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author | Sven Hesse | 2009-10-28 14:53:35 +0000 |
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committer | Sven Hesse | 2009-10-28 14:53:35 +0000 |
commit | 0aea18dd74b6f84bc3bc9123e9ee38ab13ef42ab (patch) | |
tree | d98e01614eeaecd47217d2ec0c29698ff8d10949 /engines/gob | |
parent | 6550e66a57003fef1abeb07c9f775a77a15445fd (diff) | |
download | scummvm-rg350-0aea18dd74b6f84bc3bc9123e9ee38ab13ef42ab.tar.gz scummvm-rg350-0aea18dd74b6f84bc3bc9123e9ee38ab13ef42ab.tar.bz2 scummvm-rg350-0aea18dd74b6f84bc3bc9123e9ee38ab13ef42ab.zip |
Style fixes
svn-id: r45468
Diffstat (limited to 'engines/gob')
-rw-r--r-- | engines/gob/draw.cpp | 371 |
1 files changed, 227 insertions, 144 deletions
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp index 4b47454110..2e86608e62 100644 --- a/engines/gob/draw.cpp +++ b/engines/gob/draw.cpp @@ -437,11 +437,13 @@ void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right, spriteOperation(DRAW_PRINTTEXT); } -void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 fontIndex, int16 var4, int16 shortId) { - int16 i, j, width; +void Draw::oPlaytoons_sub_F_1B(uint16 id, int16 left, int16 top, int16 right, int16 bottom, + char *paramStr, int16 fontIndex, int16 var4, int16 shortId) { + + int16 width; char tmpStr[128]; - strcpy( tmpStr, paramStr); + strcpy(tmpStr, paramStr); adjustCoords(1, &left, &top); adjustCoords(1, &right, &bottom); @@ -471,7 +473,9 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i _vm->_inter->funcBlock(0); _vm->_game->_script->pop(); } + strcpy(paramStr, tmpStr); + if (*paramStr) { _transparency = 1; _fontIndex = fontIndex; @@ -490,8 +494,8 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i } while (str2); deltaY = (bottom - right + 1 - (strLen * _fonts[fontIndex]->getCharHeight())) / (strLen + 1); offY = right + deltaY; - for (i = 0; paramStr[i]; i++) { - j = 0; + for (int i = 0; paramStr[i]; i++) { + int j = 0; while (paramStr[i] && paramStr[i] != 92) str[j++] = paramStr[i++]; str[j] = 0; @@ -517,11 +521,11 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i spriteOperation(DRAW_PRINTTEXT); } } + return; } -void Draw::activeWin (int16 id) { - int i, j; +void Draw::activeWin(int16 id) { bool found = false; int16 t[10], t2[10]; int nextId = -1; @@ -533,32 +537,37 @@ void Draw::activeWin (int16 id) { if (_fascinWin[id].id == -1) return; + warning("swap screen ?"); + forceBlit(); _vm->_video->dirtyRectsAll(); - for (i = 0; i < 10; i++) { - t[i] = -1; + for (int i = 0; i < 10; i++) { + t[i] = -1; t2[i] = -1; -// oldSrf[i] = 0; + // oldSrf[i] = 0; } - for (i = 0; i < 10; i++) + + for (int i = 0; i < 10; i++) if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (winOverlap(i, id))) { t[_fascinWin[i].id] = i; found = true; } + if (found) { - for (j = 10 - 1; j >= 0; j--) + for (int j = 10 - 1; j >= 0; j--) if (t[j] != -1) { if (nextId != -1) _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface, - _fascinWin[t[j]].left, _fascinWin[t[j]].top, - _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, - _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1, - _fascinWin[t[j]].left & 15, 0, 0); + _fascinWin[t[j]].left, _fascinWin[t[j]].top, + _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, + _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1, + _fascinWin[t[j]].left & 15, 0, 0); t2[j] = nextId; restoreWin(t[j]); nextId = t[j]; } + oldId = nextId; _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface, _fascinWin[id].left, _fascinWin[id].top, @@ -567,13 +576,14 @@ void Draw::activeWin (int16 id) { _fascinWin[id].left & 15, 0, 0); restoreWin(id); nextId = id; - for (j = 0; j < 10; j++) + + for (int j = 0; j < 10; j++) if (t[j] != -1) { _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface, - _fascinWin[t[j]].left, _fascinWin[t[j]].top, - _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, - _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1, - _fascinWin[t[j]].left & 15, 0, 0); + _fascinWin[t[j]].left, _fascinWin[t[j]].top, + _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, + _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1, + _fascinWin[t[j]].left & 15, 0, 0); oldSrf[t[j]] = _fascinWin[nextId].savedSurface; if (t2[j] != -1) _vm->_video->drawSprite(*_fascinWin[t2[j]].savedSurface, *_spritesArray[_destSurface], @@ -582,7 +592,7 @@ void