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authorPaul Gilbert2012-10-27 22:16:54 +1100
committerPaul Gilbert2012-10-27 22:16:54 +1100
commitec0a33b9493e88a759870c9c998b1e32660dcfbb (patch)
tree185de189c345f13acaccd5afae752474e0fe4ec0 /engines/hopkins
parent1651bb07d9d3dedb643eb2ac2cb4070980f33ba5 (diff)
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HOPKINS: Beginnings of save/load implementation
Diffstat (limited to 'engines/hopkins')
-rw-r--r--engines/hopkins/dialogs.cpp189
-rw-r--r--engines/hopkins/globals.h2
-rw-r--r--engines/hopkins/hopkins.cpp4
-rw-r--r--engines/hopkins/hopkins.h1
-rw-r--r--engines/hopkins/saveload.cpp98
-rw-r--r--engines/hopkins/saveload.h7
6 files changed, 193 insertions, 108 deletions
diff --git a/engines/hopkins/dialogs.cpp b/engines/hopkins/dialogs.cpp
index f979caa4b6..503c35832d 100644
--- a/engines/hopkins/dialogs.cpp
+++ b/engines/hopkins/dialogs.cpp
@@ -538,9 +538,7 @@ void DialogsManager::TEST_INVENT() {
// Load Game
void DialogsManager::CHARGE_PARTIE() {
int v1;
- char v3;
- byte *v4;
- int v5;
+ char slotNumber;
Common::String s;
Common::String v8;
char v9;
@@ -586,18 +584,15 @@ void DialogsManager::CHARGE_PARTIE() {
if (f.open(_vm->_globals.NFICHIER)) {
f.close();
- v3 = _vm->_globals.SAUVEGARDE->data[svField10];
+ slotNumber = _vm->_globals.SAUVEGARDE->data[svField10];
_vm->_fileManager.CONSTRUIT_LINUX(v8);
_vm->_fileManager.bload(_vm->_globals.NFICHIER, &_vm->_globals.SAUVEGARDE->data[0]);
- v4 = &_vm->_globals.SAUVEGARDE->data[svField1300];
- v5 = 0;
- do {
- _vm->_globals.INVENTAIRE[v5] = (int16)READ_LE_UINT16(v4 + 2 * v5);
- ++v5;
- } while (v5 <= 34);
+ // Load the inventory
+ for (int i = 0; i < 35; ++i)
+ _vm->_globals.INVENTAIRE[i] = _vm->_globals.SAUVEGARDE->inventory[i];
- _vm->_globals.SAUVEGARDE->data[svField10] = v3;
+ _vm->_globals.SAUVEGARDE->data[svField10] = slotNumber;
_vm->_globals.SORTIE = _vm->_globals.SAUVEGARDE->data[svField5];
_vm->_globals.SAUVEGARDE->data[svField6] = 0;
_vm->_globals.ECRAN = 0;
@@ -609,31 +604,19 @@ void DialogsManager::CHARGE_PARTIE() {
// Save Game
void DialogsManager::SAUVE_PARTIE() {
- byte *v1;
int slotNumber;
- byte *invItemP;
- int v4;
- Common::String s;
- Common::String v7;
- char v12;
- char v13;
- char v14;
- char v15;
- char v16;
+ Common::String saveName;
_vm->_eventsManager.VBL();
- v1 = _vm->_globals.dos_malloc2(0x2DB4u);
- _vm->_graphicsManager.Reduc_Ecran(_vm->_graphicsManager.VESA_BUFFER, v1, _vm->_eventsManager.start_x, 20,
- SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80);
- _vm->_graphicsManager.INIT_TABLE(45, 80, _vm->_graphicsManager.Palette);
- _vm->_graphicsManager.Trans_bloc2(v1, _vm->_graphicsManager.TABLE_COUL, 11136);
+
LOAD_SAUVE(1);
do {
do {
slotNumber = CHERCHE_PARTIE();
_vm->_eventsManager.VBL();
- } while (_vm->_eventsManager.BMOUSE() != 1);
- } while (!slotNumber);
+ } while (!_vm->shouldQuit() && _vm->_eventsManager.BMOUSE() != 1);
+ } while (!_vm->shouldQuit() && !slotNumber);
+
_vm->_objectsManager.SL_FLAG = 0;
_vm->_graphicsManager.SCOPY(_vm->_graphicsManager.VESA_SCREEN, _vm->_eventsManager.start_x + 183, 60, 274, 353, _vm->_graphicsManager.VESA_BUFFER, _vm->_eventsManager.start_x + 183, 60);
_vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_eventsManager.start_x + 183, 60, _vm->_eventsManager.start_x + 457, 413);
@@ -648,34 +631,24 @@ void DialogsManager::SAUVE_PARTIE() {
_vm->_globals.SAUVEGARDE->data[svField10] = slotNumber;
// Set up the inventory
- invItemP = &_vm->_globals.SAUVEGARDE->data[svField1300];
- v4 = 0;
- do {
- WRITE_LE_UINT16(invItemP + 2 * v4, _vm->_globals.INVENTAIRE[v4]);
- ++v4;
- } while (v4 <= 34);
-
- _vm->_fileManager.CONSTRUIT_LINUX(v7);
-// SAUVE_FICHIER(_vm->_globals.NFICHIER, &_vm->_globals.SAUVEGARDE->data[0], 0x7D0u);
- v12 = 46;
- v13 = 69;
- v14 = 67;
- v15 = 82;
- v16 = 0;
- _vm->_fileManager.CONSTRUIT_LINUX(v7);
- _vm->_saveLoadManager.SAUVE_FICHIER(_vm->_globals.NFICHIER, v1, 0x2B80u);
+ for (int i = 0; i < 35; ++i)
+ _vm->_globals.SAUVEGARDE->inventory[i] = _vm->_globals.INVENTAIRE[i];
+
+ // Since the original GUI doesn't support save names, use a default name
+ saveName = Common::String::format("Save #%d", slotNumber);
+
+ // Save the game
+ _vm->_saveLoadManager.save(slotNumber, saveName);
}
- _vm->_globals.dos_free2(v1);
}
// Load Save
void DialogsManager::LOAD_SAUVE(int a1) {
- int v1;
-// byte *v2;
-// byte *v3;
- Common::String s;
- Common::File f;
+ int slotNumber;
+ hopkinsSavegameHeader header;
+ Common::InSaveFile *in;
+ byte *thumb;
switch (_vm->_globals.FR) {
case 0:
@@ -706,32 +679,35 @@ void DialogsManager::LOAD_SAUVE(int a1) {
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager.VESA_BUFFER, _vm->_objectsManager.SL_SPR, _vm->_eventsManager.start_x + 539, 372, 2);
}
- v1 = 1;
- do {
- s = Common::String::format("ART%d.ECR", v1);
-
- _vm->_fileManager.CONSTRUIT_LINUX(s);
-/* TODO: Get from save file manager as part of save files
- if (f.exists(_vm->_globals.NFICHIER)) {
- v2 = _vm->_fileManager.CHARGE_FICHIER(_vm->_globals.NFICHIER);
- v3 = v2;
- if (v1 == 1)
- _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v2, _vm->_eventsManager.start_x + 190, 112, 0x80u, 87);
- if (v1 == 2)
- _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 112, 0x80u, 87);
- if (v1 == 3)
- _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 190, 203, 0x80u, 87);
- if (v1 == 4)
- _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 203, 0x80u, 87);
- if (v1 == 5)
- _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 190, 294, 0x80u, 87);
- if (v1 == 6)
- _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 294, 0x80u, 87);
- _vm->_globals.dos_free2(v3);
+ for (slotNumber = 1; slotNumber <= 6; ++slotNumber) {
+ if (_vm->_saveLoadManager.readSavegameHeader(slotNumber, header)) {
+ thumb = (byte *)header.thumbnail->pixels;
+
+ switch (slotNumber) {
+ case 1:
+ _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 112, 0x80u, 87);
+ break;
+ case 2:
+ _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 112, 0x80u, 87);
+ break;
+ case 3:
+ _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 203, 0x80u, 87);
+ break;
+ case 4:
+ _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 203, 0x80u, 87);
+ break;
+ case 5:
+ _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 294, 0x80u, 87);
