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authorColin Snover2017-01-09 22:57:41 -0600
committerColin Snover2017-01-11 11:01:38 -0600
commit7156a82a64dea2b2836d42b0d5bcffe4841eb40c (patch)
tree60dffe70d5c13c5527074ec01ab6a36f1ab6be0a /engines/gob/aniobject.h
parent7b90f0693ab04dd2d03c097a4a49858f3685a75f (diff)
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SCI32: Improve mouse responsiveness
This is most noticeable at the beginning of the game during benchmarking, where the benchmarking loop used to cause the mouse to get stuck for the duration of the benchmark.
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