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authorWillem Jan Palenstijn2013-10-27 01:17:28 +0200
committerWillem Jan Palenstijn2013-12-14 14:19:33 +0100
commit78e7f5b51c04a7751c9c6462a542257f817261d3 (patch)
tree1b952b4568c2a6f2d78320e8b39c7e8c2889e5c7 /engines/fullpipe/scenes
parenta917e9d6fe96cbf4ffb3521fdedf6f9ad5e6fe30 (diff)
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SCI: Make second pass when loading objects
This is because objects may be loaded before their base objects, which causes initBaseObject to fail for SCI0. Script::initializeObjectsSci0 already did this, but SegManager::saveLoadWithSerializer did not when calling initBaseObject after loading a savegame.
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