+ break;
+ case 6:
+ _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 294, 0x80u, 87);
+ break;
+ }
+
+ delete header.thumbnail;
}
-*/
- ++v1;
- } while (v1 <= 6);
+ }
+
_vm->_graphicsManager.Capture_Mem(_vm->_graphicsManager.VESA_BUFFER, _vm->_objectsManager.SL_SPR, _vm->_eventsManager.start_x + 183, 60, 0x112u, 353);
_vm->_objectsManager.SL_FLAG = 1;
_vm->_objectsManager.SL_MODE = a1;
@@ -741,63 +717,64 @@ void DialogsManager::LOAD_SAUVE(int a1) {
// Search Game
int DialogsManager::CHERCHE_PARTIE() {
- int v0;
- int v1;
- int v2;
+ int slotNumber;
+ int xp;
+ int yp;
+
+ slotNumber = 0;
+ xp = _vm->_eventsManager.XMOUSE();
+ yp = _vm->_eventsManager.YMOUSE();
- v0 = 0;
- v1 = _vm->_eventsManager.XMOUSE();
- v2 = _vm->_eventsManager.YMOUSE();
_vm->_graphicsManager.ofscroll = _vm->_eventsManager.start_x;
- if ((uint16)(v2 - 112) <= 0x56u) {
- if (v1 > _vm->_eventsManager.start_x + 189 && v1 < _vm->_eventsManager.start_x + 318)
- v0 = 1;
- if ((uint16)(v2 - 112) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452)
- v0 = 2;
+ if ((uint16)(yp - 112) <= 0x56u) {
+ if (xp > _vm->_eventsManager.start_x + 189 && xp < _vm->_eventsManager.start_x + 318)
+ slotNumber = 1;
+ if ((uint16)(yp - 112) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452)
+ slotNumber = 2;
}
- if ((uint16)(v2 - 203) <= 0x56u) {
- if (v1 > _vm->_graphicsManager.ofscroll + 189 && v1 < _vm->_graphicsManager.ofscroll + 318)
- v0 = 3;
- if ((uint16)(v2 - 203) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452)
- v0 = 4;
+ if ((uint16)(yp - 203) <= 0x56u) {
+ if (xp > _vm->_graphicsManager.ofscroll + 189 && xp < _vm->_graphicsManager.ofscroll + 318)
+ slotNumber = 3;
+ if ((uint16)(yp - 203) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452)
+ slotNumber = 4;
}
- if ((uint16)(v2 - 294) <= 0x56u) {
- if (v1 > _vm->_graphicsManager.ofscroll + 189 && v1 < _vm->_graphicsManager.ofscroll + 318)
- v0 = 5;
- if ((uint16)(v2 - 294) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452)
- v0 = 6;
+ if ((uint16)(yp - 294) <= 0x56u) {
+ if (xp > _vm->_graphicsManager.ofscroll + 189 && xp < _vm->_graphicsManager.ofscroll + 318)
+ slotNumber = 5;
+ if ((uint16)(yp - 294) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452)
+ slotNumber = 6;
}
- if ((uint16)(v2 - 388) <= 0x10u && v1 > _vm->_graphicsManager.ofscroll + 273 && v1 < _vm->_graphicsManager.ofscroll + 355)
- v0 = 7;
- if (v0 == 1) {
+ if ((uint16)(yp - 388) <= 0x10u && xp > _vm->_graphicsManager.ofscroll + 273 && xp < _vm->_graphicsManager.ofscroll + 355)
+ slotNumber = 7;
+ if (slotNumber == 1) {
_vm->_objectsManager.SL_X = 189;
_vm->_objectsManager.SL_Y = 111;
}
- if (v0 == 2) {
+ if (slotNumber == 2) {
_vm->_objectsManager.SL_X = 322;
_vm->_objectsManager.SL_Y = 111;
}
- if (v0 == 3) {
+ if (slotNumber == 3) {
_vm->_objectsManager.SL_X = 189;
_vm->_objectsManager.SL_Y = 202;
}
- if (v0 == 4) {
+ if (slotNumber == 4) {
_vm->_objectsManager.SL_X = 322;
_vm->_objectsManager.SL_Y = 202;
}
- if (v0 == 5) {
+ if (slotNumber == 5) {
_vm->_objectsManager.SL_X = 189;
_vm->_objectsManager.SL_Y = 293;
}
- if (v0 == 6) {
+ if (slotNumber == 6) {
