diff options
author | Paul Gilbert | 2012-10-27 22:16:54 +1100 |
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committer | Paul Gilbert | 2012-10-27 22:16:54 +1100 |
commit | ec0a33b9493e88a759870c9c998b1e32660dcfbb (patch) | |
tree | 185de189c345f13acaccd5afae752474e0fe4ec0 /engines/hopkins | |
parent | 1651bb07d9d3dedb643eb2ac2cb4070980f33ba5 (diff) | |
download | scummvm-rg350-ec0a33b9493e88a759870c9c998b1e32660dcfbb.tar.gz scummvm-rg350-ec0a33b9493e88a759870c9c998b1e32660dcfbb.tar.bz2 scummvm-rg350-ec0a33b9493e88a759870c9c998b1e32660dcfbb.zip |
HOPKINS: Beginnings of save/load implementation
Diffstat (limited to 'engines/hopkins')
-rw-r--r-- | engines/hopkins/dialogs.cpp | 189 | ||||
-rw-r--r-- | engines/hopkins/globals.h | 2 | ||||
-rw-r--r-- | engines/hopkins/hopkins.cpp | 4 | ||||
-rw-r--r-- | engines/hopkins/hopkins.h | 1 | ||||
-rw-r--r-- | engines/hopkins/saveload.cpp | 98 | ||||
-rw-r--r-- | engines/hopkins/saveload.h | 7 |
6 files changed, 193 insertions, 108 deletions
diff --git a/engines/hopkins/dialogs.cpp b/engines/hopkins/dialogs.cpp index f979caa4b6..503c35832d 100644 --- a/engines/hopkins/dialogs.cpp +++ b/engines/hopkins/dialogs.cpp @@ -538,9 +538,7 @@ void DialogsManager::TEST_INVENT() { // Load Game void DialogsManager::CHARGE_PARTIE() { int v1; - char v3; - byte *v4; - int v5; + char slotNumber; Common::String s; Common::String v8; char v9; @@ -586,18 +584,15 @@ void DialogsManager::CHARGE_PARTIE() { if (f.open(_vm->_globals.NFICHIER)) { f.close(); - v3 = _vm->_globals.SAUVEGARDE->data[svField10]; + slotNumber = _vm->_globals.SAUVEGARDE->data[svField10]; _vm->_fileManager.CONSTRUIT_LINUX(v8); _vm->_fileManager.bload(_vm->_globals.NFICHIER, &_vm->_globals.SAUVEGARDE->data[0]); - v4 = &_vm->_globals.SAUVEGARDE->data[svField1300]; - v5 = 0; - do { - _vm->_globals.INVENTAIRE[v5] = (int16)READ_LE_UINT16(v4 + 2 * v5); - ++v5; - } while (v5 <= 34); + // Load the inventory + for (int i = 0; i < 35; ++i) + _vm->_globals.INVENTAIRE[i] = _vm->_globals.SAUVEGARDE->inventory[i]; - _vm->_globals.SAUVEGARDE->data[svField10] = v3; + _vm->_globals.SAUVEGARDE->data[svField10] = slotNumber; _vm->_globals.SORTIE = _vm->_globals.SAUVEGARDE->data[svField5]; _vm->_globals.SAUVEGARDE->data[svField6] = 0; _vm->_globals.ECRAN = 0; @@ -609,31 +604,19 @@ void DialogsManager::CHARGE_PARTIE() { // Save Game void DialogsManager::SAUVE_PARTIE() { - byte *v1; int slotNumber; - byte *invItemP; - int v4; - Common::String s; - Common::String v7; - char v12; - char v13; - char v14; - char v15; - char v16; + Common::String saveName; _vm->_eventsManager.VBL(); - v1 = _vm->_globals.dos_malloc2(0x2DB4u); - _vm->_graphicsManager.Reduc_Ecran(_vm->_graphicsManager.VESA_BUFFER, v1, _vm->_eventsManager.start_x, 20, - SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80); - _vm->_graphicsManager.INIT_TABLE(45, 80, _vm->_graphicsManager.Palette); - _vm->_graphicsManager.Trans_bloc2(v1, _vm->_graphicsManager.TABLE_COUL, 11136); + LOAD_SAUVE(1); do { do { slotNumber = CHERCHE_PARTIE(); _vm->_eventsManager.VBL(); - } while (_vm->_eventsManager.BMOUSE() != 1); - } while (!slotNumber); + } while (!_vm->shouldQuit() && _vm->_eventsManager.BMOUSE() != 1); + } while (!