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author | Eugene Sandulenko | 2014-01-05 22:05:14 +0200 |
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committer | Eugene Sandulenko | 2014-01-05 22:42:14 +0200 |
commit | c58fa780c36a4a142b157c1a638e5a87c4cf8d22 (patch) | |
tree | 28fb6f66d4335ab6ed926e5b7219eb4461d5255a /engines/fullpipe | |
parent | 6849120a9ec67eda743bd1a7156d8a89550e115e (diff) | |
download | scummvm-rg350-c58fa780c36a4a142b157c1a638e5a87c4cf8d22.tar.gz scummvm-rg350-c58fa780c36a4a142b157c1a638e5a87c4cf8d22.tar.bz2 scummvm-rg350-c58fa780c36a4a142b157c1a638e5a87c4cf8d22.zip |
FULLPIPE: Initial code for scene26
Diffstat (limited to 'engines/fullpipe')
-rw-r--r-- | engines/fullpipe/scenes/scene26.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene26.cpp b/engines/fullpipe/scenes/scene26.cpp new file mode 100644 index 0000000000..cc6eeb8e7a --- /dev/null +++ b/engines/fullpipe/scenes/scene26.cpp @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene26_initScene(Scene *sc) { + g_vars->scene26_chhi = sc->getStaticANIObject1ById(ANI_CHHI, -1); + g_vars->scene26_drop = sc->getStaticANIObject1ById(ANI_DROP_26, -1); + g_vars->scene26_sockPic = sc->getPictureObjectById(PIC_SC26_SOCK, 0); + g_vars->scene26_sock = sc->getStaticANIObject1ById(ANI_SOCK_26, -1); + g_vars->scene26_var01 = 200; + g_vars->scene26_var02 = 200; + g_vars->scene26_var03 = 300; + g_vars->scene26_var04 = 300; + + if (g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_WithSock)) { + g_fp->setObjectState(sO_Hatch_26, g_fp->getObjectEnumState(sO_Hatch_26, sO_Closed)); + g_fp->setObjectState(sO_Sock_26, g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)); + } + + Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_LUK26, ANI_MAN, ANI_INV_SOCK); + + if (getGameLoaderInventory()->getCountItemsWithId(ANI_INV_VENT) == 0) + inter->_flags &= 0xFFFDFFFF; + else + inter->_flags |= 0x20000; + + if (g_fp->getObjectState(sO_Sock_26) == g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)) + g_vars->scene26_sockPic->_flags |= 4; + else + g_vars->scene26_sockPic->_flags &= 0xFFFB; + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) + g_fp->playSound(SND_26_018, 1); +} + +} // End of namespace Fullpipe |