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author | Strangerke | 2015-10-27 14:23:54 +0100 |
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committer | Strangerke | 2015-10-27 14:23:54 +0100 |
commit | 892565069cfec4f21bc84016bef0e4a600875c1b (patch) | |
tree | f22ce692685c52f7bd17e03b82627137cb9169e8 /engines/mads | |
parent | 8aa06b4dd9f34e33a47a926695c3d67dab24073d (diff) | |
download | scummvm-rg350-892565069cfec4f21bc84016bef0e4a600875c1b.tar.gz scummvm-rg350-892565069cfec4f21bc84016bef0e4a600875c1b.tar.bz2 scummvm-rg350-892565069cfec4f21bc84016bef0e4a600875c1b.zip |
MADS: Phantom: Add generic class Scene3xx
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/module.mk | 1 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 1 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes3.cpp | 88 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes3.h | 59 |
4 files changed, 149 insertions, 0 deletions
diff --git a/engines/mads/module.mk b/engines/mads/module.mk index 998e09bd08..73be5ef615 100644 --- a/engines/mads/module.mk +++ b/engines/mads/module.mk @@ -10,6 +10,7 @@ MODULE_OBJS := \ phantom/phantom_scenes.o \ phantom/phantom_scenes1.o \ phantom/phantom_scenes2.o \ + phantom/phantom_scenes3.o \ nebular/dialogs_nebular.o \ nebular/game_nebular.o \ nebular/globals_nebular.o \ diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 275a03d7e5..1e20db738e 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -30,6 +30,7 @@ #include "mads/phantom/phantom_scenes.h" #include "mads/phantom/phantom_scenes1.h" #include "mads/phantom/phantom_scenes2.h" +#include "mads/phantom/phantom_scenes3.h" namespace MADS { diff --git a/engines/mads/phantom/phantom_scenes3.cpp b/engines/mads/phantom/phantom_scenes3.cpp new file mode 100644 index 0000000000..7e777bc742 --- /dev/null +++ b/engines/mads/phantom/phantom_scenes3.cpp @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/conversations.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" +#include "mads/phantom/phantom_scenes3.h" + +namespace MADS { + +namespace Phantom { + +void Scene3xx::setAAName() { + _game._aaName = Resources::formatAAName(_globals[kTempInterface]); + _vm->_palette->setEntry(254, 43, 47, 51); +} + +void Scene3xx::sceneEntrySound() { + if (!_vm->_musicFlag) + return; + + switch (_scene->_nextSceneId) { + case 303: + case 304: + case 305: + case 307: + case 308: + if (_globals[kKnockedOverHead]) + _vm->_sound->command(33); + else + _vm->_sound->command(16); + break; + + case 310: + case 320: + case 330: + case 340: + _vm->_sound->command(36); + break; + + default: + if (_scene->_nextSceneId != 306) + _vm->_sound->command(16); + break; + } +} + +void Scene3xx::setPlayerSpritesPrefix() { + _vm->_sound->command(5); + + if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306) || (_scene->_nextSceneId == 310)) + _game._player._spritesPrefix = ""; + else { + Common::String oldName = _game._player._spritesPrefix; + if (!_game._player._forcePrefix) + _game._player._spritesPrefix = "RAL"; + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + } + + _game._player._scalingVelocity = true; +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Phantom +} // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes3.h b/engines/mads/phantom/phantom_scenes3.h new file mode 100644 index 0000000000..cd6b63675c --- /dev/null +++ b/engines/mads/phantom/phantom_scenes3.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_PHANTOM_SCENES3_H +#define MADS_PHANTOM_SCENES3_H + +#include "common/scummsys.h" +#include "common/serializer.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" + +namespace MADS { + +namespace Phantom { + +class Scene3xx : public PhantomScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void sceneEntrySound(); + + /** + *Sets the AA file to use for the scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); +public: + Scene3xx(MADSEngine *vm) : PhantomScene(vm) { _game._player._scalingVelocity = true; } +}; + +} // End of namespace Phantom +} // End of namespace MADS + +#endif /* MADS_PHANTOM_SCENES3_H */ |