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author | Torbjörn Andersson | 2015-10-04 01:57:55 +0200 |
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committer | Torbjörn Andersson | 2015-10-04 02:01:52 +0200 |
commit | 074bc1f47e0d66ba9c824311fc31cd18224fecb3 (patch) | |
tree | 7dbeca5bb764c44d7a34c943767d5203fe999aa5 /engines/cge2/bitmap.h | |
parent | f4a57cfde01268440f30447ddb6c8c78da6ae44e (diff) | |
download | scummvm-rg350-074bc1f47e0d66ba9c824311fc31cd18224fecb3.tar.gz scummvm-rg350-074bc1f47e0d66ba9c824311fc31cd18224fecb3.tar.bz2 scummvm-rg350-074bc1f47e0d66ba9c824311fc31cd18224fecb3.zip |
SHERLOCK: Fix drawing glitch mentioned in bug #6928
This would happen when drawing an unscaled, flipped sprite that
was clipped because it was partway below the bottom of the
screen. It was incorrectly adjusting the top and bottom again,
even though flipping only affects left and right.
Diffstat (limited to 'engines/cge2/bitmap.h')
0 files changed, 0 insertions, 0 deletions