diff options
author | Peter Kohaut | 2019-01-28 20:24:55 +0100 |
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committer | Peter Kohaut | 2019-01-28 20:45:59 +0100 |
commit | de527a2406850eab9b09c1decfc19754ea55d985 (patch) | |
tree | ac057716e89c770cfb1e4fd93559584762f89865 /engines/bladerunner | |
parent | 7f421be835a694233ab238a13ffc89ce76624723 (diff) | |
download | scummvm-rg350-de527a2406850eab9b09c1decfc19754ea55d985.tar.gz scummvm-rg350-de527a2406850eab9b09c1decfc19754ea55d985.tar.bz2 scummvm-rg350-de527a2406850eab9b09c1decfc19754ea55d985.zip |
BLADERUNNER: Cleanup of Steele animation code
Diffstat (limited to 'engines/bladerunner')
-rw-r--r-- | engines/bladerunner/game_constants.h | 3 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/steele.cpp | 226 |
2 files changed, 124 insertions, 105 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h index b26d5d5895..97aa92c348 100644 --- a/engines/bladerunner/game_constants.h +++ b/engines/bladerunner/game_constants.h @@ -876,6 +876,9 @@ enum Flags { kFlagUG10GateOpen = 474, kFlagMcCoyAtPS03 = 478, // has no use kFlagMcCoyInHawkersCircle = 479, + // 480 is never used + // 481 is never used + kFlagSteeleSmoking = 482, kFlagTB06Introduction = 483, kFlagTB06Photographer = 485, kFlagDNARowAvailable = 486, diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp index 3d9e0e17b8..fa0d9cc91c 100644 --- a/engines/bladerunner/script/ai/steele.cpp +++ b/engines/bladerunner/script/ai/steele.cpp @@ -556,8 +556,9 @@ double AIScriptSteele::comp_distance(int actorId, float a5, float a6, int a1, fl } bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { - if (currentGoalNumber == kGoalSteeleDead) + if (currentGoalNumber == kGoalSteeleDead) { return false; + } switch (newGoalNumber) { // Chapter 1 @@ -1398,7 +1399,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case 421: - Game_Flag_Reset(482); + Game_Flag_Reset(kFlagSteeleSmoking); Delay(2000); Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); Actor_Says(kActorSteele, 360, -1); @@ -1462,31 +1463,34 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: - if (_var1 <= 3) { - if (_var1) { - if (_var1 == 1) { - Game_Flag_Set(482); + switch (_var1) { + case 0: + *animation = 74; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) { + _animationFrame = 0; + if (Game_Flag_Query(kFlagSteeleSmoking)) { _animationState = 41; _var1 = 1; _var2 = 0; - } else if (_var1 == 3) { - *animation = 88; - _animationFrame++; - if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(88) - 1) - _animationFrame = 0; - } - } else { - *animation = 74; - _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) { - _animationFrame = 0; - if (Game_Flag_Query(482)) { - _animationState = 41; - _var1 = 1; - _var2 = 0; - } } } + break; + + case 1: + Game_Flag_Set(kFlagSteeleSmoking); + _animationState = 41; + _var1 = 1; + _var2 = 0; + break; + + case 3: + *animation = 88; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(88)) { + _animationFrame = 0; + } + break; } break; @@ -1499,21 +1503,23 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 2: *animation = 67; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(67)) + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; + } break; case 3: *animation = 68; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(68)) + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; + } break; case 4: *animation = 59; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(59)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; @@ -1521,7 +1527,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 5: *animation = 60; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(60)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; @@ -1529,7 +1535,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 6: *animation = 69; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(69)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; @@ -1537,7 +1543,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 7: *animation = 70; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(70)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; @@ -1545,7 +1551,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 8: *animation = 62; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(62)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; @@ -1553,7 +1559,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 9: *animation = 63; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(63)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; @@ -1561,7 +1567,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 10: *animation = 83; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(83)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorSteele, kAnimationModeIdle); *animation = 74; _animationFrame = 0; @@ -1575,7 +1581,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 11: *animation = 84; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(84)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; @@ -1583,7 +1589,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 12: *animation = 85; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(85)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; @@ -1591,7 +1597,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 13: *animation = 86; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(86)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = 0; } @@ -1599,14 +1605,16 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 14: *animation = 77; - if (!_animationFrame && _flag) { + if (_animationFrame == 0 + && _flag + ) { *animation = 74; _animationFrame = 0; _animationState = 0; _flag = 0; } else { _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(77) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; } } @@ -1615,7 +1623,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 15: *animation = 78; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(78) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 14; *animation = 77; @@ -1625,7 +1633,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 16: *animation = 79; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(79) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 14; *animation = 77; @@ -1635,7 +1643,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 17: *animation = 80; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(80) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 14; *animation = 77; @@ -1645,7 +1653,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 18: *animation = 81; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(81) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 14; *animation = 77; @@ -1655,7 +1663,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 19: *animation = 81; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(81) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 14; *animation = 77; @@ -1664,7 +1672,9 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 20: *animation = 82; - if (!