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author | Torbjörn Andersson | 2018-05-11 14:03:19 +0200 |
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committer | Thierry Crozat | 2018-11-04 22:33:22 +0100 |
commit | 43b29a93d7920480081f8cf8ab8b59fb946a8d98 (patch) | |
tree | 5fab33c7776280d91edf4cfd7839224dda98d39d /engines/illusions/gamestate.h | |
parent | 6705b6df9e85beb61f9824a65475cc8f26dcdc34 (diff) | |
download | scummvm-rg350-43b29a93d7920480081f8cf8ab8b59fb946a8d98.tar.gz scummvm-rg350-43b29a93d7920480081f8cf8ab8b59fb946a8d98.tar.bz2 scummvm-rg350-43b29a93d7920480081f8cf8ab8b59fb946a8d98.zip |
VIDEO: Use the standalone AC-3 decoder in the MPEG-PS code
This code comes from clone2727's now defunct (?) ac3 branch, with
some minor compile fixes. This represents the latest version of
the stalled AC-3 decoder work for Zork: Grand Inquisitor. Note,
however, that I have not yet asked for clone2727's permission to
use this. I'm just experimenting.
Diffstat (limited to 'engines/illusions/gamestate.h')
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