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author | Tobia Tesan | 2014-10-26 22:57:28 +0100 |
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committer | Einar Johan Trøan Sømåen | 2014-11-04 17:52:01 +0100 |
commit | dfe465e26ba88b850644979cbd9835d296fca728 (patch) | |
tree | c66179e48eb7c1c6eb68b98acc541a979616b542 /engines/neverhood/scene.h | |
parent | 028238ed5481838828652d43e647d317641745fe (diff) | |
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WINTERMUTE: Introduce WMEGameDescription
I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.
This is also recommended in advancedDetector.h
Diffstat (limited to 'engines/neverhood/scene.h')
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