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authorPaul Gilbert2011-02-16 23:26:43 +1100
committerPaul Gilbert2011-02-16 23:26:43 +1100
commit7b40f36ef1d40aabba6f96a3cb9281ce25bea419 (patch)
tree474771af5023d2531ec2d3e06cf97c19332b7f0f /engines/m4/globals.h
parent60d639f366318b80c061edabb8b3f2e97a3f54e6 (diff)
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TSAGE: Rework the logic for showing the cursor in new scenes.cpp
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
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