_vm->shouldQuit() && !slotNumber); + _vm->_objectsManager.SL_FLAG = 0; _vm->_graphicsManager.SCOPY(_vm->_graphicsManager.VESA_SCREEN, _vm->_eventsManager.start_x + 183, 60, 274, 353, _vm->_graphicsManager.VESA_BUFFER, _vm->_eventsManager.start_x + 183, 60); _vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_eventsManager.start_x + 183, 60, _vm->_eventsManager.start_x + 457, 413); @@ -648,34 +631,24 @@ void DialogsManager::SAUVE_PARTIE() { _vm->_globals.SAUVEGARDE->data[svField10] = slotNumber; // Set up the inventory - invItemP = &_vm->_globals.SAUVEGARDE->data[svField1300]; - v4 = 0; - do { - WRITE_LE_UINT16(invItemP + 2 * v4, _vm->_globals.INVENTAIRE[v4]); - ++v4; - } while (v4 <= 34); - - _vm->_fileManager.CONSTRUIT_LINUX(v7); -// SAUVE_FICHIER(_vm->_globals.NFICHIER, &_vm->_globals.SAUVEGARDE->data[0], 0x7D0u); - v12 = 46; - v13 = 69; - v14 = 67; - v15 = 82; - v16 = 0; - _vm->_fileManager.CONSTRUIT_LINUX(v7); - _vm->_saveLoadManager.SAUVE_FICHIER(_vm->_globals.NFICHIER, v1, 0x2B80u); + for (int i = 0; i < 35; ++i) + _vm->_globals.SAUVEGARDE->inventory[i] = _vm->_globals.INVENTAIRE[i]; + + // Since the original GUI doesn't support save names, use a default name + saveName = Common::String::format("Save #%d", slotNumber); + + // Save the game + _vm->_saveLoadManager.save(slotNumber, saveName); } - _vm->_globals.dos_free2(v1); } // Load Save void DialogsManager::LOAD_SAUVE(int a1) { - int v1; -// byte *v2; -// byte *v3; - Common::String s; - Common::File f; + int slotNumber; + hopkinsSavegameHeader header; + Common::InSaveFile *in; + byte *thumb; switch (_vm->_globals.FR) { case 0: @@ -706,32 +679,35 @@ void DialogsManager::LOAD_SAUVE(int a1) { _vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager.VESA_BUFFER, _vm->_objectsManager.SL_SPR, _vm->_eventsManager.start_x + 539, 372, 2); } - v1 = 1; - do { - s = Common::String::format("ART%d.ECR", v1); - - _vm->_fileManager.CONSTRUIT_LINUX(s); -/* TODO: Get from save file manager as part of save files - if (f.exists(_vm->_globals.NFICHIER)) { - v2 = _vm->_fileManager.CHARGE_FICHIER(_vm->_globals.NFICHIER); - v3 = v2; - if (v1 == 1) - _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v2, _vm->_eventsManager.start_x + 190, 112, 0x80u, 87); - if (v1 == 2) - _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 112, 0x80u, 87); - if (v1 == 3) - _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 190, 203, 0x80u, 87); - if (v1 == 4) - _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 203, 0x80u, 87); - if (v1 == 5) - _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 190, 294, 0x80u, 87); - if (v1 == 6) - _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 294, 0x80u, 87); - _vm->_globals.dos_free2(v3); + for (slotNumber = 1; slotNumber <= 6; ++slotNumber) { + if (_vm->_saveLoadManager.readSavegameHeader(slotNumber, header)) { + thumb = (byte *)header.thumbnail->pixels; + + switch (slotNumber) { + case 1: + _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 112, 0x80u, 87); + break; + case 2: + _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 112, 0x80u, 87); + break; + case 3: + _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 203, 0x80u, 87); + break; + case 