aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/map.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2010-02-07 09:33:53 +0000
committerFilippos Karapetis2010-02-07 09:33:53 +0000
commit3c8ab42eea676fb2861e78261de0ad75287f5837 (patch)
tree1b3af81960c782c7dc5cfa3aedd11dbb7c0b9644 /engines/gob/map.cpp
parent9183ab57a3c260fda721b4eb3103f707be0ea16a (diff)
downloadscummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.tar.gz
scummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.tar.bz2
scummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.zip
With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
Diffstat (limited to 'engines/gob/map.cpp')
0 files changed, 0 insertions, 0 deletions