_vm->_objectsManager.SL_X = 322;
_vm->_objectsManager.SL_Y = 293;
}
- if (v0 == 7 || !v0) {
+ if (slotNumber == 7 || !slotNumber) {
_vm->_objectsManager.SL_X = 0;
_vm->_objectsManager.SL_Y = 0;
}
- return v0;
+ return slotNumber;
}
} // End of namespace Hopkins
diff --git a/engines/hopkins/globals.h b/engines/hopkins/globals.h
index f2b5d263be..5bfbd49958 100644
--- a/engines/hopkins/globals.h
+++ b/engines/hopkins/globals.h
@@ -272,7 +272,6 @@ enum SauvegardeOffset {
, svField357 = 357
, svField399 = 399
, svField401 = 401
- , svField1300 = 1300
};
// TODO: Sauvegrade1 fields should really be mapped into data array
@@ -281,6 +280,7 @@ struct Sauvegarde {
Sauvegarde1 field360;
Sauvegarde1 field370;
Sauvegarde1 field380;
+ int16 inventory[35]; // Originally at offset 1300 of data array
};
class HopkinsEngine;
diff --git a/engines/hopkins/hopkins.cpp b/engines/hopkins/hopkins.cpp
index 97271313f6..dbdb067950 100644
--- a/engines/hopkins/hopkins.cpp
+++ b/engines/hopkins/hopkins.cpp
@@ -956,4 +956,8 @@ void HopkinsEngine::PUBQUIT() {
_graphicsManager.FADE_OUTW();
}
+Common::String HopkinsEngine::generateSaveName(int slot) {
+ return Common::String::format("%s.%03d", _targetName.c_str(), slot);
+}
+
} // End of namespace Hopkins
diff --git a/engines/hopkins/hopkins.h b/engines/hopkins/hopkins.h
index 6a0eb2e5cd..8b601dc356 100644
--- a/engines/hopkins/hopkins.h
+++ b/engines/hopkins/hopkins.h
@@ -124,6 +124,7 @@ public:
bool shouldQuit() const;
int getRandomNumber(int maxNumber);
+ Common::String generateSaveName(int slotNumber);
/**
* Run the introduction sequence
diff --git a/engines/hopkins/saveload.cpp b/engines/hopkins/saveload.cpp
index 364a02ae67..427e2d9fce 100644
--- a/engines/hopkins/saveload.cpp
+++ b/engines/hopkins/saveload.cpp
@@ -121,7 +121,7 @@ void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSaveg
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
-// ::createThumbnail(thumb, _vm->_graphicsManager.VESA_SCREEN, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
+ createThumbnail(thumb);
Graphics::saveThumbnail(*out, *thumb);
thumb->free();
delete thumb;
@@ -137,4 +137,100 @@ void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSaveg
out->writeUint32LE(_vm->_eventsManager._gameCounter);
}
+Common::Error SaveLoadManager::save(int slot, const Common::String &saveName) {
+ // Try and create the save file
+ Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(
+ _vm->generateSaveName(slot));
+ if (!saveFile)
+ return Common::kCreatingFileFailed;
+
+ // Set up the serializer
+ Common::Serializer serializer(NULL, saveFile);
+
+ // Write out the savegame header
+ hopkinsSavegameHeader header;
+ header.saveName = saveName;
+ header.version = HOPKINS_SAVEGAME_VERSION;
+ writeSavegameHeader(saveFile, header);
+
+ // Write out the savegame data
+ syncSavegameData(serializer);
+
+ // Save file complete
+ saveFile->finalize();
+ delete saveFile;
+
+ return Common::kNoError;
+}
+
+Common::Error SaveLoadManager::restore(int slot) {
+ // Try and open the save file for reading
+ Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
+ _vm->generateSaveName(slot));