4: + _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 203, 0x80u, 87); + break; + case 5: + _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 294, 0x80u, 87); + break; + case 6: + _vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 294, 0x80u, 87); + break; + } + + delete header.thumbnail; } -*/ - ++v1; - } while (v1 <= 6); + } + _vm->_graphicsManager.Capture_Mem(_vm->_graphicsManager.VESA_BUFFER, _vm->_objectsManager.SL_SPR, _vm->_eventsManager.start_x + 183, 60, 0x112u, 353); _vm->_objectsManager.SL_FLAG = 1; _vm->_objectsManager.SL_MODE = a1; @@ -741,63 +717,64 @@ void DialogsManager::LOAD_SAUVE(int a1) { // Search Game int DialogsManager::CHERCHE_PARTIE() { - int v0; - int v1; - int v2; + int slotNumber; + int xp; + int yp; + + slotNumber = 0; + xp = _vm->_eventsManager.XMOUSE(); + yp = _vm->_eventsManager.YMOUSE(); - v0 = 0; - v1 = _vm->_eventsManager.XMOUSE(); - v2 = _vm->_eventsManager.YMOUSE(); _vm->_graphicsManager.ofscroll = _vm->_eventsManager.start_x; - if ((uint16)(v2 - 112) <= 0x56u) { - if (v1 > _vm->_eventsManager.start_x + 189 && v1 < _vm->_eventsManager.start_x + 318) - v0 = 1; - if ((uint16)(v2 - 112) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452) - v0 = 2; + if ((uint16)(yp - 112) <= 0x56u) { + if (xp > _vm->_eventsManager.start_x + 189 && xp < _vm->_eventsManager.start_x + 318) + slotNumber = 1; + if ((uint16)(yp - 112) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452) + slotNumber = 2; } - if ((uint16)(v2 - 203) <= 0x56u) { - if (v1 > _vm->_graphicsManager.ofscroll + 189 && v1 < _vm->_graphicsManager.ofscroll + 318) - v0 = 3; - if ((uint16)(v2 - 203) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452) - v0 = 4; + if ((uint16)(yp - 203) <= 0x56u) { + if (xp > _vm->_graphicsManager.ofscroll + 189 && xp < _vm->_graphicsManager.ofscroll + 318) + slotNumber = 3; + if ((uint16)(yp - 203) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452) + slotNumber = 4; } - if ((uint16)(v2 - 294) <= 0x56u) { - if (v1 > _vm->_graphicsManager.ofscroll + 189 && v1 < _vm->_graphicsManager.ofscroll + 318) - v0 = 5; - if ((uint16)(v2 - 294) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452) - v0 = 6; + if ((uint16)(yp - 294) <= 0x56u) { + if (xp > _vm->_graphicsManager.ofscroll + 189 && xp < _vm->_graphicsManager.ofscroll + 318) + slotNumber = 5; + if ((uint16)(yp - 294) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452) + slotNumber = 6; } - if ((uint16)(v2 - 388) <= 0x10u && v1 > _vm->_graphicsManager.ofscroll + 273 && v1 < _vm->_graphicsManager.ofscroll + 355) - v0 = 7; - if (v0 == 1) { + if ((uint16)(yp - 388) <= 0x10u && xp > _vm->_graphicsManager.ofscroll + 273 && xp < _vm->_graphicsManager.ofscroll + 355) + slotNumber = 7; + if (slotNumber == 1) { _vm->_objectsManager.SL_X = 189; _vm->_objectsManager.SL_Y = 111; } - if (v0 == 2) { + if (slotNumber == 2) { _vm->_objectsManager.SL_X = 322; _vm->_objectsManager.SL_Y = 111; } - if (v0 == 3) { + if (slotNumber == 3) { _vm->_objectsManager.SL_X = 189; _vm->_objectsManager.SL_Y = 202; } - if (v0 == 4) { + if (slotNumber == 4) { _vm->_objectsManager.SL_X = 322; _vm->_objectsManager.SL_Y = 202; } - if (v0 == 5) { + if (slotNumber == 