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author | Torbjörn Andersson | 2015-01-26 22:07:47 +0100 |
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committer | Torbjörn Andersson | 2015-01-26 22:18:23 +0100 |
commit | dd5cd42f2eff7ca320fe507916b65a06c3a0ee74 (patch) | |
tree | 8c67a98c4764e0206c43fbdc8fee47641f6b4dd1 /engines/gob/draw_playtoons.cpp | |
parent | d0f95b40e8ae38f871fc84040820687de6ef8ff1 (diff) | |
download | scummvm-rg350-dd5cd42f2eff7ca320fe507916b65a06c3a0ee74.tar.gz scummvm-rg350-dd5cd42f2eff7ca320fe507916b65a06c3a0ee74.tar.bz2 scummvm-rg350-dd5cd42f2eff7ca320fe507916b65a06c3a0ee74.zip |
ZVISION: Use ValueSlot for volume in ActionMusic
As suggested by Marisa-Chan. I had based my earlier implementation
on parseCritera(), and was unaware of this alternative. The good
thing is that the diff from the old code is now much smaller, which
should reduce the risk of regressions. (There is a lot I haven't
tested here...)
Diffstat (limited to 'engines/gob/draw_playtoons.cpp')
0 files changed, 0 insertions, 0 deletions