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authorPaweł Kołodziejski2007-07-17 22:29:09 +0000
committerPaweł Kołodziejski2007-07-17 22:29:09 +0000
commit40e7b7555b61446d66d4068c4babccb08c1c6ebf (patch)
tree740493fe5f6642e440a655bea0f1d34e67d5d7c9 /engines/drascula
parentd2d49e224b5aa0839a5636f1c751062dc9a613c7 (diff)
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added english and spanish version of drascula detection
svn-id: r28132
Diffstat (limited to 'engines/drascula')
-rw-r--r--engines/drascula/detection.cpp14
-rw-r--r--engines/drascula/drascula.cpp4
2 files changed, 9 insertions, 9 deletions
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp
index 7748b71bd2..d875a52d71 100644
--- a/engines/drascula/detection.cpp
+++ b/engines/drascula/detection.cpp
@@ -72,13 +72,13 @@ static const PlainGameDescriptor drasculaGames[] = {
namespace Drascula {
static const DrasculaGameDescription gameDescriptions[] = {
-/*
+
{
- // Drascula English
+ // Drascula English version
{
"drascula",
"English",
- AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"),
+ AD_ENTRY1("14.ald", "09b2735953edcd43af115c65ae00b10e"),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
@@ -90,12 +90,12 @@ static const DrasculaGameDescription gameDescriptions[] = {
},
{
- // Drascula Spanish
+ // Drascula Spanish version
{
"drascula",
"Spanish",
- AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"),
- Common::EN_ANY,
+ AD_ENTRY1("14.ald", "0746ed1a5cc8d9728f790c29813f4b43"),
+ Common::ES_ESP,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
@@ -104,7 +104,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
0,
0,
},
-*/
+
{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index abf5d182f4..cd84a89ea1 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -47,7 +47,7 @@ struct GameSettings {
const char *detectname;
};
-static const GameSettings agiSettings[] = {
+static const GameSettings drasculaSettings[] = {
{"drascula", "Drascula game", 0, 0, 0},
{NULL, NULL, 0, 0, NULL}
@@ -66,7 +66,7 @@ DrasculaEngine::DrasculaEngine(OSystem *syst) : Engine(syst) {
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
- for (g = agiSettings; g->gameid; ++g)
+ for (g = drasculaSettings; g->gameid; ++g)
if (!scumm_stricmp(g->gameid, gameid))
_gameId = g->id;