Draw::activeWin (int16 id) { _fascinWin[t[j]].height - 1, _fascinWin[t[j]].left, _fascinWin[t[j]].top, 0); else { -// Shift skipped as always set to zero (?) + // Shift skipped as always set to zero (?) _vm->_video->drawSprite(*_spritesArray[_destSurface], *_spritesArray[_destSurface], _fascinWin[t[j]].left, _fascinWin[t[j]].top, _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1, @@ -594,6 +604,7 @@ void Draw::activeWin (int16 id) { _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1); nextId = t2[j]; } + tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 15, _winMaxHeight, 0); _vm->_video->drawSprite(*_spritesArray[_destSurface], *tempSrf, _fascinWin[id].left, _fascinWin[id].top, @@ -605,21 +616,26 @@ void Draw::activeWin (int16 id) { (_fascinWin[id].left & 15) + _fascinWin[id].width - 1, _fascinWin[id].height - 1, _fascinWin[id].left, _fascinWin[id].top, 0); + _fascinWin[oldId].savedSurface.reset(); _fascinWin[oldId].savedSurface = tempSrf; oldSrf[id] = _fascinWin[oldId].savedSurface; -// Strangerke not sure concerning the use of _destSurface + + // NOTE: Strangerke not sure concerning the use of _destSurface dirtiedRect(_destSurface, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1); nextId = id; - for (j = 0; j < 10; j++) + + for (int j = 0; j < 10; j++) if (oldSrf[j]) _fascinWin[j].savedSurface = oldSrf[j]; } - for (i = 0; i < 10; i++) + + for (int i = 0; i < 10; i++) if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id)) _fascinWin[i].id--; + _fascinWin[id].id = _winCount - 1; } @@ -628,14 +644,16 @@ bool Draw::winOverlap(int16 idWin1, int16 idWin2) { (_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) || (_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) || (_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top )) - return(false); - return(true); + return false; + + return true; } void Draw::closeWin (int16 i) { warning("closeWin %d", i); if (_fascinWin[i].id == -1) return; + WRITE_VAR((_winVarArrayStatus / 4) + i, VAR((_winVarArrayStatus / 4) + i) | 1); restoreWin(i); _fascinWin[i].id = -1; @@ -645,9 +663,9 @@ void Draw::closeWin (int16 i) { int16 Draw::openWin(int16 id) { if (_fascinWin[id].id != -1) - return(0); - _fascinWin[id].id = _winCount; - _winCount++; + return 0; + + _fascinWin[id].id = _winCount++; _fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id); _fascinWin[id].top = VAR((_winVarArrayTop / 4) + id); _fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id); @@ -658,7 +676,8 @@ int16 Draw::openWin(int16 id) { saveWin(id); WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE); - return(1); + + return 1; } void Draw::restoreWin(int16 i) { @@ -675,29 +694,30 @@ void Draw::restoreWin(int16 i) { void Draw::saveWin(int16 id) { warning("saveWin"); _vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[id].savedSurface, - _fascinWin[id].left, _fascinWin[id].top, - _fascinWin[id].left + _fascinWin[id].width - 1, - _fascinWin[id].top + _fascinWin[id].height - 1, - _fascinWin[id].left & 15, 0, 0); + _fascinWin[id].left, _fascinWin[id].top, + _fascinWin[id].left + _fascinWin[id].width - 1, + _fascinWin[id].top + _fascinWin[id].height - 1, + _fascinWin[id].left & 15, 0, 0); dirtiedRect(_destSurface, _fascinWin[id].left, 0, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1); } void Draw::winMove(int16 id) { - int oldLeft, oldTop; + int oldLeft = _fascinWin[id].left; + int oldTop = _fascinWin[id].top; - oldLeft = _fascinWin[id].left; - oldTop = _fascinWin[id].top; restoreWin(id); _fascinWin[id].left = _vm->_global->_inter_mouseX; - _fascinWin[id].top = _vm->_global->_inter_mouseY; + _fascinWin[id].top = _vm->_global->_inter_mouseY; + WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left); WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top); + saveWin(id); -// Shift skipped as always set to zero (?) + // Shift skipped as always set to zero (?) _vm->_video->drawSprite(*_frontSurface, *_spritesArray[_destSurface], oldLeft, oldTop, oldLeft + _fascinWin[id].width - 1, @@ -709,10 +729,10 @@ void Draw::winMove(int16 id) { } void Draw::winTrace(int16 left, int16 top, int16 width, int16 height) { -// TODO : Implement correct the trace of the Window. In short, -// - drawline currently use the wrong surface, to be fixed -// - dirtiedRect should be put after the 4 drawlines when the surface is fixed -// - drawline should be replaced by a drawline