+ if (!saveFile)
+ return Common::kReadingFailed;
+
+ // Set up the serializer
+ Common::Serializer serializer(saveFile, NULL);
+
+ // Read in the savegame header
+ hopkinsSavegameHeader header;
+ readSavegameHeader(saveFile, header);
+ if (header.thumbnail)
+ header.thumbnail->free();
+ delete header.thumbnail;
+
+ // Read in the savegame data
+ syncSavegameData(serializer);
+
+ // Loading save file complete
+ delete saveFile;
+
+ return Common::kNoError;
+}
+
+bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header) {
+ // Try and open the save file for reading
+ Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
+ g_vm->generateSaveName(slot));
+ if (!saveFile)
+ return false;
+
+ bool result = readSavegameHeader(saveFile, header);
+ delete saveFile;
+ return result;
+}
+
+#define REDUCE_AMOUNT 80
+
+void SaveLoadManager::createThumbnail(Graphics::Surface *s) {
+ int w = _vm->_graphicsManager.Reel_Reduc(SCREEN_WIDTH, REDUCE_AMOUNT);
+ int h = _vm->_graphicsManager.Reel_Reduc(SCREEN_HEIGHT - 40, REDUCE_AMOUNT);
+
+ s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
+
+ _vm->_graphicsManager.Reduc_Ecran(_vm->_graphicsManager.VESA_BUFFER, (byte *)s->pixels,
+ _vm->_eventsManager.start_x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80);
+ _vm->_graphicsManager.INIT_TABLE(45, 80, _vm->_graphicsManager.Palette);
+ _vm->_graphicsManager.Trans_bloc2((byte *)s->pixels, _vm->_graphicsManager.TABLE_COUL, 11136);
+}
+
+void SaveLoadManager::syncSavegameData(Common::Serializer &s) {
+ s.syncBytes(&_vm->_globals.SAUVEGARDE->data[0], 0x802);
+ syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field360);
+ syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field370);
+ syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field380);
+
+ for (int i = 0; i < 35; ++i)
+ s.syncAsSint16LE(_vm->_globals.SAUVEGARDE->inventory[i]);
+}
+
+void SaveLoadManager::syncSauvegarde1(Common::Serializer &s, Sauvegarde1 &item) {
+ s.syncAsSint16LE(item.field0);
+ s.syncAsSint16LE(item.field1);
+ s.syncAsSint16LE(item.field2);
+ s.syncAsSint16LE(item.field3);
+ s.syncAsSint16LE(item.field4);
+}
+
} // End of namespace Hopkins
diff --git a/engines/hopkins/saveload.h b/engines/hopkins/saveload.h
index a1aa71532a..647c64d2e7 100644
--- a/engines/hopkins/saveload.h
+++ b/engines/hopkins/saveload.h
@@ -25,7 +25,9 @@
#include "common/scummsys.h"
#include "common/savefile.h"
+#include "common/serializer.h"
#include "common/str.h"
+#include "hopkins/globals.h"
namespace Hopkins {
@@ -45,6 +47,10 @@ struct hopkinsSavegameHeader {
class SaveLoadManager {
private:
HopkinsEngine *_vm;
+
+ void createThumbnail(Graphics::Surface *s);
+ void syncSavegameData(Common::Serializer &s);
+ void syncSauvegarde1(Common::Serializer &s, Sauvegarde1 &item);
public:
void setParent(HopkinsEngine *vm);
@@ -55,6 +61,7 @@ public:
static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header);
void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header);
+ static bool readSavegameHeader(int slot, hopkinsSavegameHeader &header);
Common::Error save(int slot, const Common::String &saveName);
Common::Error restore(int slot);
};