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author | Strangerke | 2015-10-19 14:31:31 +0200 |
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committer | Strangerke | 2015-10-19 14:31:31 +0200 |
commit | 1ce678fddbe4e893c9cf3dd467d8a77ffaeff42d (patch) | |
tree | 76fd96305f580113cbf4e44a2354d63592aa1023 /engines/mads | |
parent | 7a6bc4f8cfb26ea58385f21886ad0a6b0dbb18a9 (diff) | |
download | scummvm-rg350-1ce678fddbe4e893c9cf3dd467d8a77ffaeff42d.tar.gz scummvm-rg350-1ce678fddbe4e893c9cf3dd467d8a77ffaeff42d.tar.bz2 scummvm-rg350-1ce678fddbe4e893c9cf3dd467d8a77ffaeff42d.zip |
MADS: Phantom: Implement scene 110
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 349 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.h | 12 |
3 files changed, 362 insertions, 1 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 5c414d2bea..4b54a42e1a 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -61,7 +61,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 109: // upper floor, staircase return new Scene109(vm); case 110: // outside dressing rooms 1 - return new DummyScene(vm); // TODO + return new Scene110(vm); case 111: // outside dressing rooms 2 return new DummyScene(vm); // TODO case 112: // inside dressing room 1 diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index cc84b6efcb..fb177b5b86 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -6114,5 +6114,354 @@ void Scene109::preActions() { /*------------------------------------------------------------------------*/ +Scene110::Scene110(MADSEngine *vm) : Scene1xx(vm) { +} + +void Scene110::synchronize(Common::Serializer &s) { + Scene1xx::synchronize(s); +} + +void Scene110::setup() { + if (_globals[kCurrentYear] == 1993) + _scene->_initialVariant = 1; + + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene110::enter() { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RDR_9", false); + + if (_globals[kCurrentYear] == 1993) { + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', -1), false); + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_POSTER, false); + _scene->_hotspots.activate(NOUN_WASTE_BASKET, false); + + if (_globals[kDoneBrieConv203] == 0) { + if (_globals[kJuliesDoor] == 0) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8); + } + } else { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8); + } + } else { + _scene->_hotspots.activate(NOUN_BULLETIN_BOARD, false); + _scene->_hotspots.activate(NOUN_PAPER, false); + _scene->_hotspots.activate(NOUN_TRASH_BUCKET, false); + } + + if (_scene->_priorSceneId == 112) { + _game._player._playerPos = Common::Point(261, 121); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(221, 131), FACING_SOUTH); + } else if ((_scene->_priorSceneId == 109) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) { + _game._player.firstWalk(Common::Point(335, 150), FACING_WEST, Common::Point(310, 150), FACING_WEST, true); + } + + sceneEntrySound(); +} + +void Scene110::step() { +} + +void Scene110::actions() { + if ((_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_RIGHT_DOOR)) + && (_globals[kDoneBrieConv203] == 0) && (_globals[kCurrentYear] == 1993) && (_globals[kJuliesDoor] == 0)) { + _scene->_nextSceneId = 112; + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_LEFT_DOOR) || _action.isAction(VERB_OPEN, NOUN_LEFT_DOOR) + || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_LEFT_DOOR)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 1); + break; + + case 1: { + int idx = _globals._sequenceIndexes[1]; + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 4); + _game.syncTimers(1, _globals._sequenceIndexes[1], 1, idx); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false); + _scene->_sequences.setTimingTrigger(30, 2); + _vm->_sound->command(73); + } + break; + + case 2: + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); + break; + + case 3: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]); + _game._player._visible = true; + _game._player._stepEnabled = true; + if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK)) + _vm->_dialogs->show(32); + else + _vm->_dialogs->show(11022); + + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR) || _action.isAction(VERB_OPEN, NOUN_RIGHT_DOOR) + || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_RIGHT_DOOR)) { + if ((_globals[kCurrentYear] == 1881) || (_globals[kDoneBrieConv203] >= 1) + && !_action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) && !