_animationFrame && _flag) { + if (_animationFrame == 0 + && _flag + ) { _animationFrame = 0; _animationState = 23; *animation = 66; @@ -1672,7 +1682,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { _flag = 0; } else { _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; } } @@ -1681,7 +1691,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 21: *animation = 82; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 20; *animation = 82; @@ -1691,7 +1701,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 22: *animation = 82; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 20; *animation = 82; @@ -1701,7 +1711,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 23: *animation = 54; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(54) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; } break; @@ -1709,7 +1719,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 24: *animation = 65; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(65) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { *animation = 74; _animationFrame = 0; _animationState = 0; @@ -1719,7 +1729,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 25: *animation = 64; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(64) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 23; *animation = 54; @@ -1739,10 +1749,11 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { Sound_Play_Speech_Line(1, snd, 75, 0, 99); } - if (_animationFrame == 4) + if (_animationFrame == 4) { Actor_Combat_AI_Hit_Attempt(1); + } - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(66) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 23; *animation = 54; @@ -1759,7 +1770,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 27: *animation = 55; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(55) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 23; *animation = 54; @@ -1770,7 +1781,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 28: *animation = 56; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(56) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 23; *animation = 54; @@ -1781,7 +1792,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 29: *animation = 57; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(57) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 23; *animation = 54; @@ -1792,7 +1803,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 30: *animation = 58; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(58) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 23; *animation = 54; @@ -1803,7 +1814,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 31: *animation = 71; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(71) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { *animation = 74; _animationFrame = 0; _animationState = 0; @@ -1814,7 +1825,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 32: *animation = 72; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(72) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { *animation = 74; _animationFrame = 0; _animationState = 0; @@ -1824,32 +1835,34 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 33: *animation = 61; - if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(61) - 1) + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) _animationFrame++; break; case 34: *animation = 73; - if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(73) - 1) + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) _animationFrame++; break; case 35: *animation = 61; - if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(61) - 1) + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) _animationFrame++; break; case 36: *animation = 88; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(88) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; } break; case 37: - if (!_animationFrame && _flag) { + if (_animationFrame == 0 + && _flag + ) { _animationFrame = 0; _animationState = 0; _var1 = 3; @@ -1858,7 +1871,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { } else { *animation = 89; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(89) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; } } @@ -1879,7 +1892,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 39: *animation = 92; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(92) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 36; *animation = 88; @@ -1889,7 +1902,7 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { case 40: *animation = 91; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(91) - 1) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { *animation = 74; _animationFrame = 0; _animationState = 0; @@ -1898,54 +1911,56 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { break; case 41: - if (_var1 > 3) { - break; - } - if (_var1) { - if (_var1 == 1) { - *animation = 75; - if (_var2) { - _var2--; - } else { - if (++_animationFrame >= 6) { - if (_animationFrame <= 9) { - _var2 = Random_Query(1, 3); - break; - } - } - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(75)) { - _animationFrame = 0; - if (Game_Flag_Query(482) == 1) { - _var1 = 0; - } else { - _var1 = 3; - } - } + switch (_var1) { + case 0: + *animation = 74; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) { + _animationFrame = 0; + if (!Game_Flag_Query(kFlagSteeleSmoking)) { + _var1 = 3; + } else if (Random_Query(1, 3) == 1) { + _var1 = 1; } - } else if (_var1 == 3) { - *animation = 76; + } + break; + + case 1: + *animation = 75; + if (_var2 != 0) { + _var2--; + } else { _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(76) - 1) { - _animationState = 0; + if (_animationFrame >= 6 + && _animationFrame <= 9 + ) { + _var2 = Random_Query(1, 3); + break; + } + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; - _var1 = 0; - Game_Flag_Reset(482); + if (Game_Flag_Query(kFlagSteeleSmoking)) { + _var1 = 0; + } else { + _var1 = 3; + } } } - } else { - *animation = 74; + break; + + case 3: + *animation = 76; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { + _animationState = 0; _animationFrame = 0; - if (Game_Flag_Query(482) == 1) { - if (Random_Query(1, 3) == 1) { - _var1 = 1; - } - } else { - _var1 = 3; - } + _var1 = 0; + Game_Flag_Reset(kFlagSteeleSmoking); } + break; } + break; default: @@ -1966,6 +1981,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) { } else { _var1 = 0; } + switch (_animationState) { case 0: case 24: @@ -2000,7 +2016,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) { break; default: _animationFrame = 0; - if (Game_Flag_Query(482) == 1) { + if (Game_Flag_Query(kFlagSteeleSmoking)) { _animationState = 41; _var1 = 1; } else { @@ -2191,7 +2207,7 @@ bool AIScriptSteele::ChangeAnimationMode(int mode) { break; case 43: - Game_Flag_Set(482); + Game_Flag_Set(kFlagSteeleSmoking); _animationState = 41; _animationFrame = 0; _var2 = 0; |