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author | Sven Hesse | 2012-06-06 03:12:12 +0200 |
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committer | Sven Hesse | 2012-06-06 03:33:35 +0200 |
commit | 1782012f9f9ec368689fb2e232543a5aea3c1073 (patch) | |
tree | d59944537440c53e585717423177a6a374bfc89b /engines/gob/minigames/geisha | |
parent | b83ac21f6008287414d59ad7f9c88b63bd93bac5 (diff) | |
download | scummvm-rg350-1782012f9f9ec368689fb2e232543a5aea3c1073.tar.gz scummvm-rg350-1782012f9f9ec368689fb2e232543a5aea3c1073.tar.bz2 scummvm-rg350-1782012f9f9ec368689fb2e232543a5aea3c1073.zip |
GOB: Clean up the Penetration map handling a bit
Diffstat (limited to 'engines/gob/minigames/geisha')
-rw-r--r-- | engines/gob/minigames/geisha/penetration.cpp | 92 | ||||
-rw-r--r-- | engines/gob/minigames/geisha/penetration.h | 6 |
2 files changed, 49 insertions, 49 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp index 2c1a4918b9..22cb06fed8 100644 --- a/engines/gob/minigames/geisha/penetration.cpp +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -309,84 +309,88 @@ void Penetration::deinit() { _soundKiss.free(); _soundShoot.free(); + clearMap(); + + delete _objects; + delete _sprites; + + _objects = 0; + _sprites = 0; +} + +void Penetration::clearMap() { _mapAnims.clear(); _anims.clear(); + _exits.clear(); _shields.clear(); - _mouths.clear(); delete _sub; - delete _objects; - delete _sprites; - - _objects = 0; - _sprites = 0; - _sub = 0; + + _map->fill(kColorBlack); } void Penetration::createMap() { if (_floor >= kFloorCount) error("Geisha: Invalid floor %d in minigame penetration", _floor); - // Copy the correct map - memcpy(_mapTiles, kMaps[_testMode ? 1 : 0][_floor], kMapWidth * kMapHeight); - - delete _sub; - _sub = 0; + clearMap(); - _shields.clear(); - _mouths.clear(); + const byte *mapTiles = kMaps[_testMode ? 1 : 0][_floor]; - _map->fill(kColorBlack); + bool exitWorks; // Draw the map tiles for (int y = 0; y < kMapHeight; y++) { for (int x = 0; x < kMapWidth; x++) { - byte *mapTile = _mapTiles + (y * kMapWidth + x); + const byte mapTile = mapTiles[y * kMapWidth + x]; + + bool *walkMap = _walkMap + (y * kMapWidth + x); const int posX = kPlayAreaBorderWidth + x * kMapTileWidth; const int posY = kPlayAreaBorderHeight + y * kMapTileHeight; - switch (*mapTile) { + *walkMap = true; + + switch (mapTile) { case 0: // Floor _sprites->draw(*_map, kSpriteFloor, posX, posY); break; case 49: // Emergency exit (needs access pass) - if (_hasAccessPass) { + exitWorks = _hasAccessPass; + if (exitWorks) { + _exits.push_back(Position(x, y)); _sprites->draw(*_map, kSpriteExit, posX, posY); - *mapTile = 51; // Now works like a normal exit - } else + } else { _sprites->draw(*_map, kSpriteWall, posX, posY); + *walkMap = false; + } break; case 50: // Wall _sprites->draw(*_map, kSpriteWall, posX, posY); + *walkMap = false; break; case 51: // Regular exit - if (!_testMode) { - // When we're not in test mode, the last exit only works with an access pass - - if (_floor == 2) { - if (!