5) { _vm->_objectsManager.SL_X = 189; _vm->_objectsManager.SL_Y = 293; } - if (v0 == 6) { + if (slotNumber == 6) { _vm->_objectsManager.SL_X = 322; _vm->_objectsManager.SL_Y = 293; } - if (v0 == 7 || !v0) { + if (slotNumber == 7 || !slotNumber) { _vm->_objectsManager.SL_X = 0; _vm->_objectsManager.SL_Y = 0; } - return v0; + return slotNumber; } } // End of namespace Hopkins diff --git a/engines/hopkins/globals.h b/engines/hopkins/globals.h index f2b5d263be..5bfbd49958 100644 --- a/engines/hopkins/globals.h +++ b/engines/hopkins/globals.h @@ -272,7 +272,6 @@ enum SauvegardeOffset { , svField357 = 357 , svField399 = 399 , svField401 = 401 - , svField1300 = 1300 }; // TODO: Sauvegrade1 fields should really be mapped into data array @@ -281,6 +280,7 @@ struct Sauvegarde { Sauvegarde1 field360; Sauvegarde1 field370; Sauvegarde1 field380; + int16 inventory[35]; // Originally at offset 1300 of data array }; class HopkinsEngine; diff --git a/engines/hopkins/hopkins.cpp b/engines/hopkins/hopkins.cpp index 97271313f6..dbdb067950 100644 --- a/engines/hopkins/hopkins.cpp +++ b/engines/hopkins/hopkins.cpp @@ -956,4 +956,8 @@ void HopkinsEngine::PUBQUIT() { _graphicsManager.FADE_OUTW(); } +Common::String HopkinsEngine::generateSaveName(int slot) { + return Common::String::format("%s.%03d", _targetName.c_str(), slot); +} + } // End of namespace Hopkins diff --git a/engines/hopkins/hopkins.h b/engines/hopkins/hopkins.h index 6a0eb2e5cd..8b601dc356 100644 --- a/engines/hopkins/hopkins.h +++ b/engines/hopkins/hopkins.h @@ -124,6 +124,7 @@ public: bool shouldQuit() const; int getRandomNumber(int maxNumber); + Common::String generateSaveName(int slotNumber); /** * Run the introduction sequence diff --git a/engines/hopkins/saveload.cpp b/engines/hopkins/saveload.cpp index 364a02ae67..427e2d9fce 100644 --- a/engines/hopkins/saveload.cpp +++ b/engines/hopkins/saveload.cpp @@ -121,7 +121,7 @@ void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSaveg // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); -// ::createThumbnail(thumb, _vm->_graphicsManager.VESA_SCREEN, SCREEN_WIDTH, SCREEN_HEIGHT, NULL); + createThumbnail(thumb); Graphics::saveThumbnail(*out, *thumb); thumb->free(); delete thumb; @@ -137,4 +137,100 @@ void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSaveg out->writeUint32LE(_vm->_eventsManager._gameCounter); } +Common::Error SaveLoadManager::save(int slot, const Common::String &saveName) { + // Try and create the save file + Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving( + _vm->generateSaveName(slot)); + if (!saveFile) + return Common::kCreatingFileFailed; + + // Set up the serializer + Common::Serializer serializer(NULL, saveFile); + + // Write out the savegame header + hopkinsSavegameHeader header; + header.saveName = saveName; + header.version = HOPKINS_SAVEGAME_VERSION; + writeSavegameHeader(saveFile, header); + + // Write out the savegame data + syncSavegameData(serializer); + + // Save file complete + saveFile->finalize(); + delete saveFile; + + return Common::kNoError; +} + +Common::Error SaveLoadManager::restore(int slot) { + // Try and open the save file for reading + Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading( + _vm->generateSaveName(slot)); + if (!saveFile) + return Common::kReadingFailed; + + // Set up the serializer + Common::Serializer serializer(saveFile, NULL); + + // Read in the savegame header + hopkinsSavegameHeader header; + readSavegameHeader(saveFile, header); + if (header.thumbnail) + header.thumbnail->free(); + delete header.thumbnail; + + // Read in the savegame data + syncSavegameData(serializer); + + // Loading save file complete + delete saveFile; + + return Common::kNoError; +} + +bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header) { + // Try and open the save file for reading + Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading( + g_vm->generateSaveName(slot)); + if (!saveFile) + return false; + + bool result = readSavegameHeader(saveFile, header); + delete saveFile; + return result; +} + +#define REDUCE_AMOUNT 80 + +void SaveLoadManager::createThumbnail(Graphics::Surface *s) { + int w = _vm->_graphicsManager.Reel_Reduc(SCREEN_WIDTH, REDUCE_AMOUNT); + int h = _vm->_graphicsManager.Reel_Reduc(SCREEN_HEIGHT - 40, REDUCE_AMOUNT); + + s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); + + _vm->_graphicsManager.Reduc_Ecran(_vm->_graphicsManager.VESA_BUFFER, (byte *)s->pixels, + _vm->_eventsManager.start_x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80); + _vm->_graphicsManager.INIT_TABLE(45, 80, _vm->_graphicsManager.Palette); + _vm->_graphicsManager.Trans_bloc2((byte *)s->pixels, _vm->_graphicsManager.TABLE_COUL, 11136); +} + +void SaveLoadManager::syncSavegameData(Common::Serializer &s) { + s.syncBytes(&_vm->_globals.SAUVEGARDE->data[0], 0x802); + syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field360); + syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field370); + syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field380); + + for (int i = 0; i < 35; ++i) + s.syncAsSint16LE(_vm->_globals.SAUVEGARDE->inventory[i]); +} + +void SaveLoadManager::syncSauvegarde1(Common::Serializer &s, Sauvegarde1 &item) { + s.syncAsSint16LE(item.field0); + s.syncAsSint16LE(item.field1); + s.syncAsSint16LE(item.field2); + s.syncAsSint16LE(item.field3); + s.syncAsSint16LE(item.field4); +} + } // End of namespace Hopkins diff --git a/engines/hopkins/saveload.h b/engines/hopkins/saveload.h index a1aa71532a..647c64d2e7 100644 --- a/engines/hopkins/saveload.h +++ b/engines/hopkins/saveload.h @@ -25,7 +25,9 @@ #include "common/scummsys.h" #include "common/savefile.h" +#include "common/serializer.h" #include "common/str.h" +#include "hopkins/globals.h" namespace Hopkins { @@ -45,6 +47,10 @@ struct hopkinsSavegameHeader { class SaveLoadManager { private: HopkinsEngine *_vm; + + void createThumbnail(Graphics::Surface *s); + void syncSavegameData(Common::Serializer &s); + void syncSauvegarde1(Common::Serializer &s, Sauvegarde1 &item); public: void setParent(HopkinsEngine *vm); @@ -55,6 +61,7 @@ public: static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header); void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header); + static bool readSavegameHeader(int slot, hopkinsSavegameHeader &header); Common::Error save(int slot, const Common::String &saveName); Common::Error restore(int slot); }; |