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author | Willem Jan Palenstijn | 2013-10-27 01:17:28 +0200 |
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committer | Willem Jan Palenstijn | 2013-12-14 14:19:33 +0100 |
commit | 78e7f5b51c04a7751c9c6462a542257f817261d3 (patch) | |
tree | 1b952b4568c2a6f2d78320e8b39c7e8c2889e5c7 /engines/fullpipe/scenes | |
parent | a917e9d6fe96cbf4ffb3521fdedf6f9ad5e6fe30 (diff) | |
download | scummvm-rg350-78e7f5b51c04a7751c9c6462a542257f817261d3.tar.gz scummvm-rg350-78e7f5b51c04a7751c9c6462a542257f817261d3.tar.bz2 scummvm-rg350-78e7f5b51c04a7751c9c6462a542257f817261d3.zip |
SCI: Make second pass when loading objects
This is because objects may be loaded before their base objects,
which causes initBaseObject to fail for SCI0.
Script::initializeObjectsSci0 already did this, but
SegManager::saveLoadWithSerializer did not when calling
initBaseObject after loading a savegame.
Diffstat (limited to 'engines/fullpipe/scenes')
0 files changed, 0 insertions, 0 deletions