with palette inversion + // TODO: Implement correct the trace of the Window. In short, + // - drawline currently use the wrong surface, to be fixed + // - dirtiedRect should be put after the 4 drawlines when the surface is fixed + // - drawline should be replaced by a drawline with palette inversion int16 right, bottom; @@ -730,6 +750,7 @@ void Draw::handleWinBorder(int16 id) { int16 maxX = 320; int16 minY = 0; int16 maxY = 200; + warning("handleWinBorder"); if (VAR((_winVarArrayStatus / 4) + id) & 8) @@ -740,104 +761,123 @@ void Draw::handleWinBorder(int16 id) { minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L); if (VAR((_winVarArrayStatus / 4) + id) & 64) maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL); + _vm->_global->_inter_mouseX = _fascinWin[id].left; _vm->_global->_inter_mouseY = _fascinWin[id].top; + if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); + winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height); _cursorX = _vm->_global->_inter_mouseX; _cursorY = _vm->_global->_inter_mouseY; do { -// TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required + // TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1); + if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) { if (_vm->_global->_inter_mouseX < minX) { _vm->_global->_inter_mouseX = minX; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } + if (_vm->_global->_inter_mouseY < minY) { _vm->_global->_inter_mouseY = minY; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } + if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) { _vm->_global->_inter_mouseX = maxX - _fascinWin[id].width; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } + if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) { _vm->_global->_inter_mouseY = maxY - _fascinWin[id].height; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } + winTrace(_cursorX,_cursorY, _fascinWin[id].width, _fascinWin[id].height); winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height); _cursorX = _vm->_global->_inter_mouseX; _cursorY = _vm->_global->_inter_mouseY; } + } while (_vm->_game->_mouseButtons); + winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height); _cursorX = _vm->_global->_inter_mouseX; _cursorY = _vm->_global->_inter_mouseY; } int16 Draw::handleCurWin() { - int8 i, matchNum; + int8 matchNum; int16 bestMatch = -1; warning("handleCurWin"); - if (_vm->_game->_mouseButtons != 1 || ((_vm->_draw->_renderFlags & 128) == 0)) - return(0); - for (i = 0; i < 10; i++) + if ((_vm->_game->_mouseButtons != 1) || ((_vm->_draw->_renderFlags & 128) == 0)) + return 0; + + for (int i = 0; i < 10; i++) if (_fascinWin[i].id != -1) if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) && - (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) && - (_vm->_global->_inter_mouseY >= _fascinWin[i].top) && - (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) { + (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) && + (_vm->_global->_inter_mouseY >= _fascinWin[i].top) && + (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) { + if (_fascinWin[i].id == _winCount - 1) { if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) && - (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && - (VAR(_winVarArrayStatus / 4 + i) & 2)) { + (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && + (VAR(_winVarArrayStatus / 4 + i) & 2)) { + blitCursor(); activeWin(i); closeWin(i); _vm->_util->waitMouseRelease(1); - return(i); + return i; } + if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) && - (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && - (VAR(_winVarArrayStatus / 4 + i) & 4) && - (_vm->_global->_mousePresent) && - (_vm->_global->_videoMode != 0x07)) { + (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && + (VAR(_winVarArrayStatus / 4 + i) & 4) && + (_vm->_global->_mousePresent) && + (_vm->_global->_videoMode != 0x07)) { + blitCursor(); handleWinBorder(i); winMove(i); _vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 12 + 1; _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); - return(-i); + return -i; } - return(0); + + return 0; + } else if (_fascinWin[i].id > bestMatch) { bestMatch = _fascinWin[i].id; matchNum = i; } } + if (bestMatch != -1) { blitCursor(); activeWin(matchNum); } - return(0); + + return 0; } void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr bmp) { -// TODO: Implementation to be confirmed (used cut and paste from another part of the code) + // TODO: Implementation to be confirmed (used cut and paste from another part of the code) Resource *resource; resource = _vm->_game->_resources->getResource((uint16) _spriteLeft, - &_spriteRight, &_spriteBottom); + &_spriteRight, &_spriteBottom); if (!resource) return; @@ -854,22 +894,23 @@ void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr bmp) { } void Draw::winDraw(int16 fct) { - int16 left; - int16 top; - int16 width; - int16 height; - - bool found = false; - int i, j, k, l; - int len; - Resource *resource; - int table[10]; - SurfaceDescPtr tempSrf; + int16 left; + int16 top; + int16 width; + int16 height; + + bool found = false; + int len; + Resource *resource; + int table[10]; + SurfaceDescPtr tempSrf; if (_destSurface == 21) { + if (_vm->_global->_curWinId) { if (_fascinWin[_vm->_global->_curWinId].id == -1) return; + else { _destSpriteX += _fascinWin[_vm->_global->_curWinId].left; _destSpriteY += _fascinWin[_vm->_global->_curWinId].top; @@ -879,8 +920,10 @@ void Draw::winDraw(int16 fct) { } } } + left = _destSpriteX; - top = _destSpriteY; + top = _destSpriteY; + } else { if (_vm->_global->_curWinId) { if (_fascinWin[_vm->_global->_curWinId].id == -1) @@ -890,39 +933,45 @@ void Draw::winDraw(int16 fct) { _spriteTop += _fascinWin[_vm->_global->_curWinId].top; } } + left = _spriteLeft; - top = _spriteTop; + top = _spriteTop; } - for (i = 0; i < 10; i++) + + for (int i = 0; i < 10; i++) table[i] = 0; + switch (fct) { - case DRAW_BLITSURF: // 0 - move - case DRAW_FILLRECT: // 2 - fill rectangle - width = left + _spriteRight - 1; + case DRAW_BLITSURF: // 0 - move + case DRAW_FILLRECT: // 2 - fill rectangle + width = left + _spriteRight - 1; height = top + _spriteBottom - 1; break; - case DRAW_PUTPIXEL: // 1 - put a pixel + + case DRAW_PUTPIXEL: // 1 - put a pixel width = _destSpriteX; height = _destSpriteY; break; - case DRAW_DRAWLINE: // 3 - draw line - case DRAW_DRAWBAR: // 7 - draw border - case DRAW_CLEARRECT: // 8 - clear rectangle - case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates + + case DRAW_DRAWLINE: // 3 - draw line + case DRAW_DRAWBAR: // 7 - draw border + case DRAW_CLEARRECT: // 8 - clear rectangle + case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates width = _spriteRight; height = _spriteBottom; break; - case DRAW_INVALIDATE: // 4 - Draw a circle + + case DRAW_INVALIDATE: // 4 - Draw a circle left = _destSpriteX - _spriteRight; top = _destSpriteY - _spriteRight; width = _destSpriteX + _spriteRight; height = _destSpriteY + _spriteBottom; break; - case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite -// TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + // TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code resource = _vm->_game->_resources->getResource((uint16) _spriteLeft, - &_spriteRight, &_spriteBottom); + &_spriteRight, &_spriteBottom); if (!resource) break; @@ -936,45 +985,51 @@ void Draw::winDraw(int16 fct) { delete resource; - width = _destSpriteX + _spriteRight - 1; + width = _destSpriteX + _spriteRight - 1; height = _destSpriteY + _spriteBottom - 1; break; + case DRAW_PRINTTEXT: // 6 - Display string width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth(); height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight(); break; + case DRAW_DRAWLETTER: // 10 - Display a character if (_fontToSprite[_fontIndex].sprite == -1) { width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth(); height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight(); } else { - width = _destSpriteX + _fontToSprite[_fontIndex].width - 1; + width = _destSpriteX + _fontToSprite[_fontIndex].width - 1; height = _destSpriteY + _fontToSprite[_fontIndex].height - 1; } break; + default: warning("Unexpected fct value"); break; } - for (i = 0; i < 10; i++) + + for (int i = 0; i < 10; i++) if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1)) if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id) if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) && - (_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) { + (_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) { found = true; table[_fascinWin[i].id] = i; } + if ((_sourceSurface == 21) && (fct == 