | 2019-01-27 11:48:59 +0100 |
commit | bc7713e04036247ec08feed6ce67b39d486bdeb8 (patch) | |
tree | 254bc03ec5aeb578c925fcb2bb0af02c840194a2 /engines/bladerunner | |
parent | 1ca97137ad232d2fadfcc881f769b791d8f7705f (diff) | |
download | scummvm-rg350-bc7713e04036247ec08feed6ce67b39d486bdeb8.tar.gz scummvm-rg350-bc7713e04036247ec08feed6ce67b39d486bdeb8.tar.bz2 scummvm-rg350-bc7713e04036247ec08feed6ce67b39d486bdeb8.zip |
BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2
Diffstat (limited to 'engines/bladerunner')
-rw-r--r-- | engines/bladerunner/game_constants.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ps01.cpp | 96 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ps02.cpp | 30 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ps04.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/tb02.cpp | 4 |
5 files changed, 83 insertions, 51 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h index a1eb110a65..fc22ea4857 100644 --- a/engines/bladerunner/game_constants.h +++ b/engines/bladerunner/game_constants.h @@ -910,6 +910,7 @@ enum Flags { kFlagKIAPrivacyAddonIntro = 599, kFlagTB07toTB02 = 608, kFlagTB07RachaelTalk = 612, + kFlagTB07TyrellMeeting = 625, kFlagCT11DogWrapperTaken = 645, kFlagMA04McCoySleeping = 647, kFlagMA04PhoneMessageFromClovis = 649, @@ -938,6 +939,7 @@ enum Flags { kFlagMcCoyShotAtZuben = 712, kFlagDR04McCoyShotMoraji = 713, kFlagRC04BobTalk3 = 717, + kflagPS01toPS02 = 718, kFlagCT02McCoyFell = 719, kFlagCT02McCoyCombatReady = 720, kFlagZubenBountyPaid = 723, diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp index bafa4a5570..c80562f1ad 100644 --- a/engines/bladerunner/script/scene/ps01.cpp +++ b/engines/bladerunner/script/scene/ps01.cpp @@ -24,6 +24,14 @@ namespace BladeRunner { +enum kPS01Loops { + kPS01LoopInshoot = 0, + kPS01LoopMainLoop = 1, + kPS01LoopDoorAnim = 3, + kPS01LoopOutshoot = 4, + kPS01LoopNoSpinner = 5 +}; + void SceneScriptPS01::InitializeScene() { Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200); Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0); @@ -31,22 +39,23 @@ void SceneScriptPS01::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); - Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(kFlagPS02toPS01)) { if (Game_Flag_Query(kFlagSpinnerAtPS01)) { - Scene_Loop_Set_Default(1); + Scene_Loop_Set_Default(kPS01LoopMainLoop); } else { - Scene_Loop_Set_Default(5); + Scene_Loop_Set_Default(kPS01LoopNoSpinner); } } else { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagArrivedFromSpinner2); - Scene_Loop_Start_Special(0, 0, 0); - Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kPS01LoopInshoot, false); + Scene_Loop_Set_Default(kPS01LoopMainLoop); Player_Loses_Control(); } } @@ -78,12 +87,13 @@ bool SceneScriptPS01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS01::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 12, 1, false, 0)) { - Game_Flag_Set(718); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 12, true, false, 0)) { + Game_Flag_Set(kflagPS01toPS02); Set_Enter(kSetPS02, kScenePS02); } return true; } + if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1877.9f, 16592.0f, -2975.0f, 0, true, false, 0)) { Actor_Set_At_XYZ(kActorMcCoy, 1872.0f, 16592.0f, -2975.0f, 870); @@ -95,77 +105,77 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) { Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); - int spinnerDest = Spinner_Interface_Choose_Dest(3, true); + int spinnerDest = Spinner_Interface_Choose_Dest(kPS01LoopDoorAnim, true); switch (spinnerDest) { case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true); break; default: Actor_Face_Heading(kActorMcCoy, 870, false); Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Set(kFlagArrivedFromSpinner2); Player_Loses_Control(); - Scene_Loop_Start_Special(2, 3, 1); + Scene_Loop_Start_Special(kSceneLoopModeOnce, kPS01LoopDoorAnim, true); break; } } @@ -179,74 +189,87 @@ bool SceneScriptPS01::ClickedOn2DRegion(int region) { } void SceneScriptPS01::SceneFrameAdvanced(int frame) { - if (frame == 71 || frame == 188) { + if (frame == 71 + || frame == 188 + ) { Sound_Play(116, 100, 40, 0, 50); } - if (frame == 108 || frame == 228) { + + if (frame == 108 + || frame == 228 + ) { Sound_Play(119, 100, 40, 0, 50); } + if (frame == 1) { Sound_Play(118, 40, 0, 0, 50); } + if (frame == 76) { Sound_Play(121, 50, 0, 0, 50); } + if (frame == 192) { Sound_Play(120, 50, 0, 0, 50); } + if (frame == 59) { Sound_Play(122, 15, 0, 0, 50); } + if (frame == 275) { Sound_Play(117, 40, 0, 0, 50); } + if (!Game_Flag_Query(kFlagArrivedFromSpinner2)) { switch (frame) { case 196: Actor_Face_Heading(kActorMcCoy, 870, false); Actor_Set_Frame_Rate_FPS(kActorMcCoy, -1); - Actor_Change_Animation_Mode(kActorMcCoy, 41); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetIn); break; + case 