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authorEugene Sandulenko2014-10-06 14:50:05 +0200
committerEugene Sandulenko2015-12-15 00:05:02 +0100
commit8ca14d1d642fce2617513fdc0c3223af2ab4e7e7 (patch)
tree191bf0157fbb79df4721e6094141db206dc41ffa /engines/lab/storage.h
parent64f9c902ddf0c8294fd9e5f66cf96661eb12040b (diff)
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LAB: Initial code
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#include "lab/stddefines.h"
+
+#ifndef LAB_STORAGE_H
+#define LAB_STORAGE_H
+
+namespace Lab {
+
+bool allocate(void **Ptr, uint32 Size);
+
+bool allocatechip(void **Ptr, uint32 Size);
+
+bool allocatedos(void **Ptr, uint32 Size);
+
+void deallocate(void *Ptr, uint32 Size);
+
+} // End of namespace Lab
+
+#endif /* LAB_STORAGE_H */