0)) { _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface], - _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, - _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); + _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, + _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); if (!found) return; - if (_vm->_global->_curWinId == 0) - j = 0; - else + + int j = 0; + if (_vm->_global->_curWinId != 0) j = _fascinWin[_vm->_global->_curWinId].id + 1; - for (i = 9; i >= j; i--) { + + for (int i = 9; i >= j; i--) { if (table[i]) _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *_spritesArray[_destSurface], _fascinWin[table[i]].left & 15, 0, @@ -984,14 +1039,16 @@ void Draw::winDraw(int16 fct) { } return; } + if (found) { tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0); _vm->_video->drawSprite(*_backSurface, *tempSrf, left, top, width, height, 0, 0, 0); - if (_vm->_global->_curWinId == 0) - j = 0; - else - j = _fascinWin[_vm->_global->_curWinId].id + 1; - for (i = 9; i >= j; i--) { + + int max = 0; + if (_vm->_global->_curWinId != 0) + max = _fascinWin[_vm->_global->_curWinId].id + 1; + + for (int i = 9; i >= max; i--) { if (table[i]) _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *tempSrf, _fascinWin[table[i]].left & 15, 0, @@ -1000,50 +1057,61 @@ void Draw::winDraw(int16 fct) { _fascinWin[table[i]].left - left, _fascinWin[table[i]].top - top , 0); } -// Strangerke not sure concerning the use of _destSurface + + // NOTE: Strangerke not sure concerning the use of _destSurface dirtiedRect(_destSurface, left, top, width, height); switch (fct) { - case DRAW_BLITSURF: // 0 - move + case DRAW_BLITSURF: // 0 - move _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *tempSrf, - _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, - _spriteTop + _spriteBottom - 1, 0, 0, _transparency); + _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, + _spriteTop + _spriteBottom - 1, 0, 0, _transparency); break; - case DRAW_PUTPIXEL: // 1 - put a pixel + + case DRAW_PUTPIXEL: // 1 - put a pixel _vm->_video->putPixel(0, 0, _frontColor, *tempSrf); break; - case DRAW_FILLRECT: // 2 - fill rectangle + + case DRAW_FILLRECT: // 2 - fill rectangle _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor); break; - case DRAW_DRAWLINE: // 3 - draw line + + case DRAW_DRAWLINE: // 3 - draw line _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); break; - case DRAW_INVALIDATE: // 4 - Draw a circle + + case DRAW_INVALIDATE: // 4 - Draw a circle _vm->_video->drawCircle(*tempSrf, _spriteRight, _spriteRight, _spriteRight, _frontColor); break; - case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite winDecomp(0, 0, tempSrf); break; - case DRAW_PRINTTEXT: // 6 - Display string + + case DRAW_PRINTTEXT: // 6 - Display string len = strlen(_textToPrint); - for (j = 0; j < len; j++) + for (int j = 0; j < len; j++) _vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf); _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); break; - case DRAW_DRAWBAR: // 7 - draw border + + case DRAW_DRAWBAR: // 7 - draw border _vm->_video->drawLine(*tempSrf, 0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); _vm->_video->drawLine(*tempSrf, 0, 0, 0, _spriteBottom - _destSpriteY, _frontColor); _vm->_video->drawLine(*tempSrf, _spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, 0, _frontColor); break; - case DRAW_CLEARRECT: // 8 - clear rectangle + + case DRAW_CLEARRECT: // 8 - clear rectangle if (_backColor < 16) _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); break; - case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates + + case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); break; - case DRAW_DRAWLETTER: // 10 - Display a character + + case DRAW_DRAWLETTER: // 10 - Display a character if (_fontToSprite[_fontIndex].sprite == -1) _vm->_video->drawLetter(_letterToPrint, 0, 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf); else { @@ -1056,22 +1124,24 @@ void Draw::winDraw(int16 fct) { yy + _fontToSprite[_fontIndex].height - 1, 0, 0, _transparency); } break; + default: warning("Unexpected fct value"); break; } - if (_vm->_global->_curWinId == 0) - i = 0; - else + + int i = 0; + if (_vm->_global->_curWinId != 0) i = _fascinWin[_vm->_global->_curWinId].id + 1; - for (;i < 10; i++) { + + for (; i < 10; i++) { if (table[i]) { - k = table[i]; + int k = table[i]; _vm->_video->drawSprite(*tempSrf, *_fascinWin[k].savedSurface, 0, 0, width - left, height - top, left - _fascinWin[k].left + (_fascinWin[k].left & 15), top - _fascinWin[k].top, 0); -// Shift skipped as always set to zero (?) + // Shift skipped as always set to zero (?) _vm->_video->drawSprite(*_frontSurface, *tempSrf, MAX(left , _fascinWin[k].left), MAX(top , _fascinWin[k].top), @@ -1083,17 +1153,17 @@ void Draw::winDraw(int16 fct) { _vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf, 0, 0, _cursorWidth - 1, _cursorHeight - 1, _cursorX - left, _cursorY - top, 0); - for (j = 9; j > i; j--) { + for (int j = 9; j > i; j--) { if (table[j] && winOverlap(k, table[j])) { - l = table[j]; + int l = table[j]; _vm->_video->drawSprite(*_fascinWin[l].savedSurface, *tempSrf, MAX(_fascinWin[l].left, _fascinWin[k].left) - - _fascinWin[l].left + (_fascinWin[l].left & 15), + - _fascinWin[l].left + (_fascinWin[l].left & 15), MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top, MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1) - - _fascinWin[l].left + (_fascinWin[l].left & 15), + - _fascinWin[l].left + (_fascinWin[l].left & 15), MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1) - - _fascinWin[l].top, + - _fascinWin[l].top, MAX(_fascinWin[l].left, _fascinWin[k].left) - left, MAX(_fascinWin[l].top , _fascinWin[k].top ) - top, 0); } @@ -1103,52 +1173,62 @@ void Draw::winDraw(int16 fct) { _vm->_video->drawSprite(*tempSrf, *_backSurface, 0, 0, width - left, height - top, left, top, 0); tempSrf.reset(); } else { -// Strangerke not sure concerning the use of _destSurface + // NOTE: Strangerke not sure concerning the use of _destSurface + dirtiedRect(_destSurface, left, top, width, height); switch (fct) { - case DRAW_BLITSURF: // 0 - move + case DRAW_BLITSURF: // 0 - move _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface, _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); break; - case DRAW_PUTPIXEL: // 1 - put a pixel + case DRAW_PUTPIXEL: // 1 - put a pixel _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_backSurface); break; - case DRAW_FILLRECT: // 2 - fill rectangle + + case DRAW_FILLRECT: // 2 - fill rectangle _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); break; - case DRAW_DRAWLINE: // 3 - draw line + + case DRAW_DRAWLINE: // 3 - draw line _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); break; - case DRAW_INVALIDATE: // 4 - Draw a circle + + case DRAW_INVALIDATE: // 4 - Draw a circle _vm->_video->drawCircle(*_backSurface, _spriteRight, _spriteRight, _spriteRight, _frontColor); break; - case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite + + case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite winDecomp(_destSpriteX, _destSpriteY, _backSurface); break; - case DRAW_PRINTTEXT: // 6 - Display string + + case DRAW_PRINTTEXT: // 6 - Display string len = strlen(_textToPrint); - for ( j = 0; j < len; j++) + for (int j = 0; j < len; j++) _vm->_video->drawLetter(_textToPrint[j], _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(), _destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_backSurface); _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); break; - case DRAW_DRAWBAR: // 7 - draw border + + case DRAW_DRAWBAR: // 7 - draw border _vm->_video->drawLine(*_backSurface, _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); _vm->_video->drawLine(*_backSurface, _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); break; - case DRAW_CLEARRECT: // 8 - clear rectangle + + case DRAW_CLEARRECT: // 8 - clear rectangle if (_backColor < 16) _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); break; - case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates + + case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); break; - case DRAW_DRAWLETTER: // 10 - Display a character + + case DRAW_DRAWLETTER: // 10 - Display a character if (_fontToSprite[_fontIndex].sprite == -1) _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_spritesArray[_destSurface]); @@ -1164,11 +1244,13 @@ void Draw::winDraw(int16 fct) { _destSpriteX, _destSpriteY, _transparency); } break; + default: warning("Unexpected fct value"); break; } } + if (_renderFlags & 16) { if (_sourceSurface == 21) { _spriteLeft -= _backDeltaX; @@ -1179,6 +1261,7 @@ void Draw::winDraw(int16 fct) { _destSpriteY -= _backDeltaY; } } + if (_vm->_global->_curWinId) { _destSpriteX -= _fascinWin[_vm->_global->_curWinId].left; _destSpriteY -= _fascinWin[_vm->_global->_curWinId].top; |