_hasAccessPass) { - _sprites->draw(*_map, kSpriteWall, posX, posY); - *mapTile = 50; // It's now a wall - } else - _sprites->draw(*_map, kSpriteExit, posX, posY); - - } else - _sprites->draw(*_map, kSpriteExit, posX, posY); + // A regular exit works always in test mode. + // But if we're in real mode, and on the last floor, it needs an access pass + exitWorks = _testMode || (_floor < 2) || _hasAccessPass; - } else - // Always works in test mode + if (exitWorks) { + _exits.push_back(Position(x, y)); _sprites->draw(*_map, kSpriteExit, posX, posY); + } else { + _sprites->draw(*_map, kSpriteWall, posX, posY); + *walkMap = false; + } break; @@ -400,7 +404,6 @@ void Penetration::createMap() { break; case 53: // Right side of biting mouth - *mapTile = 0; // Works like a floor break; case 54: // Left side of kissing mouth @@ -413,7 +416,6 @@ void Penetration::createMap() { break; case 55: // Right side of kissing mouth - *mapTile = 0; // Works like a floor break; case 56: // Shield lying on the floor @@ -429,8 +431,6 @@ void Penetration::createMap() { case 57: // Start position _sprites->draw(*_map, kSpriteFloor, posX, posY); - *mapTile = 0; - delete _sub; _sub = new ManagedSub(x, y); @@ -472,13 +472,11 @@ int16 Penetration::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseB return _vm->_util->checkKey(); } -bool Penetration::isWalkable(byte tile) const { - // Only walls are nonwalkable - - if (tile == 50) +bool Penetration::isWalkable(int16 x, int16 y) const { + if ((x < 0) || (x >= kMapWidth) || (y < 0) || (y >= kMapHeight)) return false; - return true; + return _walkMap[y * kMapWidth + x]; } void Penetration::handleSub(int16 key) { @@ -501,19 +499,19 @@ void Penetration::subMove(int x, int y, Submarine::Direction direction) { // Limit the movement to walkable tiles int16 minX = 0; - if ((_sub->x > 0) && !isWalkable(_mapTiles[_sub->y * kMapWidth + (_sub->x - 1)])) + if (!isWalkable(_sub->x - 1, _sub->y)) minX = _sub->x * kMapTileWidth; int16 maxX = kMapWidth * kMapTileWidth; - if ((_sub->x < (kMapWidth - 1)) && !isWalkable(_mapTiles[_sub->y * kMapWidth + (_sub->x + 1)])) + if (!isWalkable(_sub->x + 1, _sub->y)) maxX = _sub->x * kMapTileWidth; int16 minY = 0; - if ((_sub->y > 0) && !isWalkable(_mapTiles[(_sub->y - 1) * kMapWidth + _sub->x])) + if (!isWalkable(_sub->x, _sub->y - 1)) minY = _sub->y * kMapTileHeight; int16 maxY = kMapHeight * kMapTileHeight; - if ((_sub->y < (kMapHeight - 1)) && !isWalkable(_mapTiles[(_sub->y + 1) * kMapWidth + _sub->x])) + if (!isWalkable(_sub->x, _sub->y + 1)) maxY = _sub->y * kMapTileHeight; _sub->mapX = CLIP<int16>(_sub->mapX + x, minX, maxX); diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h index 0582b99e83..a5740382c6 100644 --- a/engines/gob/minigames/geisha/penetration.h +++ b/engines/gob/minigames/geisha/penetration.h @@ -110,10 +110,11 @@ private: uint8 _floor; Surface *_map; - byte _mapTiles[kMapWidth * kMapHeight]; + bool _walkMap[kMapWidth * kMapHeight]; ManagedSub *_sub; + Common::List<Position> _exits; Common::List<Position> _shields; Common::List<ManagedMouth> _mouths; @@ -126,6 +127,7 @@ private: void init(); void deinit(); + void clearMap(); void createMap(); void initScreen(); @@ -138,7 +140,7 @@ private: void subMove(int x, int y, Submarine::Direction direction); void subShoot(); - bool isWalkable(byte tile) const; + bool isWalkable(int16 x, int16 y) const; void checkShields(); void checkMouths(); |