220: Actor_Set_Frame_Rate_FPS(kActorMcCoy, 0); break; + case 240: Actor_Set_Frame_Rate_FPS(kActorMcCoy, -2); break; } - //return true; - return; + return; // true; } + if (frame == 75) { Actor_Face_Heading(kActorMcCoy, 870, false); - Actor_Change_Animation_Mode(kActorMcCoy, 42); - //return true; - return; + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetOut); + return; // true; } + if (frame == 119) { Game_Flag_Reset(kFlagArrivedFromSpinner2); Player_Gains_Control(); - //return true; - return; + return; // true; } + if (frame > 195) { if (frame == 239) { Game_Flag_Reset(kFlagArrivedFromSpinner2); Player_Gains_Control(); } - //return true; - return; + return; // true; } + if (frame == 181) { Actor_Face_Heading(kActorMcCoy, 870, false); - Actor_Change_Animation_Mode(kActorMcCoy, 42); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetOut); } else if (frame == 182) { Actor_Set_Frame_Rate_FPS(kActorMcCoy, 0); } else if (frame == 195) { Actor_Set_Frame_Rate_FPS(kActorMcCoy, -2); } - //return true; - return; + + return; // true; } void SceneScriptPS01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { @@ -264,7 +287,10 @@ void SceneScriptPS01::PlayerWalkedOut() { Actor_Set_Invisible(kActorMcCoy, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(718) && Global_Variable_Query(kVariableChapter) == 1) { + + if (!Game_Flag_Query(kflagPS01toPS02) + && Global_Variable_Query(kVariableChapter) == 1 + ) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeTowards3, true, -1); diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp index a358321b10..d655b9686b 100644 --- a/engines/bladerunner/script/scene/ps02.cpp +++ b/engines/bladerunner/script/scene/ps02.cpp @@ -27,12 +27,15 @@ namespace BladeRunner { void SceneScriptPS02::InitializeScene() { Player_Loses_Control(); Setup_Scene_Information(-13.31f, -40.28f, -48.12f, 30); + Scene_Exit_Add_2D_Exit(0, 0, 0, 240, 479, 3); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(386, 20, 1, 1); Ambient_Sounds_Add_Looping_Sound(210, 20, 1, 1); Ambient_Sounds_Add_Sound(0, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0); - Scene_Loop_Start_Special(0, 0, 0); + + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); } @@ -48,7 +51,9 @@ bool SceneScriptPS02::MouseClick(int x, int y) { } bool SceneScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("E.DOOR01", objectName) || Object_Query_Click("E.D00R02", objectName)) { + if (Object_Query_Click("E.DOOR01", objectName) + || Object_Query_Click("E.D00R02", objectName) + ) { if (Game_Flag_Query(kFlagPS02toPS01)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); @@ -109,6 +114,7 @@ void SceneScriptPS02::SceneFrameAdvanced(int frame) { if (frame == 1) { Ambient_Sounds_Play_Sound(208, 45, 0, 0, 0); } + if (frame == 91) { Ambient_Sounds_Play_Sound(209, 45, 0, 0, 0); } @@ -119,7 +125,7 @@ void SceneScriptPS02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptPS02::PlayerWalkedIn() { - Game_Flag_Reset(718); + Game_Flag_Reset(kflagPS01toPS02); Actor_Face_XYZ(kActorMcCoy, 0.0f, 0.0f, 450.0f, true); Player_Gains_Control(); activateElevator(); @@ -155,22 +161,20 @@ void SceneScriptPS02::DialogueQueueFlushed(int a1) { void SceneScriptPS02::activateElevator() { Scene_Exits_Disable(); switch (Elevator_Activate(kElevatorPS)) { - case 7: - Game_Flag_Set(kFlagPS02toPS09); + case 3: + Game_Flag_Set(kFlagPS02toPS07); break; - case 6: - Game_Flag_Set(kFlagPS02toPS03); + case 4: + Game_Flag_Set(kFlagPS02toPS01); break; case 5: Game_Flag_Set(kFlagPS02toPS05); break; - case 4: - Game_Flag_Set(kFlagPS02toPS01); - break; - case 3: - Game_Flag_Set(kFlagPS02toPS07); + case 6: + Game_Flag_Set(kFlagPS02toPS03); break; - default: + case 7: + Game_Flag_Set(kFlagPS02toPS09); break; } Scene_Exits_Enable(); diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp index bab6ce5784..d5eda1f971 100644 --- a/engines/bladerunner/script/scene/ps04.cpp +++ b/engines/bladerunner/script/scene/ps04.cpp @@ -171,7 +171,7 @@ void SceneScriptPS04::dialogueWithGuzza() { Actor_Says(kActorGuzza, 450, 34); Actor_Says(kActorGuzza, 460, 33); Actor_Says(kActorMcCoy, 4040, 17); - Game_Flag_Set(625); + Game_Flag_Set(kFlagTB07TyrellMeeting); break; case 120: // MONEY diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp index d82ef220d4..7a68812a50 100644 --- a/engines/bladerunner/script/scene/tb02.cpp +++ b/engines/bladerunner/script/scene/tb02.cpp @@ -279,8 +279,8 @@ void SceneScriptTB02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptTB02::PlayerWalkedIn() { - if (Game_Flag_Query(625)) { - Game_Flag_Reset(625); + if (Game_Flag_Query(kFlagTB07TyrellMeeting)) { + Game_Flag_Reset(kFlagTB07TyrellMeeting); if (Global_Variable_Query(kVariableChapter) == 2 || Global_Variable_Query(kVariableChapter) == 3 ) { |