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author | Colin Snover | 2017-09-24 01:47:37 -0500 |
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committer | Colin Snover | 2017-09-24 22:56:57 -0500 |
commit | 21337e4cf63fa1c4248bbb2b6173f121a126fed8 (patch) | |
tree | b4ec5f887226e0df01cb80d767002478c66115d3 /engines/dreamweb/sound.h | |
parent | d9dfca2fcbe89d3d5e783599466a1a5db6f3dc87 (diff) | |
download | scummvm-rg350-21337e4cf63fa1c4248bbb2b6173f121a126fed8.tar.gz scummvm-rg350-21337e4cf63fa1c4248bbb2b6173f121a126fed8.tar.bz2 scummvm-rg350-21337e4cf63fa1c4248bbb2b6173f121a126fed8.zip |
SCI32: Implement per-channel audio panning
Used by RAMA, in various places, starting with the refrigerator
at base camp after the cable car at the beginning of the game.
Diffstat (limited to 'engines/dreamweb/sound.h')
0 files changed, 0 insertions, 0 deletions