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author | Colin Snover | 2017-01-09 22:57:41 -0600 |
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committer | Colin Snover | 2017-01-11 11:01:38 -0600 |
commit | 7156a82a64dea2b2836d42b0d5bcffe4841eb40c (patch) | |
tree | 60dffe70d5c13c5527074ec01ab6a36f1ab6be0a /engines/gob/map_v1.cpp | |
parent | 7b90f0693ab04dd2d03c097a4a49858f3685a75f (diff) | |
download | scummvm-rg350-7156a82a64dea2b2836d42b0d5bcffe4841eb40c.tar.gz scummvm-rg350-7156a82a64dea2b2836d42b0d5bcffe4841eb40c.tar.bz2 scummvm-rg350-7156a82a64dea2b2836d42b0d5bcffe4841eb40c.zip |
SCI32: Improve mouse responsiveness
This is most noticeable at the beginning of the game during
benchmarking, where the benchmarking loop used to cause the mouse
to get stuck for the duration of the benchmark.
Diffstat (limited to 'engines/gob/map_v1.cpp')
0 files changed, 0 insertions, 0 deletions