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author | Paul Gilbert | 2019-08-08 20:19:53 -0700 |
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committer | Paul Gilbert | 2019-08-08 20:19:53 -0700 |
commit | 66f316b567cd1480ba618800fec3e96538a8eb51 (patch) | |
tree | 2396d6535118fb35488deaf02c00c444125783c7 /engines/lure/room.h | |
parent | c68d17e9ac93e9d7b2ffbc7e4682df55df19574d (diff) | |
download | scummvm-rg350-66f316b567cd1480ba618800fec3e96538a8eb51.tar.gz scummvm-rg350-66f316b567cd1480ba618800fec3e96538a8eb51.tar.bz2 scummvm-rg350-66f316b567cd1480ba618800fec3e96538a8eb51.zip |
GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur
In Zork Zero, grahpics drawn to window 0 (the text buffer)
are always treated as being interleaved with the text.
Whereas in Arthur, the title screens are drawn to window 0,
so have to be drawn to the background
Diffstat (limited to 'engines/lure/room.h')
0 files changed, 0 insertions, 0 deletions