_action.isAction(NOUN_LOCK, NOUN_RIGHT_DOOR)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 1); + break; + + case 1: { + int idx = _globals._sequenceIndexes[1]; + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 4); + _game.syncTimers(1, _globals._sequenceIndexes[1], 1, idx); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false); + _scene->_sequences.setTimingTrigger(30, 2); + _vm->_sound->command(73); + } + break; + + case 2: + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); + break; + + case 3: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]); + _game._player._visible = true; + _game._player._stepEnabled = true; + if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK)) + _vm->_dialogs->show(32); + else + _vm->_dialogs->show(11023); + break; + + default: + break; + } + _action._inProgress = false; + return; + } else if (_globals[kJuliesDoor] == 1) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 7, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 4, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); + break; + + case 1: + _vm->_sound->command(24); + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 10, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2); + break; + + case 2: + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); + break; + + case 3: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]); + _game._player._visible = true; + _game._player.walk(Common::Point(261, 121), FACING_NORTHEAST); + _game._player.setWalkTrigger(4); + break; + + case 4: + _scene->_nextSceneId = 112; + _globals[kJuliesDoor] = 0; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action._lookFlag) { + _vm->_dialogs->show(11010); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isAction(NOUN_FLOOR)) { + _vm->_dialogs->show(11011); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_WALL)) { + _vm->_dialogs->show(11012); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CEILING)) { + _vm->_dialogs->show(11013); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_STAIRWELL)) { + _vm->_dialogs->show(11014); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_RIGHT_DOOR)) { + if (_globals[kDoneBrieConv203] >= 1) + _vm->_dialogs->show(11016); + else if (_globals[kChrisFStatus] == 1) + _vm->_dialogs->show(11015); + else + _vm->_dialogs->show(11016); + + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_LEFT_DOOR)) { + _vm->_dialogs->show(11016); + _action._inProgress = false; + return; + } + + if ((_action.isAction(NOUN_WASTE_BASKET)) || (_action.isAction(NOUN_TRASH_BUCKET))) { + _vm->_dialogs->show(11017); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_POSTER)) { + _vm->_dialogs->show(11018); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_BULLETIN_BOARD)) { + _vm->_dialogs->show(11019); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PAPER)) { + _vm->_dialogs->show(11029); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_WASTE_BASKET) || _action.isAction(VERB_TAKE, NOUN_TRASH_BUCKET)) { + _vm->_dialogs->show(11020); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_LIGHT_FIXTURE)) { + if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(11021); + else + _vm->_dialogs->show(11028); + + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE, NOUN_PAPER)) { + _vm->_dialogs->show(11030); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLOSE, NOUN_RIGHT_DOOR)) { + if (_globals[kDoneBrieConv203] >= 1) + _vm->_dialogs->show(11026); + else if (_globals[kChrisFStatus] == 1) + _vm->_dialogs->show(11024); + else + _vm->_dialogs->show(11026); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLOSE, NOUN_LEFT_DOOR)) { + _vm->_dialogs->show(11025); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_OPEN, NOUN_RIGHT_DOOR)) { + if ((_globals[kChrisFStatus] == 1) && (_globals[kDoneBrieConv203] == 0)) + _vm->_dialogs->show(11027); + + _action._inProgress = false; + return; + } +} + +void Scene110::preActions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_STAIRWELL)) + _game._player._walkOffScreenSceneId = 109; + + if (_action.isAction(VERB_OPEN, NOUN_LEFT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_LEFT_DOOR)) + _game._player.walk(Common::Point(111, 126), FACING_NORTHEAST); + + if (_action.isAction(VERB_OPEN, NOUN_RIGHT_DOOR) || _action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR) + || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_RIGHT_DOOR)) { + if ((_globals[kCurrentYear] == 1881) || (_globals[kDoneBrieConv203] >= 1)) + _game._player.walk(Common::Point(221, 131), FACING_NORTHEAST); + else if ((_globals[kJuliesDoor] == 1) || _action.isAction(VERB_OPEN)) + _game._player.walk(Common::Point(223, 128), FACING_NORTHEAST); + else if (_globals[kJuliesDoor] == 0) + _game._player.walk(Common::Point(261, 120), FACING_NORTHEAST); + } + + if (_action.isAction(VERB_LOOK, NOUN_PAPER)) + _game._player._needToWalk = true; +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h index 30e93df855..1a6a6d7997 100644 --- a/engines/mads/phantom/phantom_scenes1.h +++ b/engines/mads/phantom/phantom_scenes1.h @@ -274,6 +274,18 @@ public: virtual void preActions(); virtual void actions(); }; + +class Scene110 : public Scene1xx { +public: + Scene110(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS |