aboutsummaryrefslogtreecommitdiff
path: root/engines/lure/animseq.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2016-08-23 13:08:37 +0300
committerFilippos Karapetis2016-08-23 13:08:37 +0300
commit6929cc65f8e9e46ce5a04f75bcf48d0d1ada2b38 (patch)
treec8e09cb4c44321a9bb40aaa9f3fa9daeb485caed /engines/lure/animseq.cpp
parent6ce472a12a37f54ca00e6d4262eac42e75f9863a (diff)
downloadscummvm-rg350-6929cc65f8e9e46ce5a04f75bcf48d0d1ada2b38.tar.gz
scummvm-rg350-6929cc65f8e9e46ce5a04f75bcf48d0d1ada2b38.tar.bz2
scummvm-rg350-6929cc65f8e9e46ce5a04f75bcf48d0d1ada2b38.zip
SCI32: Explicitly abord kEachElementDo when a game is being loaded
This is a better check than the one in commit 3d1f1a3a21
Diffstat (limited to 'engines/lure/animseq.cpp')
0 files changed, 0 insertions, 0 deletions