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author | Eugene Sandulenko | 2014-01-18 11:17:57 +0200 |
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committer | Eugene Sandulenko | 2014-01-18 11:17:57 +0200 |
commit | 66e252bafc7f6f93eb81a0e62e6f09572fe59794 (patch) | |
tree | 93551802032c580bc45b3a4723c7d63d6ca082f2 /engines/fullpipe/scenes | |
parent | fd312ddfe39e4093a58e2b4e12c5476bb9bdc8a1 (diff) | |
download | scummvm-rg350-66e252bafc7f6f93eb81a0e62e6f09572fe59794.tar.gz scummvm-rg350-66e252bafc7f6f93eb81a0e62e6f09572fe59794.tar.bz2 scummvm-rg350-66e252bafc7f6f93eb81a0e62e6f09572fe59794.zip |
FULLPIPE: Initial code for scene37
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/scene37.cpp | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene37.cpp b/engines/fullpipe/scenes/scene37.cpp new file mode 100644 index 0000000000..e0c27b6c91 --- /dev/null +++ b/engines/fullpipe/scenes/scene37.cpp @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +Ring::Ring() { + ani = 0; + x = 0; + y = 0; + numSubRings = 0; + + for (int i = 0; i < 10; i++) + subRing[i] = 0; + + state = false; +} + +void scene37_initScene(Scene *sc) { + Ring *ring; + StaticANIObject *ani; + + g_vars->scene37_var01 = 200; + g_vars->scene37_var02 = 200; + g_vars->scene37_var03 = 300; + g_vars->scene37_var04 = 300; + g_vars->scene37_var06 = -1; + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 0); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRing[0] = 1; + ring->subRing[1] = 4; + ring->subRing[2] = 8; + ring->state = false; + g_vars->scene37_var05.push_back(ring); + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 1); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRing[0] = 2; + ring->subRing[1] = 5; + ring->subRing[2] = 9; + ring->state = false; + g_vars->scene37_var05.push_back(ring); + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 2); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRing[0] = 3; + ring->subRing[1] = 7; + ring->subRing[2] = 11; + ring->state = false; + g_vars->scene37_var05.push_back(ring); + + g_fp->setObjectState(sO_LeftPipe_37, g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed)); + + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + g_vars->scene37_var07 = 0; + + g_vars->scene37_plusMinus1 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 1); + + for (int i = 0; i < g_vars->scene37_var05[0]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_var05[0]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On)) { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_vars->scene37_plusMinus2 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 2); + + for (int i = 0; i < g_vars->scene37_var05[1]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_var05[1]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On)) { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_vars->scene37_plusMinus3 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 3); + + for (int i = 0; i < g_vars->scene37_var05[2]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_var05[2]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On)) { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_37"); +} + +} // End of namespace Fullpipe |