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author | Eugene Sandulenko | 2013-12-19 19:09:28 +0200 |
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committer | Eugene Sandulenko | 2013-12-19 19:09:28 +0200 |
commit | 3832f91187f7b8c2d7d0bb8fe8ad82aefbce1990 (patch) | |
tree | 4ffd24537b00e8e5a016efd53f8944376d3a6b6c /engines/fullpipe/scenes | |
parent | d8c3d472006d89936b5324652cc9e63dfce401a6 (diff) | |
download | scummvm-rg350-3832f91187f7b8c2d7d0bb8fe8ad82aefbce1990.tar.gz scummvm-rg350-3832f91187f7b8c2d7d0bb8fe8ad82aefbce1990.tar.bz2 scummvm-rg350-3832f91187f7b8c2d7d0bb8fe8ad82aefbce1990.zip |
FULLPIPE: Initial code for init_scene08()
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/scene08.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp new file mode 100644 index 0000000000..82dbd7d925 --- /dev/null +++ b/engines/fullpipe/scenes/scene08.cpp @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" +#include "fullpipe/scenes.h" +#include "fullpipe/scene.h" + +namespace Fullpipe { + +void scene08_initScene(Scene *sc) { + g_vars->scene08_var06 = 0; + g_vars->scene08_var01 = 0; + g_vars->scene08_var02 = 0; + g_vars->scene08_var03 = 0; + g_vars->scene08_batuta = sc->getStaticANIObject1ById(ANI_BATUTA, -1); + g_vars->scene08_vmyats = sc->getStaticANIObject1ById(ANI_VMYATS, -1); + g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1); + g_vars->scene08_var04 = -37; + g_vars->scene08_var05 = -1; + + Scene *oldsc = g_fullpipe->_currentScene; + g_fullpipe->_currentScene = sc; + + int batuta = g_fullpipe->getObjectState(sO_TummyTrampie); + MovGraphLink *lock = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing); + + if (lock) + lock->_flags &= 0xDFFFFFFF; + + if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) { + g_vars->scene08_batuta->changeStatics2(ST_BTT_SPOON); + } else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) { + g_vars->scene08_batuta->changeStatics2(g_vars->scene08_batuta, ST_BTT_NOSPOON); + + g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); + g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); + } else if (batuta== g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) { + g_vars->scene08_batuta->changeStatics2(ST_BTT_CHESHET); + + g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); + g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8); + } else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) { + g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS); + + g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); + g_vars->scene08_clock->_movement->setDynamicPhaseIndex(2); + + if (lock) + lock->_flags |= 0x20000000; + + g_vars->scene08_var05 = 71; + } + + g_vars->scene08_clock->_callback2 = 0; + + if (g_fullpipe->getObjectState(sO_StairsUp_8) == g_fullpipe->getObjectEnumState(sO_StairsUp_8, sO_Broken)) { + g_vars->scene08_var07 = 0; + + sc->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB; + + g_vars->scene08_var04 = -39; + } else { + g_vars->scene08_var07 = 1; + } + + sc->getPictureObjectById(PIC_SC8_ARCADENOW, 0)->_flags &= 0xFFFB; + + g_fullpipe->_currentScene = oldsc; + + g_fullpipe->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_8")); + g_fullpipe->_floaters->genFlies(sc, 100, 100, 0, 0); + + setArcadeOverlay(PIC_CSR_ARCADE3); +} + +} // End of namespace Fullpipe |