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authorPaul Gilbert2018-11-03 23:04:32 -0700
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit0ea7f92b67a8ba18c2b0420390db50d0352995b2 (patch)
tree2cb0e66e17aff421a0a2a0526559375878bb89e1 /engines/gargoyle/scott
parentd2554a73fb586166c774b7197f8e05d4c85387a2 (diff)
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GLK: SCOTT: Added saveGameState and loadGameState
Diffstat (limited to 'engines/gargoyle/scott')
-rw-r--r--engines/gargoyle/scott/scott.cpp67
-rw-r--r--engines/gargoyle/scott/scott.h10
2 files changed, 56 insertions, 21 deletions
diff --git a/engines/gargoyle/scott/scott.cpp b/engines/gargoyle/scott/scott.cpp
index a19fb00693..6f1b9efcf1 100644
--- a/engines/gargoyle/scott/scott.cpp
+++ b/engines/gargoyle/scott/scott.cpp
@@ -526,19 +526,29 @@ void Scott::lineInput(char *buf, size_t n) {
}
void Scott::saveGame(void) {
- strid_t file;
- frefid_t ref;
- int ct;
- Common::String msg;
-
- ref = glk_fileref_create_by_prompt(fileusage_TextMode | fileusage_SavedGame, filemode_Write, 0);
- if (ref == nullptr) return;
+ frefid_t ref = glk_fileref_create_by_prompt(fileusage_TextMode | fileusage_SavedGame,
+ filemode_Write, 0);
+ if (ref == nullptr)
+ return;
- file = glk_stream_open_file(ref, filemode_Write, 0);
+ int slot = ref->_slotNumber;
+ Common::String desc = ref->_description;
glk_fileref_destroy(ref);
- if (file == nullptr) return;
- for (ct = 0; ct < 16; ct++) {
+ saveGameState(slot, desc);
+}
+
+Common::Error Scott::saveGameState(int slot, const Common::String &desc) {
+ Common::String msg;
+ FileReference ref;
+ ref._slotNumber = slot;
+ ref._description = desc;
+
+ strid_t file = glk_stream_open_file(&ref, filemode_Write, 0);
+ if (file == nullptr)
+ return Common::kWritingFailed;
+
+ for (int ct = 0; ct < 16; ct++) {
msg = Common::String::format("%d %d\n", Counters[ct], RoomSaved[ct]);
glk_put_string_stream(file, msg.c_str());
}
@@ -548,29 +558,42 @@ void Scott::saveGame(void) {
MyLoc, CurrentCounter, SavedRoom, GameHeader.LightTime);
glk_put_string_stream(file, msg.c_str());
- for (ct = 0; ct <= GameHeader.NumItems; ct++) {
+ for (int ct = 0; ct <= GameHeader.NumItems; ct++) {
msg = Common::String::format("%hd\n", (short)Items[ct].Location);
glk_put_string_stream(file, msg.c_str());
}
glk_stream_close(file, nullptr);
output("Saved.\n");
+
+ return Common::kNoError;
}
void Scott::loadGame(void) {
+ frefid_t ref = glk_fileref_create_by_prompt(fileusage_TextMode | fileusage_SavedGame,
+ filemode_Read, 0);
+ if (ref == nullptr)
+ return;
+
+ int slotNumber = ref->_slotNumber;
+ glk_fileref_destroy(ref);
+
+ loadGameState(slotNumber);
+}
+
+Common::Error Scott::loadGameState(int slot) {
strid_t file;
- frefid_t ref;
char buf[128];
int ct = 0;
short lo;
- short DarkFlag;
+ short darkFlag;
- ref = glk_fileref_create_by_prompt(fileusage_TextMode | fileusage_SavedGame, filemode_Read, 0);
- if (ref == nullptr) return;
+ FileReference ref;
+ ref._slotNumber = slot;
- file = glk_stream_open_file(ref, filemode_Read, 0);
- glk_fileref_destroy(ref);
- if (file == nullptr) return;
+ file = glk_stream_open_file(&ref, filemode_Read, 0);
+ if (file == nullptr)
+ return Common::kReadingFailed;
for (ct = 0; ct<16; ct++) {
glk_get_line_stream(file, buf, sizeof buf);
@@ -579,17 +602,19 @@ void Scott::loadGame(void) {
glk_get_line_stream(file, buf, sizeof buf);
sscanf(buf, "%ld %hd %d %d %d %d\n",
- &BitFlags, &DarkFlag, &MyLoc, &CurrentCounter, &SavedRoom,
+ &BitFlags, &darkFlag, &MyLoc, &CurrentCounter, &SavedRoom,
&GameHeader.LightTime);
- /* Backward compatibility */
- if (DarkFlag)
+ // Backward compatibility
+ if (darkFlag)
BitFlags |= (1 << 15);
for (ct = 0; ct <= GameHeader.NumItems; ct++) {
glk_get_line_stream(file, buf, sizeof buf);
sscanf(buf, "%hd\n", &lo);
Items[ct].Location = (unsigned char)lo;
}
+
+ return Common::kNoError;
}
int Scott::getInput(int *vb, int *no) {
diff --git a/engines/gargoyle/scott/scott.h b/engines/gargoyle/scott/scott.h
index f2fe7699be..81847cce3f 100644
--- a/engines/gargoyle/scott/scott.h
+++ b/engines/gargoyle/scott/scott.h
@@ -172,6 +172,16 @@ public:
* Execute the game
*/
virtual void runGame(Common::SeekableReadStream *gameFile) override;
+
+ /**
+ * Load a savegame
+ */
+ virtual Common::Error loadGameState(int slot) override;
+
+ /**
+ * Save the game
+ */
+ virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
};
} // End of namespace Scott