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authorSven Hesse2007-03-05 11:27:18 +0000
committerSven Hesse2007-03-05 11:27:18 +0000
commit693d47450203695eb55ac6e55e438c84502cdb9f (patch)
tree9e76a330bc0e883a088fbb909a30a581d02e3371 /engines/gob
parent190e32725217b5328d154398fc1a9329a41a48a6 (diff)
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Corrected the initial drawing position of 101-anims (e.g. the guard monster in the beach screen in Bargon Attack)
svn-id: r25991
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/inter_v2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index 2bcf2deeec..8cb1c76c06 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -1319,8 +1319,8 @@ void Inter_v2::loadMult(void) {
objAnim->layer = obj->goblinStates[objAnim->state][0].layer;
objAnim->animation = animation;
if ((*obj->pPosX == 1000) && (*obj->pPosY == 1000)) {
- *obj->pPosX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state].posX;
- *obj->pPosY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state].posY;
+ *obj->pPosX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->layer].posX;
+ *obj->pPosY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->layer].posY;
}
_vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0);
}